Devoured People

cr3amcr3am Join Date: 2002-11-05 Member: 7221Members
<div class="IPBDescription">Just makin sure....</div> people being devoured BETTER NOT be able to open console and type "kill" i SERIOUSLY hope that "kill" will be disabled while being devoured

Comments

  • TyphonTyphon Join Date: 2002-11-01 Member: 1899Members
    Kill is disabled when you are in the 'dead' state. So i'm sure it will be disabled when you are in the 'lunch' state.
  • ZelZel Join Date: 2003-01-27 Member: 12861Members
    why dont you want them to "kill" ?

    the nme team is still out a player, and NS isnt about your personal frags. if he suicides it just ruins the chance that his team will save him!
  • NightfireTGNightfireTG Join Date: 2002-12-24 Member: 11508Members
    why be so savaged as to "devour."?!?
  • echsechs Join Date: 2002-12-27 Member: 11568Members, Constellation
    Some players may rather type 'kill' rather than wait in hope that their team mates may kill that Onos anytime soon before he/she digests you.
    Still, I love the idea and it will add many laughs to the game...Imagine 5 Onos's running into your base, then devouring 5 of your team mates before running off...5 players immeditaly gone, you have no choice but to give chase to the Onos and try and get them back!

    Haha, just thinking about it makes me chuckle...
  • MobJusticeMobJustice Join Date: 2002-12-23 Member: 11401Members
    Um, you have to remember, if you kill yourself, that means someone ELSE can be devoured. And iirc, the onos will also have an AOE stun abilty, so, killing yourself may well hurt your team, in terms of allowing the onos to devour another marine after you.
  • echsechs Join Date: 2002-12-27 Member: 11568Members, Constellation
    While that is true, I think I recall someone saying that the devour ability will be capped...Can only be used once before waiting to use it again. Probably just exhausts your adrenaline when you use it once and you wait for your adrenaline to fill before you can use it again...
    It would be nice however to stun a HMG+JP and devour him...Heh, then the marines would have lost a large sum of resources.
  • cr3amcr3am Join Date: 2002-11-05 Member: 7221Members
    i still don't like it tho, because they can spawn quicker, and the onos doesn't get the kill (screws stats, and it'll be fun as hell to get the devour kill.)

    plus, wouldn't it be awesome to have the most devour kills on your fav server? ("Stat wh0re" it's gonna be a last hive thing i think, so it's meant to be fun)
  • TyphonTyphon Join Date: 2002-11-01 Member: 1899Members
    Devour's strength is not in the fact that it kills (eventually) but that it takes a player out of the game for some time. By allowing 'kill' in console, you turn devour into a 1 hit kill weapon, which is NOT as strong as preventing a player from doing anything for 30 seconds (or however long it takes to digest) and THEN killing them.
  • gollusgollus Join Date: 2002-10-06 Member: 1444Members
    edited March 2003
    i think your missing the point of the attack. the point is not to just get rid of the guy, but to get rid of him for a lot longer. Instead of just waiting to respawn, you have to wait for the onos to digest you, then respawn. If im not mistaken THAT is the point of devour, and if you can just type "kill" then that kinda removes the point.

    man these forums are FAST!
  • Raiden333Raiden333 Join Date: 2003-03-22 Member: 14770Members
    What's better? Losing one marine for 30 seconds, or 3 for 15?
  • TenSixTenSix Join Date: 2002-11-09 Member: 7932Members
    Rename 'Devour' to 'Snack Break' and no one will ever suicide.
  • Paranoia2MBParanoia2MB Join Date: 2002-11-09 Member: 7832Members
    I'll be binding K for Kill and that is one damn thing for sure.

    Hopefully that Devour skill will take up ALL of the Onos' energy and wont be able to use it for like another 10-30 seconds after he use'd it on a previous marine (if he types kill or presses f4).

    I believe this skill will just lower the amount of people who want to play as Marines and will just cause the server to empty out faster. I mean..how often does an Onos die? Hardly ever..unless on certain special occasions.

    Either F4 or Kill + Distress Beacon.
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    Actually, I think you should still be able to distress beacon the marines back, just because it'd mean there was a counter to being devoured, but a pricy one.

    To quote the previous situation...

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Imagine 5 Onos's running into your base, then devouring 5 of your team mates before running off.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Now, imagine those 5 marines and the rest of their mates suddenly reappearing and ALL firing at you? Your life is gonna get quite interesting with your <b>NO</b> stamina with which to fight back....

