Nukes?

sideswipesideswipe Join Date: 2003-03-15 Member: 14553Members
<div class="IPBDescription">making sure</div> i just wanna make sure once and for all "is there nukes in NS?"

Comments

  • echsechs Join Date: 2002-12-27 Member: 11568Members, Constellation
    I think in it's early early state, Nukes was gonna be implemented in NS...But then, people would hate the marines using it because it would be very spammy, the sieges are devastating enough if they are well guarded <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    -psygnosis-
  • CForresterCForrester P0rk(h0p Join Date: 2002-10-05 Member: 1439Members, Constellation
    Nukes WERE in before release, but they were removed because all the marines had to do was turtle their base until they could buy enough nukes for all 3 hives, then nuke all 3 hives.
  • FieariFieari Join Date: 2002-10-22 Member: 1566Members, Constellation
    Try searching the forums, the information is here.

    Once upon a playtest, there were nukes. They were expensive and high on their own tech tree. They were droppable buildings that did not require marines to be built. After a set period of time, they would explode, unless destroyed by aliens first. IIRC, it took about two nukes to destroy a hive.

    The problem with it was that it enable the following strategy: Get a few resource nodes, turtle up in base until you have enough resources for NINE nukes. Drop three in each hive. Aliens can't possibly destroy them all, marines win... but they win in a boring way. It requires no tactics, no skill, heck... no INVOLVEMENT from the ground troops, and it was unstoppable. Thus, it was taken out entirely.
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    Keep in Mind, there's a server MOD that lets you use Nukes.
  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
    Nukes may or may not return in a more balanced and overall better state in a future version. However, they were in early testing, but they weren't really focused on due to graphical issues, time constraints, and balance issues, so that's why they were removed for 1.1.
  • SemperFi1SemperFi1 Join Date: 2003-02-14 Member: 13559Members
    It would be cool if they were implemented right. Maybe require a spotter like in starcraft? Maybe two? Maybe have to have this "nuke" building in a certain range of the hive?

    /me shrugs.

    Good idea, hard to execute properly.
  • arrgh1arrgh1 Join Date: 2003-03-16 Member: 14561Members
    why not try this. make the nuke absolutly free but it would require a long charge up time and you would need a seperate building to build one. that seperate building would cost an extreme amount and depending on balance issues maybe limit how many u could build. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> that way the marines would still have normal gameplay but in a jam, if they have a nuke stored for emergency they could drop it in the area they need to decimate. <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> i dunno what to say about whether they should be destroyable but my concept would be realistic. honestly, how many nukes can u manufacture out of thin air with ground troops and deployable temporary buildings? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> maybe alter some maps to have uranium depots where aliens could get health above the norm which slowy goes to normal when leaving the uranium depot and marines would have to shuttle the uranium between the depot and the command console or the nuke building structure perhaps(or have it just speed up the nuke process)?that way the aliens could control how many nukes the marines build and prevent an annihilation of the aliens <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    <!--QuoteBegin--arrgh1+Mar 16 2003, 02:41 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (arrgh1 @ Mar 16 2003, 02:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> why not try this. make the nuke absolutly free but it would require a long charge up time and you would need a seperate building to build one. that seperate building would cost an extreme amount and depending on balance issues maybe limit how many u could build. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> that way the marines would still have normal gameplay but in a jam, if they have a nuke stored for emergency they could drop it in the area they need to decimate. <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> i dunno what to say about whether they should be destroyable but my concept would be realistic. honestly, how many nukes can u manufacture out of thin air with ground troops and deployable temporary buildings? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> maybe alter some maps to have uranium depots where aliens could get health above the norm which slowy goes to normal when leaving the uranium depot and marines would have to shuttle the uranium between the depot and the command console or the nuke building structure perhaps(or have it just speed up the nuke process)?that way the aliens could control how many nukes the marines build and prevent an annihilation of the aliens <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Try the suggestions and ideas forum for suggestions and ideas.
  • RoDuSRoDuS Join Date: 2003-02-04 Member: 13077Members
    nice idea tho.

    But i think nukes should not be in the game because this game is set in the future right?
    but something where the command could get some kills would prolly make commanding more fun but then commander would lose interest in his team while he was off killing things
    ________________
    RoDuS
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