[creq]ak-47 For Lmg

Soulja-RagsSoulja-Rags Join Date: 2002-11-03 Member: 5809Members
edited March 2003 in NS Customization
Could someone convert this AK for the LMG?

<img src='http://ghostopsmod.com/pix/wannabe/akmilk.jpg' border='0' alt='user posted image'>

download: <a href='http://andson.pwp.blueyonder.co.uk/shrikewan_ak47.zip' target='_blank'>http://andson.pwp.blueyonder.co.uk/shrikewan_ak47.zip</a>

In the .zip, use the defone model, it has better ani's.
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Comments

  • ByekaByeka Name changed from Freak83 Toronto Join Date: 2003-03-13 Member: 14484Members, Constellation
    I'll do it! No just kidding I don't know how.
  • Soulja-RagsSoulja-Rags Join Date: 2002-11-03 Member: 5809Members
    Awww...thats not nice. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
  • Soulja-RagsSoulja-Rags Join Date: 2002-11-03 Member: 5809Members
    Did I mention s3x0rz will be rewarded to the man who does this deed.
  • JimJim Join Date: 2002-11-26 Member: 9989Members
    please link to csnation next time, we don't want you whoring up someone's personal webspace <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • Soulja-RagsSoulja-Rags Join Date: 2002-11-03 Member: 5809Members
    Ok, sorry. Anyone wanna take a crack at it?
  • RicoRico Join Date: 2003-02-23 Member: 13888Members
    Well would you look at that someone wants the gun i need help with.
    i can't bone the god dman thing, and no not in that way you dirty boy.
  • JimJim Join Date: 2002-11-26 Member: 9989Members
    it's a great model/skin, but why would you want a gun designed in 1947 in a futuristic mod? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • RicoRico Join Date: 2003-02-23 Member: 13888Members
    Iwas just doing for the exp im new to all this modeling/converting if i could bone it i'd beable to finsh it.
  • Soulja-RagsSoulja-Rags Join Date: 2002-11-03 Member: 5809Members
    ^^ Awwww...that sucks.....you try askin for help?
  • Soulja-RagsSoulja-Rags Join Date: 2002-11-03 Member: 5809Members
    <!--QuoteBegin--Jim+Mar 19 2003, 04:30 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jim @ Mar 19 2003, 04:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> it's a great model/skin, but why would you want a gun designed in 1947 in a futuristic mod? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Cuz I like it.
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    here's a tip, decompile your regular lmg, and use that one as reference to which bones, go where....
  • JimJim Join Date: 2002-11-26 Member: 9989Members
    I'd recommend using the pulse rifle bones (I haven't looked at the skeleton though), because at least the magazine is in the right place <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • RicoRico Join Date: 2003-02-23 Member: 13888Members
    Is there away of importing the cs bones but still keeping the ns arms?
  • JimJim Join Date: 2002-11-26 Member: 9989Members
    edited March 2003
    yeah, but it involves assigning the entire ns arms to the cs skeleton - could take a while <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    EDIT: I just thought...if you put it on def_one's anims the skeleton would be quite easy to assign because the hands are layed out flat <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • p0larizep0larize Join Date: 2003-02-08 Member: 13282Members
    hm..this model was released on DLCSS, (not tellin u what) and some idiot released it on ghost ops forum, then a **** subbmitted it to CSnation. this gun, was actually a private gun that wasn't supposed to be released.... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

    and Jim's right. this is a antique gun!! NS is a futuristic mod
  • RicoRico Join Date: 2003-02-23 Member: 13888Members
    <a href='http://csnation.counter-strike.net/content/sotd.php?id=2132' target='_blank'>http://csnation.counter-strike.net/content...otd.php?id=2132</a>

    i will give full credit to the guys who made it, when and if i finsh it its one hell of a geat model i do see your point about the futuristic mod stuff but this was only for my exp i din't think pople would be intrerested init.
  • RicoRico Join Date: 2003-02-23 Member: 13888Members
    Forgive me for this bu what model has def_one's anims?
  • Soulja-RagsSoulja-Rags Join Date: 2002-11-03 Member: 5809Members
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    ok, one idea for WHY you've got an Ak47 in NS... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    you've run out of better guns <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    or your a gun collector, and like that 47 the most? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • JimJim Join Date: 2002-11-26 Member: 9989Members
    didn't def_one make the ns anims? if you're lucky the hand bones might be the same <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • RicoRico Join Date: 2003-02-23 Member: 13888Members
    as i said im just did it for the learing part but it is a very high poly and very nice skin.
  • Soulja-RagsSoulja-Rags Join Date: 2002-11-03 Member: 5809Members
    <!--QuoteBegin--Delarosa+Mar 19 2003, 04:59 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Delarosa @ Mar 19 2003, 04:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ok, one idea for WHY you've got an Ak47 in NS... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    you've run out of better guns <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    or your a gun collector, and like that 47 the most? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yeah, I really haven't seen any guns I find interesting so...I just found this and like it.
  • RicoRico Join Date: 2003-02-23 Member: 13888Members
    edited March 2003
    Ok

    Decompile the ak-47
    Import the ak_ref
    delete the cs arms and save the ak-47 as ojb
    decompile the lmg
    improt lmg_ref1
    delete the gun
    import the ak-47
    the bones.......i need a good tutorial on this, i have one but its for firearms.

    once i learn how to do the bones right i wont just convert cs guns i'll do other stuff.
  • JimJim Join Date: 2002-11-26 Member: 9989Members
    you just need to decompile both, import the ns arms into the ak reference smd...the hand assignment is already done - and just re-arrange the vertices until it fits over the cs hands <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • RicoRico Join Date: 2003-02-23 Member: 13888Members
    Sorry for beening a dumb **** but vertices ? (i have to ask these things, or i'll never learn)
  • RicoRico Join Date: 2003-02-23 Member: 13888Members
    something like this?
    ive imported the ns arms on to the cs seleton
  • Soulja-RagsSoulja-Rags Join Date: 2002-11-03 Member: 5809Members
    I Guess. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • JimJim Join Date: 2002-11-26 Member: 9989Members
    yeah that looks ok, but make sure you assigned the vertices properly <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Soulja-RagsSoulja-Rags Join Date: 2002-11-03 Member: 5809Members
    edited March 2003
    I'm gonna attemp to convert this.
  • Soulja-RagsSoulja-Rags Join Date: 2002-11-03 Member: 5809Members
    This is what I got on my convert attempt
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