When Is The New Version

deviundeviun Join Date: 2002-11-01 Member: 3264Members
edited March 2003 in NS General Discussion
<div class="IPBDescription">GOD DAMN NS SUCKS RIGHT NOW</div> NS just plain sucks right now.

I literally, Im in no way exagerating, have not seen the marines win in over a month! They are just too damn weak in 1.04.

I'm sick of people argueing that the sides are equal. I do not play in the same servers, I do not play in clans, I do not play with same group of people. I only play on random public servers. If a random team of aliens can continually dominate over a random team of marines it is not equal. It is just plain horrible and not fun at all.

If you wish too argue that it is equal, please tell me exactly what tactics or how you managed to get your marines to win. Because after a month of casual NS playing and not seeing a single marine win, I simply do not believe it's possible for marines to win in 1.4. Even with supposed good commanders, where your on a public server with a clan and there all like "let blah-blah command, he's really good", so everyone does and you still lose.

I really really hope it's possible for marines to win on public servers in 1.1

Comments

  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    yes but if the teams are coordinated, you shall see the joy (pain?) of JP/HMG rushes. gl hf!
  • ImmacolataImmacolata Join Date: 2002-11-01 Member: 2140Members, NS1 Playtester, Contributor
    Funny. On the different public servers I play on the marines win all the time. Perhaps you play with too untrained players.
  • AngelusAngelus Join Date: 2002-12-14 Member: 10810Members, Constellation
    try playing of different servers then. On our server, we see regular marine wins, and just as regular alien wins

    another factor i find causes this is the size of the teams... what size server do you usually play on?
  • deviundeviun Join Date: 2002-11-01 Member: 3264Members
    Usually 12-20 player servers. I really just choose server randomly based on if theres people and the ping.

    But what are some of the servers where there are "trained" players?
  • ChargeCharge Join Date: 2003-02-05 Member: 13144Members
    <!--QuoteBegin--Immacolata+Mar 23 2003, 05:25 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Immacolata @ Mar 23 2003, 05:25 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Funny. On the different public servers I play on the marines win all the time. Perhaps you play with too untrained players. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    i think HE is untrained ... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • TyphonTyphon Join Date: 2002-11-01 Member: 1899Members
    Any server with a clan tag on it really. Or if you have ase, look for for servers with several clan people in them.
  • PaqPaq Join Date: 2002-12-15 Member: 10876Members
    I usually play in 16 players finnish servers and i think that aliens wins about 60% of the time. It depends on the map, for example: ns_bast --> marines usually win, ns_hera ---> aliens wins.

    If server is bigger than 20 player, marines wins almost every game, but when the server size is under 14, aliens win.
  • AngelusAngelus Join Date: 2002-12-14 Member: 10810Members, Constellation
    edited March 2003
    my clans server usually has good players on it... look in sig for ip

    Thats a 12 - 16 player server (12 if no clan members are on it, 16 if 4 or more clan members are on)
  • KazyrasKazyras Join Date: 2002-11-23 Member: 9722Members
    <!--QuoteBegin--deviun+Mar 23 2003, 05:23 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (deviun @ Mar 23 2003, 05:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I literally, Im in no way exagerating, have not seen the marines win in over a month! They are just too damn weak in 1.04.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Considering that marines can have a proto lab and an armory upgrading roughly around the time a gorge gets his 2nd RT up, I'd say that your statement is flat out wrong.

    Regular marines own 1 hive aliens, imagine how fast teching marines will manhandle them... and by the time the aliens get their 2nd hive up... IF BY SOME MIRACLE they get it up that is, the marines will be plenty tech'ed up enough to handle fades and lerks. The only imbalance in favor of the aliens is the 3rd hive, but if they manage to get it up, they already won anyway.

