Jp Hmg Rushing

SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
<div class="IPBDescription">effective tactic or irritating lameness?</div> experienced my first JP/HMG rush today...it was not pretty.
Especially after one of the best rounds ive ever had. The last round lasted for hours, eventually with us aliens winning. Next round however didnt last 20 minutes. The marines tech rushed us, i managed to kill a few by running across the ceiling, but the next wave brought hmgs...there was no hope. This is incredibly effective against aliens, and that is why in my opinion i find it lame. Rounds last for minutes. 1.04 is almost perfectly balanced at the moment when played properly...so is it an effective tactic? or just lameness? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

Comments

  • NarfwakNarfwak Join Date: 2002-11-02 Member: 5258Members, Super Administrators, Forum Admins, NS1 Playtester, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, Subnautica PT Lead, NS2 Community Developer
    Both. It's kinda weird that way.
  • HeistHeist Join Date: 2002-11-09 Member: 7922Members
    It's an effective tactic.
    Can be countered by a concerted effort by aliens to HOLD THEM INSIDE THEIR SPAWN. Not rushing them, but not letting them out. Also, aliens have to stick together to be successful. The marines will rush 2 res points and it's your job to either make sure they don't get there, or make sure it gets destroyed when they do.
    There are only 2 ways out of the marine spawns, so you have to split the aliens into two groups guarding both entrances.
  • AnimosityAnimosity Join Date: 2003-01-03 Member: 11768Members
    edited March 2003
    <b>If I don't have anything nice to say....</b>
  • RueRue Join Date: 2002-10-21 Member: 1564Members
    omg ur lucky , only now have u seen the thing that is killing clan play , ur actualy very very lucky. anyway i think most of the good players are looking forward to it beging fixed in 1.1 and the rest.. they will keep doing it :/

    its just lame on pub servers because i would much rather lose playing a good map then jp rush or HA rush
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    <!--QuoteBegin--Animosity+Mar 19 2003, 03:18 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Animosity @ Mar 19 2003, 03:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> "1.04 is almost perfectly balanced at the moment when played properly..."

    ROFLMAO, SUYF noob <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    then you obviously arent playing it properly <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
    try evolutionary challenged when the forum admins around... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • MaTTMaTT Join Date: 2002-11-01 Member: 3033Members
    Problem:- Marines get resources fast enough to get jetpacks and HMG's before aliens have a change to get 2 hives...

    Solution:- Eat marine resources...

    Simple enough <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    <!--QuoteBegin--|MaTT|+Mar 19 2003, 03:28 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (|MaTT| @ Mar 19 2003, 03:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Problem:- Marines get resources fast enough to get jetpacks and HMG's before aliens have a change to get 2 hives...

    Solution:- Eat marine resources...

    Simple enough <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    lol fair enough... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    but it wont solve the problem...only slow it down <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    but hey? maybe we could acid rocket them?

    Another fun tactic is webbing the ceiling <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    *huuummmmm *stick* WTH?? aaaaaaaaaaaaaah-CRUNCH
  • XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
    <!--QuoteBegin--|MaTT|+Mar 19 2003, 03:28 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (|MaTT| @ Mar 19 2003, 03:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Problem:- Marines get resources fast enough to get jetpacks and HMG's before aliens have a change to get 2 hives...

    Solution:- Eat marine resources...

    Simple enough <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    The problem is the really lame jp rush consists of capping 2-3 res nozzels and man each of them with 2 marines. On a map like eclipse there is no chance for a skulk to get through, and even if they do with high casualty. The jp /hmg will come before the aliens even have 3 dcs up if the server is moderately large. 16-18 players.
  • tseepratseepra Join Date: 2002-12-11 Member: 10530Members
    A jp hmg rush has no chance against webs, a few oc, and a fade/lerk...

    BUT the point of the RUSH is to get the hmg jp before the second hive...
  • cracker_jackmaccracker_jackmac Join Date: 2002-11-04 Member: 6891Members, Constellation, Reinforced - Shadow
    even then, a lerk can EASLY eliminate the JPer.

    JP rushes haven't happened a while in my pub server mainly because of the players....you get use it the fact that not all rushes work.

