Need Idea For 3rd Hive

LNXSilverhawkLNXSilverhawk Join Date: 2003-03-03 Member: 14242Members, Constellation
<div class="IPBDescription">=/</div> ok got marine start.. a cargo bay hive, a engine room hive, bridge, power plant, and crew quarts, plus inter-connecting hallways and vents with no lights in them, very low lighting lots of sparks and flickering, background noise, yes its marine hell, but to make up for these.. nightmarish environments, i added two starting marine res nozzles.

it starts off with the marines running thru the airlock of the drop ship the power station, so this is the only room sorta well lit... until they get in those dark maintenance vents and weld the broken connections, to put lights on... o and i forgot to mention the weldables in teh security complex ( which is within spitting distance from a hive (the one i need an idea for) and well.. it brings up a couple lazer fences here and there but nothing skulks and lerks cant avoid... o and the environment YES it dangerous, open elctric currents kill, sparks hurt, flames err.... burn, things fall, explode, be careful where you press that use button. and i ned a name for it..... thnx peeps

Comments

  • stormbornchildstormbornchild Join Date: 2003-03-11 Member: 14381Members
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited March 2003
    Hurting environment all around... nice idea... not even mentioned in ANY gideline... i wonder how the NS community and your maps gameplay will be affected on this.

    A point in NS maps that I am missing is some kind of "luxuries" , i mean they have phasegates, nanites and no single luxuries on their stations???
    Refering to "the 5th element" here;
    Im thinking about a "luxuries space ship" (for my next map) that got lost for some time and came back inFested.
    The simple reason for TSA not to nuke it is all the luxus/investment/prestige of that ship.

    One point wich has ben thought of in this forum a few times is a "holoroom" a dark room full of func_wall_toggle.
    Disabling the holographs = less places to hide.
    Take care - it causes much entities and ugly shadows.
  • masterswordmanmasterswordman Join Date: 2002-12-21 Member: 11303Members
    The ship came back Invested?
  • RPGreg2600RPGreg2600 Join Date: 2003-03-16 Member: 14578Members
    Think he meant infested.
  • masterswordmanmasterswordman Join Date: 2002-12-21 Member: 11303Members
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited March 2003
    very funny. <img src='http://www.unknownworlds.com/forums/style_images/2/icon4.gif' border='0' alt='user posted image'> <img src='http://www.unknownworlds.com/forums/style_images/2/icon4.gif' border='0' alt='user posted image'> <img src='http://www.unknownworlds.com/forums/style_images/2/icon4.gif' border='0' alt='user posted image'> <img src='http://www.unknownworlds.com/forums/style_images/2/icon4.gif' border='0' alt='user posted image'>
    This map will be the only map wich is completely "invested".
  • tommy14tommy14 Join Date: 2002-11-15 Member: 8839Members
    3rd hive - how about "evironmental recycling" or "the greenhouse" or "fuel storeage" or "the casino" or "the ballroom" <i>for a luxury ship</i>.
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    Your missing the classic "water hive". Are we talking ship or space station?
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