    Marines have (almost) always won all the time and 1.04 is no exception. It's all about not wasting res on the worthless crap that are turrets and not bothering to lock down hives (not that it ever works or matters.) The only times I see aliens win with any consistency is in games with very few players, like 3 vs 3. I'm not saying it's impossible for them to win, it's just that the odds are very much stacked against them.
  • LeMortLeMort Join Date: 2003-02-23 Member: 13896Members, Constellation
    Become a regular on servers that have skilled players and play with them alot... You will have to have a good commander and good team work but it is possible.
  • VashVash Join Date: 2002-11-12 Member: 8333Members
    These days you usually only see 'rines winning by a lame tactic or a cheap exploit (JP/HMG rushing, building siege in the walls). And sadly it's usually the only way they CAN win.

    Although today we won as 'rines, the OLD FASHIONED WAY. Not one jetpack even hit the floor...we secured 2 hives and teched up to HA and annihilated. So much more fun than JP/HMG crap.
  • DeepShadowsDeepShadows Join Date: 2003-02-11 Member: 13408Members, Constellation
    The only thing I've noticed is that if one team has one brain about them, they win. It is funny seeing two seperate rounds with the same person on each team, save for one person - Mr. Brain. When he is on the marine team, he commands and they dominate. When he is on the alien team, he gorges and they dominate. Of course, this is true for most games, but... THERE SHOULD BE RANDOM KARMA DEATH IN NATURAL SELECTION! I know it doesn't keep a score for marines, in order to get them to be more team-based... however, there should be like a karma built up for the good players and the bad ones. The bad ones should have their guns lock up and their grenade launchers explode.

    Hurrah for senseless death <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    <!--QuoteBegin--Paq+Mar 23 2003, 03:34 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Paq @ Mar 23 2003, 03:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ...It depends on the map, for example: ns_bast --> marines usually win, ns_hera ---> aliens wins... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    You must've mixed those up, processing you know?
    But yes, it depends much on the map, and if the commander relocates(increases chances of winning with 50%).
    I think I'll try a "res hunt" tactic, and instead of using the res for JPs, I'll use it for some few HA HMG and welders... If I ever get to be the commander, and if my team agrees.
  • JamlJaml Join Date: 2002-11-17 Member: 9054Members
    I agree that its rare that the marines win but it happens. Just today we got owned big time. We had 2 hives up and the 3. nearly complete as the marines came with ha/hmg and blow us to kingdom come. They won because they acted organized.

    For a marine win you need:

    1. A comm that plays offense instead of defense. If the comm hasnt secured at least 3 res nodes+ 1 hive 5 minutes in the game marines loose because he wont have the cash to tech up and give out weapons so you will get overrun by fades/onos pretty fast. If you see that your comm is building up the base without expanding just press F4. The game is lost. If he relies on turrets instead of teching you can F4 too since no turret farm survives the first encounter with a fade. (A few turrets to secure a hive are ok but he must focus on teching)

    2. Teamwork. Theres no way around that. A single marine cant survive out there. Marines have no chance in hell to win a game if they dont work together. That means going out in squads and obeing the commanders orders. Guys like you that complain about aliens winning are usually the ones that never play alien, camp the marine spawn and just go gun hoo as soon as they spawn. TO ALL NS PLAYERS! IF YOU WANT PLAY RAMBO STYLE PLAY ALIENS. The marine team is the wrong side for solo players.

    Those 2 points are the ones that decide the outcome of the game. If they are fulfilled the marines win due to their superior equippment and firepower. 3HA/HMG and 1 HA/GL with welders , decent aim, and comm support cannot be stopped. Not with all the fades in the ns world. They are like a stampede. They can clean the entire map in a few minutes blowing everything in their way to hell and back.
  • Black_Ops_Lerk_MasterBlack_Ops_Lerk_Master Join Date: 2003-03-11 Member: 14363Banned
    Belive me, 1.04 is NOT unbalanced. It depends on whos on each team.

