2 Mystic Shots
blueman
Join Date: 2002-04-09 Member: 399Members
<div class="IPBDescription">dubidubiduuu</div> ive used a diferent host this time for the pics so tell me if you cant see them.
<img src='http://www.iespana.es/blueman/pics/07-03-03/ns_mystic0002.JPG' border='0' alt='user posted image'>
<img src='http://www.iespana.es/blueman/pics/07-03-03/ns_mystic0003.JPG' border='0' alt='user posted image'>
thats all <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
<img src='http://www.iespana.es/blueman/pics/07-03-03/ns_mystic0002.JPG' border='0' alt='user posted image'>
<img src='http://www.iespana.es/blueman/pics/07-03-03/ns_mystic0003.JPG' border='0' alt='user posted image'>
thats all <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Comments
im waiting for more screens ^^
Nice lighting. Particularly the first shot. The floor and lights...
Thanks for thinking of the skulks! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> I could live there!
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Looking good! Looooooking goo-ood!
-GF
Can you arange spots more so that some open places are brighter while smaller hiding spots become darker (more light contrast)?
The calculation of bouncing lights was one of the old HL engines best parts:
White light reflecting from a red object makes the reflecting rays partly red.
Give
-scale (overall general light factor)
and
-dscale (makes light rays fading to black faster/slower like in a Black_dust/less_light_eating_place) a chance first.
I never tried them so dont ask me more about it....
I playtested the maps with Blueman (and friends) and it rocks (REALLY ROCKS) as is now... Oh... well just some overuse of coloured light but thats a "problem" with most ns maps...
lemme try and poke some flaws..
/me tries
/me fails
darnit <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Anyway, the map looks awesome (the shots shown don't make justice to its quality) and its only an alpha 2 version!!!
GJ Blue.
Oh, well, that's right, I have to mention that FINALLY the doors open and close as they are supposed to <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->