2 Mystic Shots

bluemanblueman Join Date: 2002-04-09 Member: 399Members
<div class="IPBDescription">dubidubiduuu</div> ive used a diferent host this time for the pics so tell me if you cant see them.

<img src='http://www.iespana.es/blueman/pics/07-03-03/ns_mystic0002.JPG' border='0' alt='user posted image'>

<img src='http://www.iespana.es/blueman/pics/07-03-03/ns_mystic0003.JPG' border='0' alt='user posted image'>

thats all <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

Comments

  • MonkeygetMonkeyget Join Date: 2002-02-27 Member: 254Members
    gg that looks REALLY good! it's rare to see a map without too flat walls, lloks like it gonna be interesting for skulls <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
    im waiting for more screens ^^
  • BigDBigD [OldF] Join Date: 2002-10-25 Member: 1596Members
    I like what you've done with the place!
    Nice lighting. Particularly the first shot. The floor and lights...
    Thanks for thinking of the skulks! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> I could live there!
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    Looking good! Looooooking goo-ood!
  • CyborgguineapigCyborgguineapig Join Date: 2002-11-01 Member: 3233Members
    Wow <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
  • GordonGordon Join Date: 2003-01-01 Member: 11707Members
    Yeah, I can see the pictures, the map is looking pretty good, but the 2nd picture is a little similar to cargo bay ain't it?

    -GF
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    Nicely improved classic ns design (classic = 5 months old).
    Can you arange spots more so that some open places are brighter while smaller hiding spots become darker (more light contrast)?
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
  • masterswordmanmasterswordman Join Date: 2002-12-21 Member: 11303Members
    Yea, it is a bit bright
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    i think i used a -bounce 2 so ill try with 1. maybe that'll make it darker, dont know. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited March 2003
    As I learned making "bounce" lower causes a loss in reality.
    The calculation of bouncing lights was one of the old HL engines best parts:
    White light reflecting from a red object makes the reflecting rays partly red.

    Give
    -scale (overall general light factor)
    and
    -dscale (makes light rays fading to black faster/slower like in a Black_dust/less_light_eating_place) a chance first.
    I never tried them so dont ask me more about it....
  • BonelessBoneless Join Date: 2002-09-03 Member: 1270Members
    edited March 2003
    I dont like the directions advicing "more light contrast" excessive light contrast makes the map unrealistic and more cartoonish... I rather like soft lights... If you want darker spots just use the -scale -dscale parameters or just make the lights less brighter, but dont cut out bounce... -bounce 2 to 4 is fine for most ns maps...

    I playtested the maps with Blueman (and friends) and it rocks (REALLY ROCKS) as is now... Oh... well just some overuse of coloured light but thats a "problem" with most ns maps...
  • tbZBeAsttbZBeAst Join Date: 2003-01-26 Member: 12755Members
    Fantastic, gives a real impression of massive machinery.
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    cool stuff man.
    lemme try and poke some flaws..

    /me tries

    /me fails

    darnit <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • NordikNordik Join Date: 2003-02-16 Member: 13628Members
    edited March 2003
    wow looks nice. some fine <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> kills
  • marcosmarcos Join Date: 2002-06-26 Member: 825Members
    Looks good! I like it! But do as Ollj said and I think it will be even better!
  • HeistHeist Join Date: 2002-11-09 Member: 7922Members
    But I am green. Does that mean I will die?
  • BonelessBoneless Join Date: 2002-09-03 Member: 1270Members
    Yestday night we ran another playtest of the map. Some of the the first bugs have been squished, and lighting is better, but there's still some work to do. The map has the "ns_eclipse syndrome" not allowing upgrades of marine structures in some areas but that will be solved in next playtest I hope.

    Anyway, the map looks awesome (the shots shown don't make justice to its quality) and its only an alpha 2 version!!!

    GJ Blue.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    <!--QuoteBegin--BoNeLeSS+Mar 18 2003, 09:45 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BoNeLeSS @ Mar 18 2003, 09:45 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Some of the the first bugs have been squished <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Oh, well, that's right, I have to mention that FINALLY the doors open and close as they are supposed to <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
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