Funny. Over The Past Few Weeks...

Raiden333Raiden333 Join Date: 2003-03-22 Member: 14770Members
<!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> farms have gone from "Evil rooms of death" to "Minor annoyances". A skulk or two with carapace can take out an entire farm, and a lerk can do it by himself without the smallest problem. Just circle strafe a turret biting it, and then hit the TF's blind spot.

Yeah, I know it's old, but oh well.

Comments

  • ZERGZERG Join Date: 2003-02-04 Member: 13132Members, Constellation
    depends on what you consider a "farm."
  • RionRion Join Date: 2002-11-08 Member: 7752Members
    five or less=not a farm

    a farm'll get you before you can really damage it.. and there'll always be a farmer to tend to his wounded crops <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    very true, but if you can lerk and get to a point where the turrets won't shoot you but you can shoot the TF, then it no problem.
  • KeyserKeyser Join Date: 2003-02-15 Member: 13591Members
    Only true when there are no marines around, when I see a skulk circlestrafing its a pretty easy kill.
  • Black_Ops_Lerk_MasterBlack_Ops_Lerk_Master Join Date: 2003-03-11 Member: 14363Banned
    Yeah and a circle strafe only works when you cant be hit by any other turrets, more distance= easier tracking im afraid
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    This is the way it's always been, it's just that more people are now good enough to realise it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    or you could go to fade in 1.04 @ our school, where regen is totally screwed, so you get like 30 hp a second back, even in combat
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • TheHornetTheHornet Join Date: 2002-10-31 Member: 1776Members, Constellation
    ahem, umbra. 3 lerks working together will kill a turret farm without breaking a sweat...
  • AIRinc_FaReZAIRinc_FaReZ Join Date: 2003-03-21 Member: 14763Members
    i assume discussions about taking out turret farms obviously leave out situations where aliens have 2 hives. its not even an annoyance to fades and lerks with umbra anymore. hes talking about 1 hive skulks and lerks.
  • Black_Ops_Lerk_MasterBlack_Ops_Lerk_Master Join Date: 2003-03-11 Member: 14363Banned
    i'd be surprised if one lerk w/umbra coouldnt do that
  • AIRinc_FaReZAIRinc_FaReZ Join Date: 2003-03-21 Member: 14763Members
    <!--QuoteBegin--[Black Ops] Lerk Master+Mar 29 2003, 10:59 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([Black Ops] Lerk Master @ Mar 29 2003, 10:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i'd be surprised if one lerk w/umbra coouldnt do that <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    yup my point exactly.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    every good farmer has a watering can(welder) and an anti-pest spray(grenade launcher) <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • ZERGZERG Join Date: 2003-02-04 Member: 13132Members, Constellation
    edited March 2003
    <!--QuoteBegin--ZiGGY^+Mar 30 2003, 08:43 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ZiGGY^ @ Mar 30 2003, 08:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> every good farmer has a watering can(welder) and an anti-pest spray(grenade launcher)  <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    LOL ZIGGY! You just pwned everyone!





    EDIT: Okay, in order to not be a totally useless member on these boards, I shall talk and ramble abit. Turret farms are tough if well tended to. There is no denying that the presence of these make the job a lot harder and if you deny that then you should be shot. I'm sorry, you really should. The recent attitude about the farms is propagating due to the JP/HMG rush. Before taht, it was a turret farm/doubl-lockdown. Nothing wrong with that strategy, it is still used actually! It's just JP/HMG rush is more easier on the comm side of things. Thus you got plenty of noob comms pulling off something that requires absolutely no strategy or communication! Heck! I even do it when I i'm lazy for the night! The JP/HMG rush is nothing more than playing the supplier role than an actual leader. </RANT>
  • StoneburgStoneburg Join Date: 2002-11-11 Member: 8174Members
    A lone skulk can't even take out a 2-turret "farm", if it is properly setup, without running away to heal at least once.

    TF in corner.

    Turrets against the wall, covering eachother, means no "circle strafing" and both turrets will be shooting at you.

    Lvl 1 weps (should be up once you get lvl 3 carapace) make it hurt.

    The only reason the "farms" are considered poor is because of bad planning by the COM (blind spots etc). The Aliens need a teamwork effort to take out a good defensive turret setup and will only manage it assuming the Marines don't arrive to "water the plants".

    TF's free up marines to do other things then provide static defense, like capping resources, hunting gorges, attacking hives and generally expanding. A well planned TF with 3 T's and a couple of mines do a very good job of this. I'd say at least 90% of the turrets I drop stay alive throughout the game, and even if they don't kill a single alien they will have kept them from using that area.

    TF's are a vital part of any non-rush strategy and make for the best and most enjoyable games for both sides.
  • AIRinc_FaReZAIRinc_FaReZ Join Date: 2003-03-21 Member: 14763Members
    once heal trip isnt that long a time. its still considered as *1* skulk. but i get your point <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
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