Devoured People
cr3am
Join Date: 2002-11-05 Member: 7221Members
Join Date: 2002-11-05 Member: 7221Members
Comments
the nme team is still out a player, and NS isnt about your personal frags. if he suicides it just ruins the chance that his team will save him!
Still, I love the idea and it will add many laughs to the game...Imagine 5 Onos's running into your base, then devouring 5 of your team mates before running off...5 players immeditaly gone, you have no choice but to give chase to the Onos and try and get them back!
Haha, just thinking about it makes me chuckle...
It would be nice however to stun a HMG+JP and devour him...Heh, then the marines would have lost a large sum of resources.
plus, wouldn't it be awesome to have the most devour kills on your fav server? ("Stat wh0re" it's gonna be a last hive thing i think, so it's meant to be fun)
man these forums are FAST!
Hopefully that Devour skill will take up ALL of the Onos' energy and wont be able to use it for like another 10-30 seconds after he use'd it on a previous marine (if he types kill or presses f4).
I believe this skill will just lower the amount of people who want to play as Marines and will just cause the server to empty out faster. I mean..how often does an Onos die? Hardly ever..unless on certain special occasions.
Either F4 or Kill + Distress Beacon.
To quote the previous situation...
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Imagine 5 Onos's running into your base, then devouring 5 of your team mates before running off.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Now, imagine those 5 marines and the rest of their mates suddenly reappearing and ALL firing at you? Your life is gonna get quite interesting with your <b>NO</b> stamina with which to fight back....
[FACT] - I will be the Silence Lerk hunting you all.
OMG! THIS IS AFTER THE ALIENS HAVE ALL THE HIVES!!! i think
so yeah, PLEASE disable "kill" like this guy is gonna bind it... that's pretty sad, but i would still like to have "kill" disabled
As for the devour function, everyone who mentions using the "kill" have a good point. just "killing yourself" would make this ability useless. The point of devour is to put the marine team a man down to prevent "stalemates."
At least, that's what it seems to be for.
As for the "how much energy" should devour take up question, you have a good point. If someone is going to go to the trouble of trying to EAT you, it should take up a lot of energy. Level 5 aliens will still have Gore, so killing a marine that's being a Hoppy McHopper **** will still get killed in 1-3 hits.
New Onos: Devour/Gore, Stomp, Devour/Charge, Primal Scream. I'm not sure which Devour will replace, but otherwise that what would make sense. Paralyze has <b>got</b> to go if JPs are supposed to be the counter to Onos.
If Gore is replaced by Devour it means an Onos can only handle marines until the 2nd hive comes up, unless stomp deals damage to structures.
To quote the previous situation...
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Imagine 5 Onos's running into your base, then devouring 5 of your team mates before running off.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Now, imagine those 5 marines and the rest of their mates suddenly reappearing and ALL firing at you? Your life is gonna get quite interesting with your <b>NO</b> stamina with which to fight back....
[FACT] - I will be the Silence Lerk hunting you all. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
he is right <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
btw Props on using facts in your posts <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->, keep tradition alive!
Ego
[FACT] - Tradition started back in the Aq2 days hax hax hax
Perhaps still make the distress beacon available as its too expensive for just one marine but a good option if half your team is devoured <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Paralyse being dumped is pretty much certain now, and stomp sounds like it furthers the ONOs function as a pure ground weapon.
But i notice you didn't consider the idea of primal scream being dropped. Unless there has been some information i haven't read, i think primal scream being dropped is a reasonable possibility. Currently this ability is quite godlike, damage output of any alien under primal scream is obscene. If onos are expected to be a more common evolution, that marines are able to fight in some way, you would expect some nerfing, if not the complete removal of primal scream. The current ONOS is an invulnerable tank, and scream can allow any alien to rip through just about anything instantly. My money would be on:
Gorge/charge/stomp/devour
Based on the idea of ONOS being a ground ownage machine that is hard-countered by JPers.
we wait to see how this plays before jumping to a bunch of conclusions about how its going to ruin the game play ...
Because Charge is the nastiest thing after the paralyze at the moment. If you Charge, and there are marines in range, they're dead. [FACT]
Paralyse being dumped is pretty much certain now, and stomp sounds like it furthers the ONOs function as a pure ground weapon.
But i notice you didn't consider the idea of primal scream being dropped. Unless there has been some information i haven't read, i think primal scream being dropped is a reasonable possibility. Currently this ability is quite godlike, damage output of any alien under primal scream is obscene. If onos are expected to be a more common evolution, that marines are able to fight in some way, you would expect some nerfing, if not the complete removal of primal scream. The current ONOS is an invulnerable tank, and scream can allow any alien to rip through just about anything instantly. My money would be on:
Gorge/charge/stomp/devour
Based on the idea of ONOS being a ground ownage machine that is hard-countered by JPers. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Depends if hive 3 weapons are still meant to be game enders as they currently are. If not then Primal Scream does need replacing or nerfing. I assumed they were still going to be game enders and so didn't consider PS for removal.
However, re-reading the prospective changes for 1.1 it does mention more gameplay time at hive 2 and 3 so you may be right with PS going.
From reading Flayra's original post about devour and the news page i'd imagine devour and stomp go above/below each other as they're meant to complement each other.
Going with PS being removed, i'd go for:
Gore, Stomp, Devour, Charge.
Charge is more powerful then either Stomp or Devour, I couldn't imagine a 1 hive onos having charge.
I wonder how long stomp lasts and whether they can still fire weapons or not ? SOO many questions!
Roll on 1.1 is all I say <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Desparate Marine grabs a pack of mines, presses and holds "fire" and throws himself into the waiting jaws of an unsuspecting Onos...
BOOM! - Onos guts on the wall <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
ZRock
From reading Flayra's original post about devour and the news page i'd imagine devour and stomp go above/below each other as they're meant to complement each other.
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Yea i also got that impression, infact it almost sounds like stomp is a requirement to perform devour. If it acts like a ground-AoE paralyse then this would make alot of sense. (Following the rip-abilities-right-out-of-wc3 idea, imagine tauren chieftain warstomp). This would also be a good way of handling devour from visual point of view, there are surely going to be visual problems with the ability to eat marines who can run and jump about. Requiring a stun would allow a special devour animation to be created. At the same time, stomp would be a pretty awesome set up for charge, acting very much like paralyse does now, but being able to stun a whole group of HAs. You might be right about charge being placed higher on the tech tree, this really depends on the specifics of devour. If stomp acts as suggested then both charge and devour would be death to anything you can manage to stomp, which leaves the question of how devour works in regard to keeping players out of the game.
Preventing players from picking up that dropped HMG, and taking a player out of the game for a good length of time might make devour a more valuable skill than charge, it all depends how things work out. For all we know, devour might even give you some form of regeneration for the duration of the devour :)
I can see multiple configurations or 'loadouts' of abilities that would work but we can't conclusively prove or rule out any of them. TBH, theres just too many unknowns. I started listing questions but it got silly. Theres loads.
I think all we can safely say is Stomp will replace Paralyze and Stomp and Devour will be 'together' in abilties.
we wait to see how this plays before jumping to a bunch of conclusions about how its going to ruin the game play ... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
how about, what if the testers aren't cheap llamas like a lot of the ns players are?
LM