    Right now they are testing new locations on each map to relocate to. So far marines are winning alot more....provided they follow orders LOL
  • localhost2600localhost2600 Join Date: 2002-12-04 Member: 10448Members
    My recent experience with the jp/hmg *rush* is that it has become a fallback strat. Which i dont' have a problem with. Ex: if the comm's first plan dies, they mostly go for jp/hmgs cause they are the quickest/cheapest combo. Thats better than the 90second build/recycle jprush becauses it atleast gives the aliens a chance. In this sense i mean *rush* to be simply all the team going at once, not early game rushing into start hive.
  • greyfox5greyfox5 Join Date: 2002-02-14 Member: 217Members
    Its a valid tactic. Counter it by eating the marine resource at the start, then kill any you can find.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->"1.04 is almost perfectly balanced at the moment when played properly..."

    ROFLMAO, SUYF noob <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Your calling him a n00b? I was expecting this comment to be sensored, the mods are slipping a bit.

    Ani, this attitude is not welcome. He is not a n00b in any way, in fact aww he registered a year before you did, and everyone knows him well. I havent seen you make an inteligent post yet. You have no right to call Norm a n00b, so shut up please, that isnt welcome here, dont like it, leave.
  • supergrendel2000supergrendel2000 Join Date: 2003-03-02 Member: 14219Members
    edited March 2003
    <b>I have nothing useful to add to this conversation, either.</b>
  • sejsej Join Date: 2003-01-19 Member: 12488Members
    Animosity is probably one of the most skilled around these forums - and although he may have been abrupt, what he says is broadly correct

    1.04 is balanced when the aliens are good and the marines are bad - thats called unbalanced.

    And jp hmg rush can be done with virtually 2 resource nodes - its that easy.

    Its the most effective tactic, but the most boring one too ...
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    <!--QuoteBegin--supergrendel2000+Mar 19 2003, 05:20 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (supergrendel2000 @ Mar 19 2003, 05:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--supernorn2000+--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (supernorn2000)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><b>WHINE WHINE CRY CRY I CANT WIN BECAUSE MARINES KNOW HOW TO PLAY</b><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Son, dont play the game if you cant take the shame. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    LOL
    i wasnt whining my evil little clone.... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    i was simply asking what everyone elses opinion was on JP/HMG rushing....
  • Ph0enixPh0enix Join Date: 2002-10-08 Member: 1462Members, Constellation
    edited March 2003
    <!--QuoteBegin--sej+Mar 19 2003, 05:25 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (sej @ Mar 19 2003, 05:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Animosity is probably one of the most skilled around these forums - and although he may have been abrupt, what he says is broadly correct

    1.04 is balanced when the aliens are good and the marines are bad - thats called unbalanced.

    And jp hmg rush can be done with virtually 2 resource nodes - its that easy.

    Its the most effective tactic, but the most boring one too ... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I don't gave a damn if Ani can own the entire PT team with one hand tied behind his back.

    Replying to a post with...

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->"1.04 is almost perfectly balanced at the moment when played properly..."

    ROFLMAO, SUYF noob <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    ...is out of order. Ani didn't even try and back his comment up.
  • supergrendel2000supergrendel2000 Join Date: 2003-03-02 Member: 14219Members
    Meh, its ok with me. The only team I ever play on is aliens because I cant shoot worth beans and I find that we win about 60-70% of the time, easily. So, if the marine team can get their act together, fine with me.
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    <!--QuoteBegin--sej+Mar 19 2003, 05:25 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (sej @ Mar 19 2003, 05:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> although he may have been abrupt, what he says is broadly correct

    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    LOL..he didnt say anything...he just insulted me because i have a different opinion, which is quite sad to be honest.
    I find 1.04 balanced...if you dont agree, fine there is no need to be rude.
  • Butt_monkey_saladButt_monkey_salad Join Date: 2002-12-17 Member: 11006Banned
    edited March 2003
    Nonono JP/HMG rush is not a lame tactic the skulks early game jus gotta try to harrass the enemy base and resource production better so they can get fades b4 marines get that stuff thats y skulks rush, not to destroy enemy base but to interrupt them and try to waste their resource towers to make it harder to tech up.
  • babygirlbabygirl Join Date: 2003-01-16 Member: 12378Members
    I think jetpacks just cost way too little... I mean, 9 res for something that enables you to become at least twenty times harder to kill? Not to mention opening up new things, such as getting in vents, avoiding offense chambers, and being able to gun hives down a lot easier.

