Possible Resource Cheat In The Wild

smarmsmarm Join Date: 2003-01-19 Member: 12471Members
on alienation = 67.39.161.11:27015

the BS clan, used some sort of exploit or hack, im not sure which only having seen the reults, to gain immense amounts of resources. This might be an "admin mod" cheat, I was unable to verify since there is no facility on that particular server to check the admin commands being executed at the time. But in all likely hood it was such a hack, since the clan had no marks on the server, i'm inclinced to believe that it was an exploit or a hack. The stats are as follows:

ns_eclipse
7v7
aliens 3 resource tower(s)
marines 1 resource tower
time: late game (8min - 12min)
starting hive = computer core

They'd been rushing our hive pretty constantly, our gorge had been doing the smart thing and building resource, defense, and offense towers. We had just dropped maintenence, they hadn't dropped 3 resources towers the whole game that may have barely payed for themselves. When the marines send not one, but two jet packers to both of our hives, with hmg's. Doing the math here 45 + 25 + 9 + 9 +35 + 25 + 25 = 173 resources. They did this, not once, but 3 TIMES. Thats an additional 4(9) + 2(25) + 33 + (30 ~ 50) = 149~169. That's 6 jetpacks, their proto lab, 25 for the upgrade, 35 for the armory upgrade, 4 HMG's, one grenade launcher and 30 to 50 resources for health and ammo packs. Thats a grand total of 322~342 resources, on incredibly short notice, while spending normally, getting killed normally and base nibble (structure damaged but not destroyed by skulk rushes). Clearly impossible without some sort of exploit or admin abuse. Admins please use Cheating death, and police your servers for this kind of abuse. Players please be on the look out for this kind of behavious, log WONID's, IP's and demos if you can. Thank you for your time.
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Comments

  • BlaqWolfBlaqWolf Join Date: 2002-10-28 Member: 1667Members
    ...

    holy crap that DOESN'T make sense...

    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
  • foolfool Join Date: 2003-01-18 Member: 12447Members
    isnt that just the res bug? the res bug comes in periodicly.
  • smarmsmarm Join Date: 2003-01-19 Member: 12471Members
    No cheats weren't enabled, i forgot to include it.

    And what is the res bug?
  • ZennZenn Join Date: 2003-02-01 Member: 12970Members
    edited March 2003
    Alright, to be clear, did they have 1 res besides base start? Or JUST base res tower? I'll do math for both.

    Res system for Marines- 0.26 * RT * Players every 5 seconds- in this case, thats
    (1 tower) 1.82 res per 5 seconds. 8-12 min...we'll say 10 min. 10 min= 600 seconds, divide by 5, 120. 120 * 1.82 = 218.4 resources in 10 minutes (hope i didn't lose ya). Don't forget to count in starting 99 res.

    (2 tower) 3.64 res per 5 seconds. Again, 10 minutes...120*3.64= 415.2 res in 10 minutes. (minus 22 for extra tower <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->)

    Now, if spent correctly, I see nothing wrong with that game providing he had 2 res towers, heck, you could even pull off half of that with 1 if you equiped half the people, and picked up dropped weapons.

    Most likely, he had another res tower somewhere you were not aware of, its pretty rare for comm to try the 1 RT tech rush and have it work out, but it you have a set plan, and stick to it, I see it as very possible.

    In short, it IS possible to do that in 10 or 12 minutes with 1 res tower, but much much MUCH easier with 2.
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    A lot of people don't understand just how fast you can tech rush with only 1 or 2 RTs.
  • AnavrinAnavrin Join Date: 2002-10-30 Member: 1734Members
    Sounds like you just didn't see the marine's second RT. Or maybe the marines had like 2 other RTs up early in the game, but had them chomped down just before you got there. Eitherway, I don't buy it because it doesn't sound so absurd.
  • kavasakavasa Join Date: 2003-01-05 Member: 11889Members, Constellation
    You're amazed that they had JP/HMG - probably with no upgrades and no MT - right around the time your second hive was building?

    Trust me bro. You don't need to cheat to do this.

    1 IP, a couple packets of mines, the start RT. Armory and upgrade, alab, proto, recycle the alab, drop a couple JP/HMG. C'est simple. Even easier with more RTs.

