Ns_sanitarus

marcosmarcos Join Date: 2002-06-26 Member: 825Members
<div class="IPBDescription">screenshots and info</div> Piatra is dead, and I'm greatfull for that. It had no potensial. Both theme and layout sucked. Sorry if someone really was hopeing for it, but it felt wrong working on it.
But from piatras death, there is born a new map, ns_sanitarus. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
ns_sanitarus will have a much more uniqe theme and layout. You as the player, will have the option to change the gameplay completly. ns_sanitarus takes you trough 3 diffrent themes and enviorment's, each has it own style.
There will be much more info when the first beta will be released, but untill then:

Marine spawn:
<img src='http://www.home.no/markus-l/ns_sanitarus6.jpg' border='0' alt='user posted image'>
<img src='http://www.home.no/markus-l/ns_sanitarus7.jpg' border='0' alt='user posted image'>
<img src='http://www.home.no/markus-l/ns_sanitarus8.jpg' border='0' alt='user posted image'>

All replyes are welcome.

Comments

  • XaverXaver Join Date: 2003-02-15 Member: 13568Members
    <!--QuoteBegin--marcos+Mar 13 2003, 04:41 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (marcos @ Mar 13 2003, 04:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 3 diffrent themes and enviorment's, each has it own style <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I dont know what the hell u are talking about (its hard to imagine), but it sounds cool <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    Great screens, nice marins spawn <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> GJ <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo-->
  • LonixLonix Join Date: 2003-01-27 Member: 12811Members
    Looks good.
    Marine spawn area reminds me of Avp2 where u gotta switch the power back on for the lights at the start (that bit really freaked me out with the cables and the pipe dropping down, unloaded almost a whole clip into it before i realised it wasnt an alien).
  • FarsightFarsight Join Date: 2003-01-08 Member: 12022Members
    yeah i really like this map great work, i love the lighting too!
  • DreadDread Join Date: 2002-07-24 Member: 993Members
    edited March 2003
    Looks awesome. Very good job! Remember to put lots of nice details like switches and weldables which turn engines on/off, lights up hallways, turns on power in elevators, turns on electricity in some hallway killing anyone who goes through etc. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    Whats the story behind this map btw? Care to share your lay out with us? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    Whoa! <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->

    The lighting, brushwork and texturing fit NS really well. If the layout is as good I can see this becoming an official map no problem.

    Great work macros.
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    nice.. but very dark
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    Ooh, very nice! :D

    The blue lighting looked a bit akward to me at first glance, but after looking them over a bit more, it does seem to work really well. So long as there's some more variation in the lighting in different areas (The 3-theme thing sounds good), it looks like it'll be great.

    I remember really liking your previous effort as well... Keep up the great work. :)
  • marcosmarcos Join Date: 2002-06-26 Member: 825Members
    Thanks for some great feedback!

    Xav!er: Think of one small modern spaceship, one old and one (secret) spaceship. All this "themes", enivorments, will be in the map. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    *Dread*: Im holding much info back and wont say much more hehe. As i said to Xav!er, you may get the idea of how it gonna look.

    ChromeAngel: Thanks! Well we will see how it turnes out <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    ken20banks: Thanks! Yeah, the blue can look alittle strong at first glance, but i'll try to keep it smooth <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Psycho-Kinetic_Hyper-GeekPsycho-Kinetic_Hyper-Geek Join Date: 2002-11-18 Member: 9243Banned, Constellation
    Looks really good man but there's one thing. I really hope you arent splitting the three different styles into Blue, red and green since ns_origin is using the same way of doing three distinctive styles. You don't want to get the two maps confused with each other so keep that in mind.
  • FieariFieari Join Date: 2002-10-22 Member: 1566Members, Constellation
    Ollj's map is doing likewise, I think... his is also three levels though, so, I dunno.
  • JedediahJedediah Join Date: 2003-01-27 Member: 12847Members
    Looks great.. be careful with the slanted ceilings though.. comm can't see them and he may build ips or pgs underneath which get the marines stuck
  • GordonGordon Join Date: 2003-01-01 Member: 11707Members
    It's looking really cool.
  • marcosmarcos Join Date: 2002-06-26 Member: 825Members
    Thanks for the feedback!

    Psycho-Kinetic Hyper-Geek: Dont worry. This map will be pretty diffrent.

    Fieari: It's not three levels. The map is pretty flat, but it takes you trough three way diffrent areas. (allmost three diffrent maps.)
  • Gimpy_Doodly_DooGimpy_Doodly_Doo Join Date: 2003-03-15 Member: 14521Members
    I like the idea the brushwork and the lighting! keep up the good work.
  • MonkeygetMonkeyget Join Date: 2002-02-27 Member: 254Members
    looks good but i think it would look far better i you just make things less flat, u have many brush with different textures who are just put next to each other.

    instead of:
    --------------------------------

    this:
    -------_________------___

    (i hope u understant me <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> )
  • DreadDread Join Date: 2002-07-24 Member: 993Members
    edited March 2003
    <!--QuoteBegin--Monkeyget+Mar 15 2003, 10:25 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Monkeyget @ Mar 15 2003, 10:25 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> looks good but i think it would look far better i you just make things less flat, u have many brush with different textures who are just put next to each other.

    instead of:
    --------------------------------

    this:
    -------_________------___

    (i hope u understant me  <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> ) <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    But that would make Skulk movement so much more difficult <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->

    Naturally I don't know if they will fix this in ns 1.1...or if it even needs to be fixed <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    imo, the green thing in the first shot doesn't fit in the theme of the rest of the room. change to blue?
  • marcosmarcos Join Date: 2002-06-26 Member: 825Members
    I'v redone the Marine Spawn. It was way to small:
  • marcosmarcos Join Date: 2002-06-26 Member: 825Members
    edited March 2003
    I'v reworked the whole Marine Spawn. The layout is the same, but the arcitecture is completly diffrent.
    I also got that blueish feeling I wanted (maybe too blue? Donno. Would be great to have some feedback on that.)
    And look away from the skybox. Im in search of one fitting.

    I had to adjust the screenshots because of the env_gamma, so they can seem alittle grey..
    Sorry for bumping old topic, but I really need some feedback on the new marone spawn <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • marcosmarcos Join Date: 2002-06-26 Member: 825Members
    <img src='http://www.home.no/markus-l/ns_sanitarus.jpg' border='0' alt='user posted image'>
    <img src='http://www.home.no/markus-l/ns_sanitarus2.jpg' border='0' alt='user posted image'>
  • AphalAphal Join Date: 2002-11-15 Member: 8709Members
  • masterswordmanmasterswordman Join Date: 2002-12-21 Member: 11303Members
  • marcosmarcos Join Date: 2002-06-26 Member: 825Members
    edited June 2003
    Hehe, what can I say? The Marine Spawn has been redone again.
  • DoctorJuiceDoctorJuice Join Date: 2002-02-13 Member: 212Members, Constellation
    It looks nice, but it also look like you have a fan shadow projected on the floor, with no fan above...
    Unless I'm just confuzzled about the usage of that texture
Sign In or Register to comment.