    Its hard to get better, its even harder not to be frustrated by being killed alot, its even harder again to accept that the guy killing you is finding it easy because YOU are making mistakes and he is using them to an advantage.

    use of 'he' is not a sexist suggestion.
  • ImmacolataImmacolata Join Date: 2002-11-01 Member: 2140Members, NS1 Playtester, Contributor
    <!--QuoteBegin---Vash-+Mar 23 2003, 11:59 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-Vash- @ Mar 23 2003, 11:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Although today we won as 'rines, the OLD FASHIONED WAY. Not one jetpack even hit the floor...we secured 2 hives and teched up to HA and annihilated. So much more fun than JP/HMG crap. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    That alas is the BAD old fashioned way. 2 hive lockdown means an endless painful not-funny struggle by the aliens against ever increasing resistance. A slow death by choking. Leads to the top 1 "Most Dull Games" of all NS games. At least the JP HMG rush are short, which gives them a marginal advantage to "2 hive lock down slow tech assault".
  • laggerlagger Join Date: 2002-10-31 Member: 1805Members
    <!--QuoteBegin--deviun+Mar 23 2003, 10:23 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (deviun @ Mar 23 2003, 10:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> NS just plain sucks right now.

    I literally, Im in no way exagerating, have not seen the marines win in over a month! They are just too damn weak in 1.04.

    I'm sick of people argueing that the sides are equal. I do not play in the same servers, I do not play in clans, I do not play with same group of people. I only play on random public servers. If a random team of aliens can continually dominate over a random team of marines it is not equal. It is just plain horrible and not fun at all.

    If you wish too argue that it is equal, please tell me exactly what tactics or how you managed to get your marines to win. Because after a month of casual NS playing and not seeing a single marine win, I simply do not believe it's possible for marines to win in 1.4. Even with supposed good commanders, where your on a public server with a clan and there all like "let blah-blah command, he's really good", so everyone does and you still lose.

    I really really hope it's possible for marines to win on public servers in 1.1 <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    and how long have you been playing? 1 week? lol... try any type of jp rush <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • RyoOhkiRyoOhki Join Date: 2003-01-26 Member: 12789Members
    edited March 2003
    Seems we have another person who played under bad commanders...



    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->1. A comm that plays offense instead of defense. If the comm hasnt secured at least 3 res nodes+ 1 hive 5 minutes in the game marines loose because he wont have the cash to tech up and give out weapons so you will get overrun by fades/onos pretty fast. If you see that your comm is building up the base without expanding just press F4. The game is lost. If he relies on turrets instead of teching you can F4 too since no turret farm survives the first encounter with a fade. (A few turrets to secure a hive are ok but he must focus on teching)

    2. Teamwork. Theres no way around that. A single marine cant survive out there. Marines have no chance in hell to win a game if they dont work together. That means going out in squads and obeing the commanders orders. Guys like you that complain about aliens winning are usually the ones that never play alien, camp the marine spawn and just go gun hoo as soon as they spawn. TO ALL NS PLAYERS! IF YOU WANT PLAY RAMBO STYLE PLAY ALIENS. The marine team is the wrong side for solo players.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    This man speaks truth. Memorise his words and put them into practice. As someone who chooses random team every game I can comfortably say I see a 50-50 win ratio on the 16 player servers I play on. (anything above 18 and marines get stupid bonuses). So if you're worried about marine losing, hop on a 26 player server where it takes SKILL to LOSE as marines. Seriously, I'm amazed you said marines were weak: tech > 1 or 2 hive aliens.
  • PaqPaq Join Date: 2002-12-15 Member: 10876Members
    <!--QuoteBegin--Align+Mar 23 2003, 12:03 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Align @ Mar 23 2003, 12:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Paq+Mar 23 2003, 03:34 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Paq @ Mar 23 2003, 03:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ...It depends on the map, for example: ns_bast --> marines usually win, ns_hera ---> aliens wins... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    You must've mixed those up, processing you know?
    But yes, it depends much on the map, and if the commander relocates(increases chances of winning with 50%). <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Usually when i play ns_hera gorge first goes to prosessing, builds that rt and then he builds WOL in there.
    I haven't seen sieges in prosessing for a long time, even when the marines are almost every time trying to do that.

    I said bast is easy to win, because the most effective tactic what i have noticed is:

    First someone welds that vent near base and places some mines around ip's.

