[creq]ak-47 For Lmg

2

Comments

  • Paranoia2MBParanoia2MB Join Date: 2002-11-09 Member: 7832Members
    =O

    Gimme gimme!
    heheh

    Make one for HA hands too hehe <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • BigwigBigwig Join Date: 2002-10-27 Member: 1646Members
  • Soulja-RagsSoulja-Rags Join Date: 2002-11-03 Member: 5809Members
    Can anyone convert this?
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    Anyone read the readme on how it says they don't want the Automat Kolishkinov 47 showing up on the Fusion Pack? Well Guess what! Really, guess!

    <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
  • Soulja-RagsSoulja-Rags Join Date: 2002-11-03 Member: 5809Members
    lol. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    BTW: I e-mailed rizzuh on that situation and he said..

    "Yes, Cobra and I have spoken about this a little already.

    Basically I want to host a site on CS-Nation that will distribute free Fusion Pack clones with credit in-tact. If the packs are already freely available, then why would anyone pay for them? Let's hit them where it hurts instead of just complaining about their idiocy."

    own3d <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
  • Soulja-RagsSoulja-Rags Join Date: 2002-11-03 Member: 5809Members
    Hell yes. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • t_t_sMiLet_t_sMiLe Join Date: 2003-03-18 Member: 14671Members
    I think you should keep the CS models with CS. NS is a brand new MOD! Lets not drag the other HL mod's into the modeling of NS weapons/ so forth. But it is a good idea, I just most likely wouldn't use it. Seeing this is a futuristic MOD, and AK 47's aren't really futuristic ;(
  • Soulja-RagsSoulja-Rags Join Date: 2002-11-03 Member: 5809Members
    Well, your entitled to YOUR opinion. But thats like saying don't bring in any models from any game, just because NS is a NEW MOD. Its just gonna happen anyway.
  • Paranoia2MBParanoia2MB Join Date: 2002-11-09 Member: 7832Members
    Chirst
    Lets please not start all this copy right bs again.

    Models from every game get converted to other games no matter what, all you have to do is simply not put your name when you create it. If they have a problem with it..well too bad..worse things could happen. It's just a model. Feel privledged that a person liked your model so much that they wanted to convert it to use it in another game.
  • Soulja-RagsSoulja-Rags Join Date: 2002-11-03 Member: 5809Members
    <!--QuoteBegin--Paranoia-2MB+Mar 19 2003, 08:48 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Paranoia-2MB @ Mar 19 2003, 08:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Chirst
    Lets please not start all this copy right bs again.

    Models from every game get converted to other games no matter what, all you have to do is simply not put your name when you create it. If they have a problem with it..well too bad..worse things could happen. It's just a model. Feel privledged that a person liked your model so much that they wanted to convert it to use it in another game. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Excactly.
  • JamilJamil Join Date: 2002-11-02 Member: 4829Members
    It's not about copyright garbage, it's about respect for the authors. They don't freely publish their work so that some shmoe they've never heard of, can make money off of their work.

    I'll work on this. Might take a while to do it, peewees and all. Give me a couple mins.
  • Soulja-RagsSoulja-Rags Join Date: 2002-11-03 Member: 5809Members
  • Soulja-RagsSoulja-Rags Join Date: 2002-11-03 Member: 5809Members
    And if its to anyones concern, I already asked wannabe if I can use his model.
  • JamilJamil Join Date: 2002-11-02 Member: 4829Members
    Fear factor has taken my attention temporarily. I'm also going to have to reanimate the reload from scratch. This will take time.
  • Soulja-RagsSoulja-Rags Join Date: 2002-11-03 Member: 5809Members
    edited March 2003
  • JamilJamil Join Date: 2002-11-02 Member: 4829Members
    edited July 2003
    Why? Because then it looks like this...

