Ok, I understand that part.... But when I am using it I get Monster wall stuck and I see yellow particles around the models. I have tryed Cycler but then I get when I shoot at all kind of white blood.
use monster_furniture. yellow particles = a model in map - bug set some flags to make it illusionary and not killable...
wallstuck? the entity point itself "falls" till it reaches the bottom. This point then equals the central point of your model. you can use clip brushes to adjust model heights, or remodel the model.
I thought that if you shoot monster_generic entities they bleed? I can't remember what I used in Hera (and I'm not at home right now), but I think I used either a cycler_sprite or a monster_furniture.
Use env_sprite (with a clip brush if u want it solid). Unfortunately it will crash VHE if you have the thing set where you can see sprites in the 3D view (it can't load models <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->).
The problem is solved....So you can forget this Topic <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
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But when I am using it I get Monster wall stuck and I see yellow particles around the models.
I have tryed Cycler but then I get when I shoot at all kind of white blood.
yellow particles = a model in map - bug
set some flags to make it illusionary and not killable...
wallstuck?
the entity point itself "falls" till it reaches the bottom.
This point then equals the central point of your model.
you can use clip brushes to adjust model heights, or remodel the model.