Extra Large Maps

DarKOnEDarKOnE Join Date: 2003-03-20 Member: 14739Members
edited March 2003 in Mapping Forum
I m trying to make a ALL out doors planet type map to change the same old same old BASE vs BASE game play. Any one got any idea how to blow up the playing areas LARGER then what we all seen so far? I was hopeing to get some thing that allot of folks could get on and play a sort of field domination game, Lay out bunkers and fox holes wire and other ground effects. Any one want to help out with what I got let me know so we can knock heads and make it happen.


D1

Comments

  • DarkhoundDarkhound Join Date: 2002-11-15 Member: 8794Members
    The only real way is to write your own engine. The NS release maps all push multiple engine limits, including map size. Also, the Half-Life renders large open areas very poorly.

    So basically, your idea isn't going to work.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    Open areas are bad for the HL engine, and even worse for NS gameplay.
    The mod team prefers small maps with losts of detail to large maps with less detail (quality > quantity).

    The map I am working on is 2 times bigger than the average oficial map (no large open areas).
    This leads to MANY problems in:
    - Keeping overview, especialy for new ppl in the map.
    - Siege ranges
    - Ballance and timing
    - Engine limits, level detail
    - Compiling time and bugfixing (when your close to some limits the weriest stuff can happen)
  • EviL_DaVeEviL_DaVe Join Date: 2003-02-06 Member: 13183Members
    Out doors areas are difficult to make but as the HL engine is very flexible you can do things in your map so that outside maps run fine, the only real way to map out terran is to bulid your outside terran with triangles, get a square and clip it in half (leaving both sides)then select one half and on the top down view vertex minipulate one of the points onto another, merge them and not you can edit that object easily without out having invaild solid structures(with reason) you'll find that when you compile your map and play it your r_speeds will be alot lower, and for me i havent hit over the 700 mark yet using that method. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> , hats off to you anyways mate for making an outside map <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> hope to see screenys laters.
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    When will people learn..

    NS ISN'T MADE FOR OUTDOORS GAMEPLAY!
Sign In or Register to comment.