    Two guys stays to defend the base and others goes to atmospheric --> phase in atmo and 4-5 sentry --> one guy stays in there to defend and others move to feedwater hive.

    Phase in feedwater and again 4-5 sentry. You can also take that res node from down there in feed and build sentrys too near it by using that tf radius which is in that hive room.

    Now we have 5 res nodes ---> siege in base ---> you can destroy all defences from engine hive ---> HA/HMG rush in engine ---> hive down --> phase and few sentrys in there ----> rush to refinery hive ---> gg <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    This tactic doesn't work if: Starting hive is in feedwater or server is smaller than 14 players... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    Could someone please explain to me how people believe comments like 'NS sucks' will increase the devs morale to finish the patch faster?
  • PaqPaq Join Date: 2002-12-15 Member: 10876Members
    <!--QuoteBegin--Nemesis Zero+Mar 23 2003, 01:49 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nemesis Zero @ Mar 23 2003, 01:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Could someone please explain to me how people believe comments like 'NS sucks' will increase the devs morale to finish the patch faster? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Good question <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    I've actually more seen the other side... around 70-90% Marine wins. The 30% loss rate usually occurs whenever the Marines are all incompetent. 10% are when the Aliens are all painfully skilled, and the Marines are somewhere near 'decent'. But the majority of the time, it constantly falls into the 'JP/HMG RUSH!' mindset, where the Marines already have JP researched and dropped by the time the first Upgrade Chamber has been built.

    Hopefully the changes in v1.1 will stop the JP rush madness, and bring the game back into a realm where a round can be played decently, and frantic fun can be had by BOTH sides as they struggle.

    Overused Marine Tactics, in order of their use when I've seen them:
    JP Rush.
    Rebase-to-Hive, second Hive lockdown.
    Rebase-to-Hive, turtle and tech.

    If nothing else, hopefully a mini-patch will be released to increase the JP cost and/or increase the research time to a point where the second Hive (and the DECENT anti-JP weapons) can realistically be built. The re-base to lock off all third-Hive abilities and turn the Marine fight into a single-front war would need to be addressed in the v1.1 patch, and hopefully will be (beyond simply having all classes available from the beginning.. some kind of negative BEYOND the distress beacon placement to having them move the entire operation to a point which by its own placement locks off the top-level Alien tech).
  • Roger_DodgerRoger_Dodger Join Date: 2003-03-11 Member: 14392Members
    Yeh good long fun games are hard to come by but winning outcomes depend essentially on whether jp/hmg rush is successful.
    I wanna see a real stalemate between rines and fades, only ever saw one and it was so good. The stuff ns is made of!!!

    Yeh c'mon dont be so hard on the devs they r working pretty hard on sumthing u pay nothing for im guessing.
  • ImmacolataImmacolata Join Date: 2002-11-01 Member: 2140Members, NS1 Playtester, Contributor
    <!--QuoteBegin--Nemesis Zero+Mar 23 2003, 01:49 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nemesis Zero @ Mar 23 2003, 01:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Could someone please explain to me how people believe comments like 'NS sucks' will increase the devs morale to finish the patch faster? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Hmm, if the devs are masochists yearning for verbal abuse.... it might. But I don't think they are. Hey, deviun, did you parents never tell you that politeness is a virtue? Well, it is. Treat your fellow humans with a bit of tact. Barging into the very house of Natural Selection and proclaiming "Man, this dump sucks" is what you just did.
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    the only thing unbalanced about 1.04 in my opinion are the marine rush tactics. It really sucks to see games last minutes, instead of hours. I want to win or lose games where we have managed to put effort in. Not to start chomping marines to give the gorge enough time to cap res, only a few seconds later for them to appear with Jetpacks and HMGs....I know this is being fixed in 1.1, so i guess i shall shut up now, before coil's head explodes.... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Amped1Amped1 Join Date: 2003-02-08 Member: 13287Members
    I hope the next post contains-

    <span style='color:red'>***locked*** </span>
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    I think this falls under the category of FUD.

    <span style='color:red'>** Snickity snick **</span>
This discussion has been closed.