    -K
  • GibbyGibby Join Date: 2002-04-26 Member: 518Members
    Well let's just hope such crap is anhiliated in 1.1

    Rushing has always been the worst part of RTS games.
  • ImmacolataImmacolata Join Date: 2002-11-01 Member: 2140Members, NS1 Playtester, Contributor
    It would be more interesting if both sides didn't start out naked, but with somewhat fortified bases/hives so that early rush wouldn't be feasible. To break the enemy stronghold you would need to field a real army, ie. HA doods with jp support, or aliens using fades lerk and gorge in combo. Not just as simple old skulk rush or marines camping in a hive.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    THAT, my friend...is a great idea. Have the marine base start with turrets...like 8 of then, and have the alien hive start with 8 O chambers.
  • CronosCronos Join Date: 2002-10-18 Member: 1542Members
    Could be done, simply add a few flags to the "monster_sentry" entity...
  • CronosCronos Join Date: 2002-10-18 Member: 1542Members
    edited March 2003
    {Edit}

    It seems clicking preview seems to autosubmit the post <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • CronosCronos Join Date: 2002-10-18 Member: 1542Members
    Sorry about the double post, but I just did a test.

    Place a monster_sentry into your map inside the marine spawn. Make sure that you have the "autostart" flag selected on each turret you place.

    Join Marines

    Make sure the turrets are firing at you (Dont worry, they dont hurt you)

    Hop into the CC

    Watch them fire up at you!
  • Error404Error404 Join Date: 2002-11-19 Member: 9353Members
  • smarmsmarm Join Date: 2003-01-19 Member: 12471Members
    Zenn - their main base rt, the entire game. They never had one besides it, the entire team made dame sure they didn't.

    kavasa - I'm surprised they had 3 waves, on two hives after spending, in addition to their little xploit rush, mines, res towers (3 of which we destroyed before they got it built, one of which wasn't up for very long, less than enought ime to pay for itself I would estimate)
  • Frogg2Frogg2 Join Date: 2002-11-02 Member: 4867Members, Constellation
    <!--QuoteBegin--Gibby+Mar 13 2003, 02:42 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Gibby @ Mar 13 2003, 02:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well let's just hope such crap is anhiliated in 1.1

    Rushing has always been the worst part of RTS games. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    While agree that the JP+HMG "rush" is overpowered and boring tactic, rushing is not lame, teams cant just sit on their **** and wait til they have all upgrades then have a big fight in a predetermined location, that would be lame.

    Your going to lose unless you "rush"
  • SavantSavant Join Date: 2002-11-30 Member: 10289Members, NS1 Playtester, Contributor
    I disagree, in THIS game rushing just ruins gameplay.

    If people want to rush there are PLENTY of CS servers out there where they can get their 5 minute rush fix.

    As for the JP/HMG cheapness, that seems to be the only strat on the servers now. Methinks the 1.1 patch won't be here soon enough....

    Regards,

    Savant
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    Please dont kill the ability of early rushes in NS.
    This might be a nice server_variable or hax/modification but it kills 75% of nice game strategies.
  • Frogg2Frogg2 Join Date: 2002-11-02 Member: 4867Members, Constellation
    <!--QuoteBegin--Savant+Mar 13 2003, 09:52 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Savant @ Mar 13 2003, 09:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I disagree, in THIS game rushing just ruins gameplay.

    If people want to rush there are PLENTY of CS servers out there where they can get their 5 minute rush fix.

    As for the JP/HMG cheapness, that seems to be the only strat on the servers now. Methinks the 1.1 patch won't be here soon enough....

    Regards,

    Savant <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    If your not hitting the enemy base your not going to win.
  • civman2civman2 Join Date: 2002-11-03 Member: 6116Members, Constellation
    Ahem, I am in the BS clan, and I believe I played in that game on alienation. First of all, we had capped Horseshoe, Maintenance, and South Loop. (I'm not sure if it was the same game, because then how were you building maint? :-/). Anyway, even if we hadn't had that side, I guarentee you our comm would have capped Station Access Triad and Eclipse. 4 RTs = tons of res. And if the game was 8v8, that would have meant twice that much (2x tons of res). Second off, TheGivingTree and Wolf-Pack are both insane with JP HMG and would have had no trouble clearing out Maint and CC, even if you did have DCs. Did you look at the whole map, or are you assuming that just because you didn't see them they were there? 300 Res really isn't that many if you consider that the marines start with 100 and that we're talking 12 minutes into the game. No res wasted on turret factories means that we can get stuff much faster.

