The Ultimate Quickwin Strategy

BattleTechBattleTech Join Date: 2002-11-02 Member: 4137Members
The quickest and easiest way to win a game in under 10 minutes, with atleast 1-4 experienced Jetpacker's who know how to take a hive out.

Starting Equipment:
1 IP
1 Armory
1 Arms Lab

Have the marine's go out and capture two node's, place mines around them, and have the rest guard it.
Then when you reach 35 res go for Upgraded Armory
Then save up 45 res and go for Protolab
Research Jetpacks for 25res

Upgrade weapon's and armor.
Wait 1 minute or so, HMGs should just finish, JP's ready.
Give out Jetpacks and HMGs to those who are capable of taking down a hive.

GUARANTEED an instant win in under 10 minutes! By the time you're out jetpacking with HMG, the second hive will be 1/2 complete!
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Comments

  • MeltedSnowmanMeltedSnowman Join Date: 2002-11-08 Member: 7779Members
    WOW! THAT SURE IS ORIGINAL!
  • V_MANV_MAN V-MAN Join Date: 2002-11-03 Member: 6217Members, Constellation
    ***OLD***


    This is pretty much what every clan has been doing in a clan match as marines for ages now.
  • DrSuredeathDrSuredeath Join Date: 2002-11-11 Member: 8217Members
    This man right here is a GENIOUS!

    The plan was very original and well thought out. Never before have this strategy been conceived by 10000 other NS players. We're enlightened and owed you a great deal of this display of intelligence.

    One can only look upon you in awe.

    Thank You!
  • DumbMarineDumbMarine Join Date: 2003-02-16 Member: 13645Members
    This strat is exactly why 1.04 sux0r for aliens. Hey.... nobody's complainin...
  • XenogearzXenogearz Join Date: 2003-03-04 Member: 14323Members
    This strat is exactly why alien hardly wins in clan match.. A bit harder to pull off in pub games when the marines can't stay focus.. But yeah.. an instant winner in clan match.. They have to address this.. Perhaps increase the jetpack fuel consumption when it's used with HMGs..
  • hoju2hoju2 Join Date: 2002-11-04 Member: 6873Members
    A faster win is
    IP
    Armory
    Upgraded Armory
    3-4 HMGS
    Rinse and Repeat
  • DrSuredeathDrSuredeath Join Date: 2002-11-11 Member: 8217Members
    Shrug, sometime I just upgrade the ammo and give everyone shotty and jp.
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    my favorite rush kill needs only 4 marines, an armory, and lots of mines....

    run up to the hive, build an armory, drop mines, shoot the hive while the mines give you safety....

    not soo guarenteed, but works fine on eclipse...
  • laggerlagger Join Date: 2002-10-31 Member: 1805Members
    i would like to debate that you would win in under 10 minutes... as for a good alien match team would be able to hold you down till at least 15 minutes by making you rebuild rsr nodes.. and spanning you out so you would proabably only have one extra node at most... and you seem to have a lack of pressure on their hives making alien expansion ez... so with the alien rush squads and quick alien expansion a good match team would be able to easly defend their hive and get 2nd hive going with defense before your rush... and undisclosed lerker rush's could win it before hand.. I'm just saying... for the jp/hmg rush to actually work you still need a good team and refined strategys of distraction, anti alien expansion and base defense.
  • ZelZel Join Date: 2003-01-27 Member: 12861Members
    edited March 2003
    my fave; tell the rines to stay in base and be on guard. IP, Armory, one pack of mines. research HMG. give out four HMG. walk to hive. assuming you arent ambushed (which you wont be if your guys dont suck) boom hive down in under 3 minutes.

    edit: doh hoju already said it.
    its also fun tot ake mines with you to take care of any skulks coming up behind you or spawning or whatever.
  • NarfNarf Join Date: 2002-11-01 Member: 2609Members
    HMG or JP rushes are fun once in a while, but they get boring after a while if done all the time on pubs. It's much more interesting to go the old 2 hive lockdown route or 1 hive/tech.
  • NiteowlNiteowl Join Date: 2002-09-04 Member: 1274Members, NS1 Playtester, Contributor
    ns_nothing
    cargo lockdown
    all that rez.

    tech up and battle royale.

    the best and most epic games i've played. let the aliens have their fades, and get ready(oh ****, flashbacks of Space Harrier just went thru my head ), lock and load:D <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • DBZ_SuperGokuDBZ_SuperGoku Join Date: 2003-02-05 Member: 13152Members
    I have a better one, give me a welder, my friend a mine and we will rush the hive.
    I will mine spawn point, he will start weld the hive and I will spawn camp. If I ran out of ammo, he will give me his welder and cover me while I take down the hive. It takes 50 seconds to kill a hive with a welder.
  • d0omied0omie Join Date: 2003-02-23 Member: 13877Members
    try playing with fps_max 30

    then try jetpacking to take the hive down! now QUITE as easy as it was with 100 is it?

    Its really stupid how with FPS below about 40 you can't do more than a powered jump, but above that you just stick to the cieling and never stop, so skulks can't touch you.

