Building Turrets/chambers

RozdowerRozdower Join Date: 2002-12-06 Member: 10514Members
<div class="IPBDescription">prevention</div> Is there some way to prevent a a certain part of a map from have the ability to build structures there, like I dont want any building to be in one room, that possible.

Comments

  • Green_MeatGreen_Meat Join Date: 2002-11-06 Member: 7331Members
    Sloped floors do the trick for marine structures.

    The nobuild texture seems to work like a noclip as well so it kinda kills the effect if you want people to get in there as well.

    Anybody else got any ideas?

    GSH
  • ObliteraterObliterater Join Date: 2002-11-22 Member: 9652Members
    I think there is a nobuild texture you can try to use.
  • ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
    if you want the area not to be black you can use a func_nobuild( brush based entity. this is helpfull if you dont want to have all your un buldable floors be flat black which is waht nobuild is.
  • RozdowerRozdower Join Date: 2002-12-06 Member: 10514Members
    <!--QuoteBegin--confused!+Mar 22 2003, 10:16 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (confused! @ Mar 22 2003, 10:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> if you want the area not to be black you can use a func_nobuild( brush based entity. this is helpfull if you dont want to have all your un buldable floors be flat black which is waht nobuild is. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    this will work for aliens too?
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