    [FACT] - I will be the Silence Lerk hunting you all.
  • BarxBaronBarxBaron Join Date: 2003-02-02 Member: 13031Members
    chill out.......I bet any kind of money the onos we will be seeing will not be nearly as powerful (hp and armor wise) as the current titan (at least I hope it won't <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> )
  • cr3amcr3am Join Date: 2002-11-05 Member: 7221Members
    edited March 2003
    <!--QuoteBegin--Paranoia-2MB+Mar 27 2003, 12:18 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Paranoia-2MB @ Mar 27 2003, 12:18 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I believe this skill will just lower the amount of people who want to play as Marines and will just cause the server to empty out faster.  I mean..how often does an Onos die?  Hardly ever..unless on certain special occasions. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    OMG! THIS IS AFTER THE ALIENS HAVE ALL THE HIVES!!! i think


    so yeah, PLEASE disable "kill" like this guy is gonna bind it... that's pretty sad, but i would still like to have "kill" disabled
  • Speed_2_DaveSpeed_2_Dave Join Date: 2002-11-15 Member: 8788Members
    The way I understood things, all aliens will still have 4 abilities.. this means that some of the onos' abilities will have to go. I'm pretty sure Gore is still in, so that leaves "Stun" "Charge" and "Primal Scream" on the chopping block.

    As for the devour function, everyone who mentions using the "kill" have a good point. just "killing yourself" would make this ability useless. The point of devour is to put the marine team a man down to prevent "stalemates."
    At least, that's what it seems to be for.

    As for the "how much energy" should devour take up question, you have a good point. If someone is going to go to the trouble of trying to EAT you, it should take up a lot of energy. Level 5 aliens will still have Gore, so killing a marine that's being a Hoppy McHopper **** will still get killed in 1-3 hits.
  • Ph0enixPh0enix Join Date: 2002-10-08 Member: 1462Members, Constellation
    Current Onos: Gore, Paralysis, Charge, Primal Scream.

    New Onos: Devour/Gore, Stomp, Devour/Charge, Primal Scream. I'm not sure which Devour will replace, but otherwise that what would make sense. Paralyze has <b>got</b> to go if JPs are supposed to be the counter to Onos.

    If Gore is replaced by Devour it means an Onos can only handle marines until the 2nd hive comes up, unless stomp deals damage to structures.
  • EgoEgo Join Date: 2003-01-27 Member: 12804Members
    <!--QuoteBegin--Shockwave+Mar 27 2003, 03:29 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Shockwave @ Mar 27 2003, 03:29 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Actually, I think you should still be able to distress beacon the marines back, just because it'd mean there was a counter to being devoured, but a pricy one.

    To quote the previous situation...

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Imagine 5 Onos's running into your base, then devouring 5 of your team mates before running off.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Now, imagine those 5 marines and the rest of their mates suddenly reappearing and ALL firing at you? Your life is gonna get quite interesting with your <b>NO</b> stamina with which to fight back....

    [FACT] - I will be the Silence Lerk hunting you all. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    he is right <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->


    btw Props on using facts in your posts <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->, keep tradition alive!

    Ego

    [FACT] - Tradition started back in the Aq2 days hax hax hax
  • StormehStormeh Join Date: 2002-11-01 Member: 3541Members
    I hope they will disable the suicide and readyroom when you are being devoured. Otherwise there would be no point in devouring marines.

    Perhaps still make the distress beacon available as its too expensive for just one marine but a good option if half your team is devoured <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • TeoHTeoH Join Date: 2002-12-30 Member: 11640Members
    <!--QuoteBegin---_Phoenix_-+Mar 27 2003, 07:18 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-_Phoenix_- @ Mar 27 2003, 07:18 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> New Onos: Devour/Gore, Stomp, Devour/Charge, Primal Scream. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Paralyse being dumped is pretty much certain now, and stomp sounds like it furthers the ONOs function as a pure ground weapon.

    But i notice you didn't consider the idea of primal scream being dropped. Unless there has been some information i haven't read, i think primal scream being dropped is a reasonable possibility. Currently this ability is quite godlike, damage output of any alien under primal scream is obscene. If onos are expected to be a more common evolution, that marines are able to fight in some way, you would expect some nerfing, if not the complete removal of primal scream. The current ONOS is an invulnerable tank, and scream can allow any alien to rip through just about anything instantly. My money would be on:

    Gorge/charge/stomp/devour

    Based on the idea of ONOS being a ground ownage machine that is hard-countered by JPers.
  • Silver_FoxSilver_Fox Spammer Join Date: 2002-01-24 Member: 34Members, NS1 Playtester, Contributor
    how about ...

    we wait to see how this plays before jumping to a bunch of conclusions about how its going to ruin the game play ...
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    How about Gore/Devour/Stomp/Charge?

    Because Charge is the nastiest thing after the paralyze at the moment. If you Charge, and there are marines in range, they're dead. [FACT]
  • Malicious_DubMalicious_Dub Join Date: 2002-12-21 Member: 11279Members, Constellation
    Damn Silver Fox beat me to it, but anyways it's just funny how people wait for little bits of info to come out and then as soon as they get a fragment of a sentence they start to read into it and criticize it even though everytime mods and longtime members remind everyone that they haven't even played with it yet. Remember that that change log hasn't been playtested at all from my knowledge and could end up totally different and besides trying to use 1.04 logic on possible 1.1 changes is fundamentally flawed.
  • Ph0enixPh0enix Join Date: 2002-10-08 Member: 1462Members, Constellation
    <!--QuoteBegin--TeoH+Mar 27 2003, 12:51 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TeoH @ Mar 27 2003, 12:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin---_Phoenix_-+Mar 27 2003, 07:18 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-_Phoenix_- @ Mar 27 2003, 07:18 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> New Onos: Devour/Gore, Stomp, Devour/Charge, Primal Scream. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Paralyse being dumped is pretty much certain now, and stomp sounds like it furthers the ONOs function as a pure ground weapon.