    This will be fixed in 1.1 hopefully..
  • sekdarsekdar Join Date: 2002-11-21 Member: 9564Members
    i thought the strat where you build a cc near their base, then build about 8 portals and throw your spawn weight against them was the fastest win strat.... i've seen it end games in about 3 minutes.
  • laggerlagger Join Date: 2002-10-31 Member: 1805Members
    sekdar... this is a lie.. since the fastest game i have ever seen was 4 minutes.. and the marine team sent 4 guys into the alien hive without losing anyone... and they spammed it to death.. while comm gave them health.. i'm SURE you couldnt go faster.. if you built any type of structure before hand..
  • AshkajioniAshkajioni Ashkajioni Join Date: 2003-02-25 Member: 13995Members
    <!--QuoteBegin--Xenogearz+Mar 19 2003, 11:42 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Xenogearz @ Mar 19 2003, 11:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This strat is exactly why alien hardly wins in clan match.. A bit harder to pull off in pub games when the marines can't stay focus.. But yeah.. an instant winner in clan match.. They have to address this.. Perhaps increase the jetpack fuel consumption when it's used with HMGs.. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    That sounds perfect
  • ChargeCharge Join Date: 2003-02-05 Member: 13144Members
    shotgunrush is faster ...
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    jp + sg vs lerk > jp + hmg vs lerk in moderately open spaces near hives
  • XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
    <!--QuoteBegin--ZiGGY^+Mar 21 2003, 05:33 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ZiGGY^ @ Mar 21 2003, 05:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> jp + sg vs lerk > jp + hmg vs lerk in moderately open spaces near hives <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Maybe, but does that help the aliens? No, because the lerking will leech all the res from the gorge....
  • Frogg2Frogg2 Join Date: 2002-11-02 Member: 4867Members, Constellation
    well it's either slow the res down or no hive...
  • FirewaterFirewater Balance Expert Join Date: 2002-12-12 Member: 10690Members, Constellation
    <!--QuoteBegin--lagger+Mar 21 2003, 12:04 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (lagger @ Mar 21 2003, 12:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> sekdar... this is a lie.. since the fastest game i have ever seen was 4 minutes.. and the marine team sent 4 guys into the alien hive without losing anyone... and they spammed it to death.. while comm gave them health.. i'm SURE you couldnt go faster.. if you built any type of structure before hand.. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    we've beaten in teams in under 4 mins for marines and under 3 mins as aliens, its not that difficult to get a quick win against other clans.
  • FirewaterFirewater Balance Expert Join Date: 2002-12-12 Member: 10690Members, Constellation
    <!--QuoteBegin--lagger+Mar 21 2003, 12:04 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (lagger @ Mar 21 2003, 12:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> sekdar... this is a lie.. since the fastest game i have ever seen was 4 minutes.. and the marine team sent 4 guys into the alien hive without losing anyone... and they spammed it to death.. while comm gave them health.. i'm SURE you couldnt go faster.. if you built any type of structure before hand.. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    we've beaten in teams in under 4 mins for marines and under 3 mins as aliens, its not that difficult to get a quick win against other clans.
  • OkaboreOkabore Join Date: 2002-11-21 Member: 9505Members
    I think the big question is why you would want to win in under 10 min? Where is the suspense? Where joy you get by beating staggering odds where fades attacks while you desperatly try to take down their WOL so that you can reach their hive?

    The important thing is not how fast you do it but how well.
  • DEATH_AT_THE_DOORDEATH_AT_THE_DOOR Join Date: 2003-03-03 Member: 14269Members
    edited March 2003
    Since for most people it's more important to win, I guess the faster you beat the opposite team, the better it is.
    And by the way, if you beat the other team, doesn't it prove you did well <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    EDIT: Also, the Marine default location is always disadvantaged, a good alien team would get to the base in no time and destroy a res tower/respawn. The aliens win pretty often, from what I see.
  • James_H4xwellJames_H4xwell Join Date: 2002-12-25 Member: 11518Members
    One way to try and stop the jet rush is to try to deny a node. Focus on the one in their base (usually its far away from where they are building, and if you rush with 5 + skulks you should be able to take it down). From there just pick off the others as they put them up, just stuff to buy time. Also one person could be Bait Gorge. Run around the corner and get spotted then run away like ur in trouble (do little jumps and sharp turns, kinda like your fishing) and when they go off chasing the gorge take down the tower or slaughter the marines, its your choice.
  • Sling_BladeSling_Blade Join Date: 2002-11-01 Member: 3412Members, Reinforced - Shadow
    This is stupid. Why would anyone want to win in 5 minutes using a strat that aleins can't stop? Just because it pisses them off? You're no better than myg0t if you use this on a pub. I've seen servers emptied because of constant abuse of this strat. Instead of TRYING to make the game unenjoyable, why not do your best to see if you can have the most epic game you've ever had? Let the aliens have 2 hives and see if you can win. Those games are fun for EVERYBODY regardless of who wins or loses.
  • Siberian_DingoSiberian_Dingo Join Date: 2003-01-15 Member: 12326Members
    some people think that a HMG is the wepon of the gods. it isn't, its just a LMG with more ammo. buying your team HMG's before you get lvl 1 or 2 ammo is just a waist of res.
  • RoobubbaRoobubba Who you gonna call? Join Date: 2003-01-06 Member: 11930Members, Reinforced - Shadow, WC 2013 - Shadow
    Don't agree with the hmg/lmg comparison but anyway this is old, lame, boring and quite frankly soon to be not possible.

    Oh how I can't wait for 1.1


    Besides, he says it's 100% guaranteed.
    How wrong can you be my son, how wrong.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    As more and more people and clans focus all their energies on figuring out the best defense against jp/hmg rushes, I've discovered that the strat is becoming less and less of a "guaranteed win." It only works about half the time now in my exerience if I am against good clanners. Of course, 50% is still better than than the win percentages for the other, less viable strats.

    Sling, most jp/hmg games last at least 10 minutes, or at least the one's I've played in, unless the aliens are bad anyway in which case the aliens would lose anyway. It sounds like on the servers you play on people just stack the teams. and LET the aliens have a second hive? Half the fun is trying to prevent aliens from getting hives. The next thing we know people will want the aliens to not attack nodes for a certain amount of time so the marines can tech up in peace. Then after there it'll be like starcraft with a 15 no rush rule or something and then people will say, "Why not just start 15 minutes into the game?"etc.
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