    -[bs]civman2
  • DizzyOneDizzyOne BASS&#33; Join Date: 2002-11-17 Member: 9095Members
    <!--QuoteBegin--civman2+Mar 13 2003, 12:53 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (civman2 @ Mar 13 2003, 12:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Ahem, I am in the BS clan, and I believe I played in that game on alienation. First of all, we had capped Horseshoe, Maintenance, and South Loop. (I'm not sure if it was the same game, because then how were you building maint? :-/). Anyway, even if we hadn't had that side, I guarentee you our comm would have capped Station Access Triad and Eclipse. 4 RTs = tons of res. And if the game was 8v8, that would have meant twice that much (2x tons of res). Second off, TheGivingTree and Wolf-Pack are both insane with JP HMG and would have had no trouble clearing out Maint and CC, even if you did have DCs. Did you look at the whole map, or are you assuming that just because you didn't see them they were there? 300 Res really isn't that many if you consider that the marines start with 100 and that we're talking 12 minutes into the game. No res wasted on turret factories means that we can get stuff much faster.

    -[bs]civman2 <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I want to add that he was probly gorge and heard everything from the others, and maybe he also builded to much ocs and didnt think the marines would spend their money wisely...

    U are supposed to have hmgs and jps in the <b>lategame</b>
  • babygirlbabygirl Join Date: 2003-01-16 Member: 12378Members
    <!--QuoteBegin--Savant+Mar 13 2003, 10:52 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Savant @ Mar 13 2003, 10:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I disagree, in THIS game rushing just ruins gameplay.

    If people want to rush there are PLENTY of CS servers out there where they can get their 5 minute rush fix. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    And what is THIS game? Sim City? o_0

    There's nothing more frustrating to me when people want the "let's build up everything and then we all meet in the middle and have a big fight!" kind of RTS. Strategy! That's where it's at! The day that NS turns into a feel good, "let's not use this strategy because it would be RUDE" crapfest will be the day I go back to starcraft... and I really don't want to go back to starcraft =P
  • DizzyOneDizzyOne BASS&#33; Join Date: 2002-11-17 Member: 9095Members
    <!--QuoteBegin--babygirl+Mar 13 2003, 02:38 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (babygirl @ Mar 13 2003, 02:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Savant+Mar 13 2003, 10:52 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Savant @ Mar 13 2003, 10:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I disagree, in THIS game rushing just ruins gameplay.

    If people want to rush there are PLENTY of CS servers out there where they can get their 5 minute rush fix. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    And what is THIS game? Sim City? o_0

    There's nothing more frustrating to me when people want the "let's build up everything and then we all meet in the middle and have a big fight!" kind of RTS. Strategy! That's where it's at! The day that NS turns into a feel good, "let's not use this strategy because it would be RUDE" crapfest will be the day I go back to starcraft... and I really don't want to go back to starcraft =P <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    with C&C1 some ppl (most of em were noobs) put in their multiplayer gamechannel topic as a rule : 10 MIN BUILDTIME)

    usually I would just heli rush them and they would just disconnect en get no loss, I mean cmon, build time sux <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> (and I woudnt want to go back to C&C1 either <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> )
  • DreadDread Join Date: 2002-07-24 Member: 993Members
    edited March 2003
    The early rushes could be lessened with slightly giving more power to Kharaa and Marines at start. Maybe CC should be able to support two turrets at start, giving marines ability to defend their base a bit without tfact.

    Aliens starting hive could have two offence chamber(defined by mapper), which would make Marine rushes a little less viable tactic.
  • neonfaktoryneonfaktory Join Date: 2002-07-13 Member: 939Members
    In response to Dizzy and Baby... NO.

    You honestly prefer 5 minute LMG Marine vs Skulk games to Long, Fullfilling HA, JP, HMG, GL, Cloaked, Celerity, Onos, Fade, Lerk upgraded Alien battles???

    They are totally right, you want a dull, 5 minute frag fest gameplay experience, go play some DM or CS or something. All you are trying to do is turn NS into is one of THOSE games with a few minutes of forethought to execute. On top of it, those tactics are "all or nothing", which just compounds the suckiness of the whole game. "Oh no, our rush didn't work and we wasted all our res trying... EVERYONE F4".

