Great job. This should be sticked. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> Too bad those aliens don't stand a chance.
Very very nice work. Just I have a little thing with seeing things happen, I become very annoyed after not seeing something for long(even in game, when I just hear enemys but I don't see them).
This is really terrific. Almost a little minigame, but certainly a very useful simulation tool. If you don't mind, I am going post a link to it on RR.org when I get home from work tonight. Well done.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Heist: I now wholeheartedly believe that skulks making idiots of themselves and rushing helplessly into death is a good thing. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Yes, mass suicide could give the gorge some considerable res boost at the very beginning, so it doesn't have to save for the first RT.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Deacon: I'd be keen to see a CLI version, so you could feed it map and player-number data, and have it play out a game in-memory. You could use it to analyze which sides/build orders worked best on which maps. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Um .. I don't get what did you mean ? The sim is not map-specific.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> hoju2: Wow that is one of the greatest things a community has produced, but I can't believe this is an accurate representation. My Marines built:
* 3 RTs + the one they start with * 1 IP * Armory - Later Upgraded * Arms Lab * Lvl 1 Weapon and Armor Upgrades
In the time it took a 1 Gorge Alien team to build a mere 2 RTs either theres a math error somewhere or there are some big problems with the NS economy that needs to be worked out. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Actually this is the essence of the current tech-rush craze - if the comm does not spend res on base/hive/RT defenses, just guards RTs with marines (which can slaughter uncarapaced skulks) you can research very fast. You are even given 100 res at the beginning. And our poor gorge gets only part of team resource income, the rest goes to skulks. Comm gets all team res for himself. And don't forget that the research would take some time.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Prophyle: I'm very sorry that I can't use internet explorer. Why do you have to write it in non-standard javascript? I would be very interested, but I'm using Linux and not Windows. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I don't know how to write it for standard js, maybe it's not possible. Can you dynamically generate HTML on-the-fly with W3C js tools ? The innerHTML property which I use to make the GUI of the page is read-only in W3c. I need to write to it. Besides there are no modal dialogues in standard js, AFAIK. I thought there would be no problem with IE requirement, because NS itself runs only on windows.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ub3rbr0k3: GJ!! Can you also add buttons for eq for marines? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Yep I will do it, I am going to imitate comm's building/purchasing panels.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> MonsieurEvil: This is really terrific. Almost a little minigame, but certainly a very useful simulation tool. If you don't mind, I am going post a link to it on RR.org when I get home from work tonight. Well done. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Thx, and I have no problem with readyroom.org <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
<!--QuoteBegin--Zel+Mar 20 2003, 11:55 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zel @ Mar 20 2003, 11:55 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Frogg2+Mar 20 2003, 10:15 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Frogg2 @ Mar 20 2003, 10:15 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This demostrates the fundemental flaw with the game very well.
The marines had an IP an Armory an Armslab 3 RTs Armor Upgrade Weapon Upgrades then the Aliens 2nd RT finished <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> yeah, how often are marines allowed to ahve three RT's without spending a dime on mines or turrets? not often. pretend your skulks did something successful and the marines will slow down. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> actually i've seen it done quite much, but then again, I go straight for the enemy hive and contain them, so by the time they go out and have an oppurtunity to attack we already have some tech.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Doesn't seem to be up anymore =[<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Works fine for me. Maybe the server was just temporarily unavailable.
Yeah I was just panicing. By the way, very nice job on it, our group has been playing around with ideas for the last couple hours trying different strats. Yeah I know, dorksRus <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Comments
Too bad those aliens don't stand a chance.
(i almost have a good stratigy)
Heist:
I now wholeheartedly believe that skulks making idiots of themselves and rushing helplessly into death is a good thing.
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Yes, mass suicide could give the gorge some considerable res boost at the very beginning, so it doesn't have to
save for the first RT.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
Deacon:
I'd be keen to see a CLI version, so you could feed it map and player-number data, and have it play out a game in-memory. You could use it to analyze which sides/build orders worked best on which maps.
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Um .. I don't get what did you mean ? The sim is not map-specific.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
hoju2:
Wow that is one of the greatest things a community has produced, but I can't believe this is an accurate representation. My Marines built:
* 3 RTs + the one they start with
* 1 IP
* Armory - Later Upgraded
* Arms Lab
* Lvl 1 Weapon and Armor Upgrades
In the time it took a 1 Gorge Alien team to build a mere 2 RTs either theres a math error somewhere or there are some big problems with the NS economy that needs to be worked out.
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Actually this is the essence of the current tech-rush craze - if the comm does not spend res
on base/hive/RT defenses, just guards RTs with marines (which can slaughter uncarapaced skulks)
you can research very fast. You are even given 100 res at the beginning.
And our poor gorge gets only part of team resource income, the rest goes to skulks. Comm gets all team res for himself.
And don't forget that the research would take some time.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
Prophyle:
I'm very sorry that I can't use internet explorer.
Why do you have to write it in non-standard javascript? I would be very interested, but I'm using Linux and not Windows.
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I don't know how to write it for standard js, maybe it's not possible.
Can you dynamically generate HTML on-the-fly with W3C js tools ? The innerHTML property which I use to
make the GUI of the page is read-only in W3c. I need to write to it.
Besides there are no modal dialogues in standard js, AFAIK.
I thought there would be no problem with IE requirement, because NS itself runs only on windows.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
ub3rbr0k3:
GJ!! Can you also add buttons for eq for marines?
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Yep I will do it, I am going to imitate comm's building/purchasing panels.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
MonsieurEvil:
This is really terrific. Almost a little minigame, but certainly a very useful simulation tool. If you don't mind, I am going post a link to it on RR.org when I get home from work tonight. Well done.
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Thx, and I have no problem with readyroom.org <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
The marines had an IP an Armory an Armslab 3 RTs Armor Upgrade Weapon Upgrades then the Aliens 2nd RT finished <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
yeah, how often are marines allowed to ahve three RT's without spending a dime on mines or turrets? not often. pretend your skulks did something successful and the marines will slow down. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
actually i've seen it done quite much, but then again, I go straight for the enemy hive and contain them, so by the time they go out and have an oppurtunity to attack we already have some tech.
Works fine for me. Maybe the server was just temporarily unavailable.