    But i notice you didn't consider the idea of primal scream being dropped. Unless there has been some information i haven't read, i think primal scream being dropped is a reasonable possibility. Currently this ability is quite godlike, damage output of any alien under primal scream is obscene. If onos are expected to be a more common evolution, that marines are able to fight in some way, you would expect some nerfing, if not the complete removal of primal scream. The current ONOS is an invulnerable tank, and scream can allow any alien to rip through just about anything instantly. My money would be on:

    Gorge/charge/stomp/devour

    Based on the idea of ONOS being a ground ownage machine that is hard-countered by JPers. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Depends if hive 3 weapons are still meant to be game enders as they currently are. If not then Primal Scream does need replacing or nerfing. I assumed they were still going to be game enders and so didn't consider PS for removal.

    However, re-reading the prospective changes for 1.1 it does mention more gameplay time at hive 2 and 3 so you may be right with PS going.

    From reading Flayra's original post about devour and the news page i'd imagine devour and stomp go above/below each other as they're meant to complement each other.

    Going with PS being removed, i'd go for:

    Gore, Stomp, Devour, Charge.

    Charge is more powerful then either Stomp or Devour, I couldn't imagine a 1 hive onos having charge.

    I wonder how long stomp lasts and whether they can still fire weapons or not ? SOO many questions!

    Roll on 1.1 is all I say <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • ZRockZRock Join Date: 2003-01-06 Member: 11910Members, Constellation
    I'm picturing slightly modified mines that they don't "plant" until the "fire" button is released... Mine arms when fire is pressed, dropped/placed/planted when released. [Edit: Actually, I'm not 100% sure this isn't how it works now...]

    Desparate Marine grabs a pack of mines, presses and holds "fire" and throws himself into the waiting jaws of an unsuspecting Onos...

    BOOM! - Onos guts on the wall <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    ZRock
  • TeoHTeoH Join Date: 2002-12-30 Member: 11640Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    From reading Flayra's original post about devour and the news page i'd imagine devour and stomp go above/below each other as they're meant to complement each other.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Yea i also got that impression, infact it almost sounds like stomp is a requirement to perform devour. If it acts like a ground-AoE paralyse then this would make alot of sense. (Following the rip-abilities-right-out-of-wc3 idea, imagine tauren chieftain warstomp). This would also be a good way of handling devour from visual point of view, there are surely going to be visual problems with the ability to eat marines who can run and jump about. Requiring a stun would allow a special devour animation to be created. At the same time, stomp would be a pretty awesome set up for charge, acting very much like paralyse does now, but being able to stun a whole group of HAs. You might be right about charge being placed higher on the tech tree, this really depends on the specifics of devour. If stomp acts as suggested then both charge and devour would be death to anything you can manage to stomp, which leaves the question of how devour works in regard to keeping players out of the game.

    Preventing players from picking up that dropped HMG, and taking a player out of the game for a good length of time might make devour a more valuable skill than charge, it all depends how things work out. For all we know, devour might even give you some form of regeneration for the duration of the devour :)
  • Ph0enixPh0enix Join Date: 2002-10-08 Member: 1462Members, Constellation
    Stomp would pretty much spell death for anything. I can only assume it takes loads of energy or marines can still fire whilst 'stomped'.

    I can see multiple configurations or 'loadouts' of abilities that would work but we can't conclusively prove or rule out any of them. TBH, theres just too many unknowns. I started listing questions but it got silly. Theres loads.

    I think all we can safely say is Stomp will replace Paralyze and Stomp and Devour will be 'together' in abilties.
  • cr3amcr3am Join Date: 2002-11-05 Member: 7221Members
    <!--QuoteBegin--Silver Fox+Mar 27 2003, 04:56 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Silver Fox @ Mar 27 2003, 04:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> how about ...

    we wait to see how this plays before jumping to a bunch of conclusions about how its going to ruin the game play ... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    how about, what if the testers aren't cheap llamas like a lot of the ns players are?
  • freeofreeo Join Date: 2002-11-03 Member: 5518Members
    Why would someone suicide if they're wearing heavy armor, wielding a heavy machine gun, and carrying a welder? They wouldn't. If they do, they're idiots. Who cares if a light armored, light machine gun marine kills himself?
  • LazerManeLazerMane Join Date: 2002-11-01 Member: 2135Members, Constellation
    edited March 2003
    the WHOLE PURPOSE of this ability that the Onos has is to REMOVE someone from combat COMPLETELY so that that player cannot return and help the team out. The Kill command <i>will</i> be disabled. I also hope that if you were the one to get devoured, when you are in the Ono's tummy, you could see out the sides through a transparent layer of flesh, much like that of when you are an egg and you can see out on the Kharran side. It would also be funny as hell to see an Onos devour three marines and have him walk about pregnantly full of lunch. Someone ask Coil to draw one for us <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    LM
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