Milkshape Compiling Problem

Rammst3inRammst3in Join Date: 2003-02-15 Member: 13588Members
edited March 2003 in NS Customization
<div class="IPBDescription">help please</div> I edited the marine model a little, put some stuff here and there, now whenever i compile it it starts compiling then, it will grab a bunch of animations then start to slow down and will stop compiling at a line that says "grabbing\Documents and Set" nothing else. I don't get any error message or anything. Should I try another compiler if so which one? Please help I would appreciate it very much. I also tried compiling different models but the same problem happens to all of them so it doesn't appear to be a certain animation.

Comments

  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    Try setting up Kratisto's compiler, as mentioned in the <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=19&t=20223' target='_blank'>Modelling 101</a> thread I stole for these forums. I used to have similar problems compiling CS player models in MS3D before I started using that compiler, so with luck that'll help you out.
  • Rammst3inRammst3in Join Date: 2003-02-15 Member: 13588Members
    edited March 2003
    k, it decompiles now without any problems, except now whenever i try to compile milkshape crashes, performing an illegal operation, do you know any other .qc compilers?
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    Well, if you follow the instructions in "Modelling 101" you'll be able to simply right-click on the .qc file in e.g. Windows Explorer and hit "compile" in the pop-up menu. That'll then use Kratisto's compiler outside of MS3D, which makes the whole thing much more stable and non-crashy.
  • Rammst3inRammst3in Join Date: 2003-02-15 Member: 13588Members
    edited March 2003
    nm i figured it all out thanks! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
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