A Little More Phobia
Mendasp
I touch maps in inappropriate placesValencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
I touch maps in inappropriate placesValencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
I'm a lazy mapper, indeed, so here you are: some new pics of my map. Don't really need a lot of text in this post... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
1. - Corridor leading to the Auxiliary Water Depot
1. - Corridor leading to the Auxiliary Water Depot
Comments
The first pic looks sweet, however. ^^
"Kjehhehheh..." *jumps from shadows* <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> "Blast teh hive!"
Are those pipes big enough for a skulk to go in by the way?
so .... can skulks move in the pipes? like in vents? COOL <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
so .... can skulks move in the pipes? like in vents? COOL <!--emo&:p--><img src='http://www.natural-selection.org/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
<b>Those</b> pipes are <b>NOT</b> hollowed.
Some vents will be hollowed pipes, not showed in that shot, but there'll be some <!--emo&:)--><img src='http://www.natural-selection.org/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Yeah, I know, I was waiting someone to point that out <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> I'll fix that.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Will this map revolve water? As in will the map's theme be water?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Oh, well, the map's theme:
Phobia is an abandonded supply depot, and the moon where it's placed gots some water, so the station extracts, purifies and stores the water. I'm almost finished with the "water" part of the map, so I'll start pretty soon the rest of the map (3rd hive and some new rooms). Since it's abandoned it's got some flooded rooms, some flooded corridors (as shown above)... and Clippy is hidden somewhere in the station <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
The "water" part uses the wall_lab set of textures (as seen in screenshots) and the "storage" area will use a more greyish (sp?) set of textures, I'm at 3 / 4 MBs of texture usage, so I don't really know if I'll finish as I'd like to.