    Yes, I realize it costs money to tech up to them. I think that cost is fine. But at 9 res per, they're just too easy to dole out like foodstamps. Thoughts?
  • folkfolk Join Date: 2002-11-14 Member: 8603Banned
    <!--QuoteBegin--greyfox555+Mar 19 2003, 11:50 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (greyfox555 @ Mar 19 2003, 11:50 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Your calling him a n00b? I was expecting this comment to be sensored, the mods are slipping a bit. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    it's funny cause you're a hypocrite.
  • greyfox5greyfox5 Join Date: 2002-02-14 Member: 217Members
    Yes I am a hypocrite, and dam proud of it.
  • FantasmoFantasmo Join Date: 2002-11-06 Member: 7369Members
    :o

    This isn't meant to be a flame but... explain to me how you can have 1200+ posts but you've <b>never</b> read a single post on the Tech Rush (JP/HMG Rush is technically a Tech Rush).

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->1.04 is almost perfectly balanced at the moment when played properly...<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Supernorm, the very topic of your thread (v1.04 Tech Rush) is the <b>prime example</b> of how NS is <i>INBALANCED</i>!

    I don't mean to be harsh but do you read these forums or do you just post? I just don't understand it... 1200+ posts and you've never heard of the JP/HMG Rush or that NS will be rebalanced for v1.1 because v1.04 has some fundamental resource balance issues...
  • NarfwakNarfwak Join Date: 2002-11-02 Member: 5258Members, Super Administrators, Forum Admins, NS1 Playtester, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, Subnautica PT Lead, NS2 Community Developer
    <!--QuoteBegin--Fantasmo+Mar 19 2003, 09:58 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fantasmo @ Mar 19 2003, 09:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> :o

    This isn't meant to be a flame but... explain to me how you can have 1200+ posts but you've <b>never</b> read a single post on the Tech Rush (JP/HMG Rush is technically a Tech Rush). <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Here's an easy answer:

    <img src='http://www.duke.edu/~bis/img/spam.gif' border='0' alt='user posted image'>
  • d0omied0omie Join Date: 2003-02-23 Member: 13877Members
    The reason NS is unballence in 1.04 is that maries get more res / node the more players they have, as well as having "free" upgrades (only a one-time cost) and only 9+22 res to make them into Super-Fighters.

    Aliens don't get second hive any faster with more players, as their res is shared so the extra production doesn't help. DCs cost res to make, and carapace costs res to upgrade. Also the Only thing the aliens have which can really fight a jetpacker is (at least) a 33+2+2 Cara, Adren Lerk, or a Cara Lerk in a pinch. But to really own the marine base to the extent that JP HMGers do alien hives, a fade + cara + adren, 54+2+2 is needed. AND the aliens have to save up on their own, they can't pool their res to make a couple of fades, like the marines can with HMG/JPs and upgrades.

    Income from res nodes should be fixed! not dependant on player numbers, aliens should each get an independant income from nodes, which isn't shared when they get to their maximum, to prevent greifers and lamers affecting alien performance as significantly as it currently does.

    but then all this will hopefully be fixed in 1.1!
  • iddqdiddqd Join Date: 2002-11-07 Member: 7596Members, Constellation
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    edited March 2003
    I think they could use some balancing.

    Fortunately, <b>no discussion is needed</b> because we've already been informed that this is *one* of the things that <b>will change</b> with 1.1.

    EDIT: Corrected version number. Was thinking of a different program which is releasing 1.2 soon. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • RoDuSRoDuS Join Date: 2003-02-04 Member: 13077Members
    <!--QuoteBegin--d0omie+Mar 19 2003, 06:45 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (d0omie @ Mar 19 2003, 06:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The reason NS is unballence in 1.04 is that maries get more res / node the more players they have, as well as having "free" upgrades (only a one-time cost) and only 9+22 res to make them into Super-Fighters.

    Aliens don't get second hive any faster with more players, as their res is shared so the extra production doesn't help. DCs cost res to make, and carapace costs res to upgrade. Also the Only thing the aliens have which can really fight a jetpacker is (at least) a 33+2+2 Cara, Adren Lerk, or a Cara Lerk in a pinch. But to really own the marine base to the extent that JP HMGers do alien hives, a fade + cara + adren, 54+2+2 is needed. AND the aliens have to save up on their own, they can't pool their res to make a couple of fades, like the marines can with HMG/JPs and upgrades.

    Income from res nodes should be fixed! not dependant on player numbers, aliens should each get an independant income from nodes, which isn't shared when they get to their maximum, to prevent greifers and lamers affecting alien performance as significantly as it currently does.

    but then all this will hopefully be fixed in 1.1! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I agree
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Sorry boys, you're done here.

    1.1 will address JP rushing. It will be a valid tactic, but as risky as any rush ought to be.
This discussion has been closed.