Make A Good Holo Projector Like In Ns_hera

DutchTuxDutchTux Join Date: 2003-03-28 Member: 14957Members
Well the topic say for it self how do you that?
If possible a sample RMF while be good.

Comments

  • PapercutPapercut Join Date: 2003-01-23 Member: 12656Members
    I think its a model.
  • RPG_JssmfulhudRPG_Jssmfulhud Join Date: 2002-11-02 Member: 4006Members
    Yes, it's a model with the "holo+ditort" properties.
  • DutchTuxDutchTux Join Date: 2003-03-28 Member: 14957Members
    Ok, I understand that part....
    But when I am using it I get Monster wall stuck and I see yellow particles around the models.
    I have tryed Cycler but then I get when I shoot at all kind of white blood.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    use monster_furniture.
    yellow particles = a model in map - bug
    set some flags to make it illusionary and not killable...

    wallstuck?
    the entity point itself "falls" till it reaches the bottom.
    This point then equals the central point of your model.
    you can use clip brushes to adjust model heights, or remodel the model.
  • DutchTuxDutchTux Join Date: 2003-03-28 Member: 14957Members
    I should use monster_generic and it works.
  • MerkabaMerkaba Digital Harmony Join Date: 2002-01-24 Member: 22Members, Retired Developer, NS1 Playtester
    edited March 2003
    I thought that if you shoot monster_generic entities they bleed? I can't remember what I used in Hera (and I'm not at home right now), but I think I used either a cycler_sprite or a monster_furniture.
  • DutchTuxDutchTux Join Date: 2003-03-28 Member: 14957Members
    If you tag Not-solid it seems not to bleed..
  • ZyndromeZyndrome Join Date: 2003-03-28 Member: 14974Members
    edited March 2003
    monster_generic perhaps :/
  • venomusvenomus Join Date: 2002-11-16 Member: 8951Members
    Use env_sprite (with a clip brush if u want it solid). Unfortunately it will crash VHE if you have the thing set where you can see sprites in the 3D view (it can't load models <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->).
  • DutchTuxDutchTux Join Date: 2003-03-28 Member: 14957Members
    The problem is solved....So you can forget this Topic <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
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