    <span style='font-size:14pt;line-height:100%'>LAME.</span>

    I have a dream that every NS game will last a minimum of 30 minutes and be full of intensity and excitement as Upgraded Marines and Aliens battle for thier lives! 1.1, I can hardly wait for thee <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • civman2civman2 Join Date: 2002-11-03 Member: 6116Members, Constellation
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->U are supposed to have hmgs and jps in the lategame.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Of course not <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->.
    Try jetpacking effectively while a fade is spamming acid at you and you're hitting webs left and right. You can't, which is why jetpacks are only really good before second and hive. Plus by then lerks have umbra, which means the hive will take about a thousand HMG shots to kill, assuming it isn't being healed by 4 DCs and gaurded by a gorg who knows how to heal the hive and/or web you down.
  • ApplicatorApplicator Join Date: 2002-12-06 Member: 10515Members
    ok, I was playing that game on the alien side. The marines did NOT use a resource hack. They simply managed their resources correctly to get JP's early in the game. It happens when you don't spend all your cash on things like turrets or phase gates. I saw a lot of whining and accusations of "res hax", but it's simply not what happened. They beat us fair and square.
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    look, early game rush is a valid tactic, and very rarly ends up with a win.

    Yes I have been aliens and pulled rushes that ended the game in under a min, but yah know what? stupid fn marines fault for armoury humping, they deserved it.

    yes I have lead LMG rushes (before they became rather popular) most of them were by acident. I often get the comms permission to 'scout', I will try and find the hive, as well as figgure out WTH the pudgy is doing (Ie I avoid skulks when ever I can).

    Some times I find the hive, realize it is totaly undefended at get like 3 more 'rines next time around and we pund it down.

    Rush tactics teach you the importance of defence (as well as if a kulk is dead the gorge get more rez ;D)

    I personaly laugh at anyone who whines that that rush was soooo lame!!! My response is always 'defend your self and it won't work'

    Tops I have ever done was like 4 rushes in a row, and that was b/c the 'rines kept on dooing the SAME STUPID THING.


    just be fuggin smart and you wont fall to a rush tactic, nuff said.
  • KazyrasKazyras Join Date: 2002-11-23 Member: 9722Members
    <!--QuoteBegin--neonfaktory+Mar 13 2003, 03:16 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (neonfaktory @ Mar 13 2003, 03:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->In response to Dizzy and Baby... NO.

    You honestly prefer 5 minute LMG Marine vs Skulk games to Long, Fullfilling HA, JP, HMG, GL, Cloaked, Celerity, Onos, Fade, Lerk upgraded Alien battles???

    They are totally right, you want a dull, 5 minute frag fest gameplay experience, go play some DM or CS or something.  All you are trying to do is turn NS into is one of THOSE games with a few minutes of forethought to execute.  On top of it, those tactics are "all or nothing", which just compounds the suckiness of the whole game.  "Oh no, our rush didn't work and we wasted all our res trying... EVERYONE F4".

    <span style='font-size:14pt;line-height:100%'>LAME.</span>

    I have a dream that every NS game will last a minimum of 30 minutes and be full of intensity and excitement as Upgraded Marines and Aliens battle for thier lives!  1.1, I can hardly wait for thee <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    No, no, they're not right. In fact, I'd go as far as saying that their attitude is the bane of strategy gaming. Rushing and early harrassing are psychological warfare at its best and are clearly part of strategy games. Harrassing is to break your opponents' concentration and/or slow them down. Rushing is there to punish a greedy expander or a fast techer. Often just the threat of being rushed is enough to make most people moderate, but somebody bold could go ahead and reap wonderous rewards if it works, or a major set back if it doesn't. Likewise, someone expecting a rush that does not come will also be set back. Hence why reconnaissance is important.

    This is what it's all about. Risks and rewards, threats and counters. Recon will help you dicern a few things that could work (provided you know the game), but you'll still have decisions to make, risks to take. That's why it's called "strategy".

    Play with "no rush" and almost every strategic element evaporates. Reconnaissance is no longer important because you know exactly what your opponent will be doing: hoard resources and tech up. You no longer need to take any decision as to what you'll do, because you'll be doing the same thing that he's doing. Once that magical time barrier is reached, you'll both be rich and fully upgraded and you'll throw hordes of units at each other. That my friend is... what was the word you used again? Oh yes.

    <span style='font-size:14pt;line-height:100%'>LAME.</span>

    Now, what I'm about to say might sound crazy to you, but here goes:

    Playing late game with full upgrades in NS is not a right, it is something that must be EARNED. Get better and survive the early game and you WILL get to play late game. If you die before that, you only have you and your team to blame. If the game was meant to be all about HA/JP marines with heavy weapons VS lerks/fades, MARINES WOULD START WITH HIGH TECH AND ALIENS WOULD START WITH 2 HIVES.
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