    **** Link Down ****

    Enjoy. This thing is a nightmare to animate, so I'm not gonna do it.
  • Soulja-RagsSoulja-Rags Join Date: 2002-11-03 Member: 5809Members
    Thanks man. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Paranoia2MBParanoia2MB Join Date: 2002-11-09 Member: 7832Members
    L337

    Reload is a bit off as I saw it in HLMV, but it's still cool.
    Do you think you could possibly add the HA arms to it?
  • JamilJamil Join Date: 2002-11-02 Member: 4829Members
    edited March 2003
    I didn't do anything to the reload, it's the default NS anims for the LMG. I really can't imagine how it's possible that it looks decent.

    And I forgot completely about the heavy. Who uses the LMG with HA anyway? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->


    Edit:

    I just looked at it in-game. The reload really doesn't look all that bad. Heh.
  • Paranoia2MBParanoia2MB Join Date: 2002-11-09 Member: 7832Members
    <!--QuoteBegin--Jamil+Mar 20 2003, 12:50 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jamil @ Mar 20 2003, 12:50 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I didn't do anything to the reload, it's the default NS anims for the LMG. I really can't imagine how it's possible that it looks decent.

    And I forgot completely about the heavy. Who uses the LMG with HA anyway? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->


    Edit:

    I just looked at it in-game. The reload really doesn't look all that bad. Heh. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Only reason I ask this is because if I pickup a HA set. My LMG turns into a Morita, but the probalby with that is that my HMG is the Morita Carbine and it confuses me.

    So ya..if you could..can you please?
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    a few problems with getting me to host....



    no readme WHATSOEVER (when you even said you would)
  • JamilJamil Join Date: 2002-11-02 Member: 4829Members
    I'm not releasing this. I just performed a request to the extent of my will to complete it. Don't host it on your site in its current state.
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    edited March 2003
    wasn't planning on it....

    mostly because it doesn't have a readme....


    my rule:
    you no readme - they no download....
  • JimJim Join Date: 2002-11-26 Member: 9989Members
    <!--QuoteBegin--Paranoia-2MB+Mar 19 2003, 08:48 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Paranoia-2MB @ Mar 19 2003, 08:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Chirst
    Lets please not start all this copy right bs again.

    Models from every game get converted to other games no matter what, all you have to do is simply not put your name when you create it. If they have a problem with it..well too bad..worse things could happen. It's just a model. Feel privledged that a person liked your model so much that they wanted to convert it to use it in another game. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    that is completely the <b>wrong</b> attitude to take, my friend <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • JamilJamil Join Date: 2002-11-02 Member: 4829Members
    This is the same attitude that sends a lot of modellers underground. They don't feel they are getting the minimal amount of respect for their invested time, so they create private communities of modellers and exchange their models there. That way they know they have people who can contribute and respect each other's work. So I suggest you change your attitude, or else cry me a river when all the good modellers are gone.
  • RicoRico Join Date: 2003-02-23 Member: 13888Members
    Iwas going to convert this model for my own exp im not all that good at this modeling stuff im giving it a go but its not easy and i can't find any very good tutorials the only good one i have is the firearms one but i don't find it that helpful.
  • JamilJamil Join Date: 2002-11-02 Member: 4829Members
    edited March 2003
    It's not that hard at all.

    1 - Open up the AK smd. Delete the hands. Save it in ms3d format.
    2 - Open up the NS LMG, merge it with the ms3d file. Resize and move it as necessary.
    3 - Go through the joints list, and assign all the same vertices from the LMG to the AK. Ignore the hand joints, focus on the gun joints. Use the LMG model as a reference for what joint does what with the 'select assigned' button. Gun joints are 01, 49, 55, 51, 53. I think that's all of them.

    4 - Oh yeah, save it as the f_lmg-ref.smd or whatever it's called and lastly, compile it with the LMG qc
  • Soulja-RagsSoulja-Rags Join Date: 2002-11-03 Member: 5809Members
  • JimJim Join Date: 2002-11-26 Member: 9989Members
    the animations you used were the ns default, right?

    if so you can remove gooseman from that readme <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
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