A Little More Phobia

MendaspMendasp I touch maps in inappropriate placesValencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
I'm a lazy mapper, indeed, so here you are: some new pics of my map. Don't really need a lot of text in this post... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

1. - Corridor leading to the Auxiliary Water Depot

Comments

  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    2.- The Water Depot Hive
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    edited March 2003
    3.- A corridor (with some flooding)
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    4.- The corridor behind that door (jpg compression makes it look a little strange...)
  • RedfordRedford Monorailcatfjord Join Date: 2002-04-28 Member: 528Members, NS1 Playtester
    A CORRIDOR!!111

    The first pic looks sweet, however. ^^
  • tbZBeAsttbZBeAst Join Date: 2003-01-26 Member: 12755Members
    Pic one reminds me of Station access alpha. So gj.
  • BeRzErKeRBeRzErKeR Join Date: 2003-02-18 Member: 13691Members
    edited March 2003
    The Water Deposit Hive looks great, the shadows especially. The infestation looks very good too.

    "Kjehhehheh..." *jumps from shadows* <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> "Blast teh hive!"

    Are those pipes big enough for a skulk to go in by the way?
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    I don't really know if I understood your question as I had to, but, you can hide up there as a skulk and get into one of the depots. The pipes are not hollowed, btw, so... I hope that answers your question <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    nice work mr Mendasp <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • ChargeCharge Join Date: 2003-02-05 Member: 13144Members
    <!--QuoteBegin--Mendasp+Mar 24 2003, 08:33 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mendasp @ Mar 24 2003, 08:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I don't really know if I understood your question as I had to, but, you can hide up there as a skulk and get into one of the depots. The pipes are not hollowed, btw, so... I hope that answers your question <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    so .... can skulks move in the pipes? like in vents? COOL <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    edited March 2003
    <!--QuoteBegin--Charge+Mar 24 2003, 08:51 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Charge @ Mar 24 2003, 08:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Mendasp+Mar 24 2003, 08:33 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mendasp @ Mar 24 2003, 08:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I don't really know if I understood your question as I had to, but, you can hide up there as a skulk and get into one of the depots. The pipes are not hollowed,  btw, so... I hope that answers your question <!--emo&:)--><img src='http://www.natural-selection.org/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    so .... can skulks move in the pipes? like in vents? COOL <!--emo&:p--><img src='http://www.natural-selection.org/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    <b>Those</b> pipes are <b>NOT</b> hollowed.

    Some vents will be hollowed pipes, not showed in that shot, but there'll be some <!--emo&:)--><img src='http://www.natural-selection.org/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • masterswordmanmasterswordman Join Date: 2002-12-21 Member: 11303Members
    Reminds me of eclipse
  • Lumberjack_WannabeLumberjack_Wannabe Join Date: 2003-03-11 Member: 14404Members, Constellation
    I like the flooded corridor and the water depot hive. Will this map revolve water? As in will the map's theme be water?
  • MrBenMrBen ns_eclipse, ns_veil caretaker Join Date: 2002-11-14 Member: 8575Members
    Need to sort out the unaligned texture in the first screeny.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    edited March 2003
    <!--QuoteBegin--Mr.Ben+Mar 24 2003, 11:41 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mr.Ben @ Mar 24 2003, 11:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Need to sort out the unaligned texture in the first screeny. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Yeah, I know, I was waiting someone to point that out <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> I'll fix that.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Will this map revolve water? As in will the map's theme be water?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Oh, well, the map's theme:

    Phobia is an abandonded supply depot, and the moon where it's placed gots some water, so the station extracts, purifies and stores the water. I'm almost finished with the "water" part of the map, so I'll start pretty soon the rest of the map (3rd hive and some new rooms). Since it's abandoned it's got some flooded rooms, some flooded corridors (as shown above)... and Clippy is hidden somewhere in the station <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    The "water" part uses the wall_lab set of textures (as seen in screenshots) and the "storage" area will use a more greyish (sp?) set of textures, I'm at 3 / 4 MBs of texture usage, so I don't really know if I'll finish as I'd like to.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    edited March 2003
    Corridor outside the Marine Spawn, with some new lighting
  • venomusvenomus Join Date: 2002-11-16 Member: 8951Members
    Shweet lighting...
  • VyvnVyvn Join Date: 2002-08-24 Member: 1226Members
    Looking very nice there. I especially like the interesting piping in the corridor with some flooding, and the lighting in the marine spawn. You've got some nicely varied texturing and interesting brushwork going there. I suspect it looking even better ingame, since you seem to have the same problem as me with the textures looking blurred due to jpg compression and resolution. My only suggestion would be to lower the FX Amount on that glass in the first shot, as it looks a little bright. Or don't, since it looks fine how it is.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    Well the FX amount is at a reasonable amount, if it looks too bright it's maybe because of the lighting, well, I think it looks good <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
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