4mb Texture Limit!?

EldritchEldritch Join Date: 2003-02-28 Member: 14126Members
<div class="IPBDescription">Rant!</div> [rant]
I've got to say that this limit is beyond lame! I'm not even 40% done my map and I'm already at 3.97mb using only 48 textures. I've even had to replace many textures to bring it down to that! If I do this anymore I might as well paint the whole damn map one texture! This is really **** because I've just begun the first hive...

Texture use is key to a map, as far as eye candy goes anyway... I'm wondering why NS has this limit on texture memory to begin with? I was running around my map just fine when I was well over 4.5mb (before I decided to check). I don't have the best system in the world either. PIII 800, 512ram, 32 meg vid card(TNT2 RIVA Model 64). Hell, my vid card is over two years old!

I also don't feel that 48 textures is that much. In fact, I'd like to see more maps with more texture use. It gets rather boring seeing the same textures over, and over... Reminds me of cartoon backgrounds...
[/rant]

I've read that this limit 'might' be increased... When and to what limit?

Comments

  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    edited March 2003
    Using <b>48</b> textures? Are you using UT2K3 1024s by mistake? :X Both Eclipse and Veil have upward of <b>100</b> unique textures each and have over a meg to spare.

    Where are you looking at the texture memory readout? The one in-editor is about twice what the actual usage is. <b>Only</b> trust what CSG reports.

    As far as texture use being key to a map, you make it sound like more textures is better. Some studios have fired level designers based on who requests the most textures and who most effectively makes use of what they have - those making the extra requests being those who get fired. Texturing is critical, yes, but more textures != quality.

    Regarding the limit itself, I think it was Day of Defeat that made a release with maps in the 7-8 meg texture memory range. I could be mistaken on the exact mod, but the online performance on these maps was horrible. Remember, Half-Life was built under a limit of 2 megs texture memory per bsp and only Zoner's tools have expanded this. We're already beyond design specs.
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    I think I can speak for everyone here when I say:

    OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOH SNAP!
  • EldritchEldritch Join Date: 2003-02-28 Member: 14126Members
    edited March 2003
    KFS, Perhaps I worded that wrong... I guess what I'm trying to say is sometimes extra textures for more detail is fine. Not mindlessly slapping tons of textures in a map... I tend to notice the little things I guess.

    As for the CSG... Texture usage is at 1.79 mb (of 4.00 mb MAX)
    WHEW! What a difference! Damn VHE! lol
  • EldritchEldritch Join Date: 2003-02-28 Member: 14126Members
    <!--QuoteBegin--MonsieurEvil+Mar 27 2003, 06:13 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MonsieurEvil @ Mar 27 2003, 06:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think I can speak for everyone here when I say:

    OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOH SNAP! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Umm, oook...
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    use the same texture in diferent ways!
    use lots of small textures instead of one large one.

    the elevator platform Texute in NS can be used in 50+ diferent ways <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    <!--QuoteBegin--Eldritch+Mar 27 2003, 11:21 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Eldritch @ Mar 27 2003, 11:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--MonsieurEvil+Mar 27 2003, 06:13 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MonsieurEvil @ Mar 27 2003, 06:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think I can speak for everyone here when I say:

    OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOH SNAP! <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Umm, oook... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Don't bother asking. We sure don't. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> MonsE = strange mofo.
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    /me runs around room waving his arms like a crazy weasel, then leaves.

    What a day...
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    <!--QuoteBegin--MonsieurEvil+Mar 28 2003, 05:41 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MonsieurEvil @ Mar 28 2003, 05:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> /me runs around room waving his arms like a crazy weasel, then leaves.

    What a day... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Looks like someone stopped taking his pills again.
Sign In or Register to comment.