A Stat That Matters

SandTygerSandTyger Join Date: 2002-11-02 Member: 3868Members
Most of us agree on the fact that NS is a team-based game...and an individual's stats have no place in NS.

I believe there is an exception to this.

I believe that the most important individuals stat in NS is based on number of wins by COMMANDER.

A couple different ways you could do that.

First of all, divide the win by % time spent in the chair out of all the commanders who may have been in the chair.

So..out of a 60 minute game CommA spends 58 minutes in the chair, there are no other commanders that game. If he won, he'd get 1.00 added to his "Wins" tally.

Out of a 62 minute game that had 60 minutes worth of commanders in the chair, CommA spends 40 minutes in the chair and CommB spends 20. If the marines won then CommA would get .67 added to his "Wins" tally and CommB would get 0.33 added to his.

Thoughts?

-Brendan

Comments

  • cracker_jackmaccracker_jackmac Join Date: 2002-11-04 Member: 6891Members, Constellation, Reinforced - Shadow
    HLstats, you can add a action bonus (strucute_built, destryoed, recycle) etc for these things.

    I have mine set low, but i see your point and am thinking of bumping it....you can also assign a team to it instead of both gorges and comms getting it.
  • ZERGZERG Join Date: 2003-02-04 Member: 13132Members, Constellation
    edited March 2003
    The commander does not control every aspect of his game. If his marines do not follow orders and go rambo, giving a "loss" tally is completely unfair.

    I was thinking about this a bit, but I can't really offer a real solution to rate a commander. It would be really complicated though.

    EDIT: Hmm, lemme try something. So first, what about the length of time the commander has held the game? A good commander that can avoid defeat is pretty good, but what stops a commander from just turtling in the red room to only boost his stat? So how would you determine that. How about if a commander that makes a huge comeback after losing 2 main bases twice? What if he did that solely because the aliens left and the remaining sucked? How do you determine tech? If you reward more for teching, then how do you determine a commander that wins early with minimal tech? This would lead to commander abuse by simply prolonging the game by teching as much before his marines take out the last hive on their own. Well, okay, that's enough to show you it isn't that easy to rate a commander.

    I hate stats anyway. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • SimulationSimulation Join Date: 2002-11-01 Member: 3603Members
    you must look what score the aliens has, what they have done. and with several factors u must make a rate. aight....
    <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • cracker_jackmaccracker_jackmac Join Date: 2002-11-04 Member: 6891Members, Constellation, Reinforced - Shadow
    You people always try to get too complicated with thats. remember, stats are from logs and logs don't hold that type of detail to spit out.

    you can old award based on triggers and events.

    There is always a way to stat boost.


    The best way to avoid stat boosters is to put your server into CDrequired mode because ppl you with with CD enable were more or less better players.
  • SandTygerSandTyger Join Date: 2002-11-02 Member: 3868Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The commander does not control every aspect of his game. If his marines do not follow orders and go rambo, giving a "loss" tally is completely unfair. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I agree. You'll note that I made no mention of a "Loss" tally.

    The issue that I'm trying to address is that problem that a large # of people have lost the will/desire to command.

    Face it:
    1) The pay is ****.
    2) If you lose, it's your fault...no matter how much rambo-ing there was/is.
    3) Commanding is STRESSFUL.

    Positive reinforcement for commanders would have a good effect on those servers where good commanders are hard to find.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->You people always try to get too complicated with thats. remember, stats are from logs and logs don't hold that type of detail to spit out. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I'm not sure if you're refering to my idea or another in thread...but I'm going to respond to this anyways.

    I think all the triggers are there. Niteowl has posted this on the PsycoStats board.

    L 02/18/2003 - 22:00:56: Game reset complete.
    L 02/18/2003 - 22:01:13: "XXXXXX<93><123456><marine1team>" changed role to "commander"
    L 02/18/2003 - 22:04:43: "XXXXXX<93><123456><marine1team>" changed role to "soldier"
    L 02/18/2003 - 22:27:51: Team 2 has lost.
  • SuicideDogSuicideDog Join Date: 2002-11-10 Member: 8104Members
    edited March 2003
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Cracker Jackmac wrote:

    The best way to avoid stat boosters is to put your server into CDrequired mode because ppl you with with CD enable were more or less better players.

    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Cracker .. while I'm a big fan of CD, your claim that if you run CD on your computer it automatically means you are a better player, is ridiculous. I don't run CD on my computer or server (although I have been looking at it really hard over the last couple weeks), does this mean I'm a stat wh0re? Or that I'm a bad player? I know you love CD but please! I think you are take your crusade a little far.

    Saying that if you run anti-cheat software it makes you a better player, is like saying athletes that get drug tested every day are better athletes who don't. Skill is Skill, and good teamwork is a skill, and whether or not a person runs anti-cheat software has nothing to do with their skill level. The only thing anti-software does is when you get pwned by a person running anti-cheat you are only slightly less likely to think .. HAXOR!

    Even if you were trying to say that game play on a server running CD is better because their is less accusations of cheating, I would have to argue that point also. My server doesn't run it and we have great game play. It all depends on your admins and regulars. The better your admins and regulars are the better the game play will be. While CD death is a great add-on, in my opinion it's not needed to have a good game play. I agree that game play can be disrupted by cheating lamers, but with good admins and good regs .. they are quickly spotted and perma- banned.

    In my opinion CD (or any other anti-cheat software) should be built into the client. That way everyone would be running it. I mean look at some of the other FPS games out there that have punkbuster built right into it. I don't see why we can have something like that built into all HL clients.

    /me gets off his soap box <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

    BTW, for those how don't know, me an Cracker are friends. While I helped to convert him to "DARK SIDE OF ADMIN MODS" (AMX), he's still working on me to convert to CD! LOL
  • cracker_jackmaccracker_jackmac Join Date: 2002-11-04 Member: 6891Members, Constellation, Reinforced - Shadow
    Frist off....your misreading my comments. the regulars are the ones who actually DLd CD in the first place. your statement about what makes a good server is the admins and regulars is true. Since regulars are the oneswho DL it, making CD required makes for a better server.

    see how that works? Putting CD required would not only elimiate you having to spot cheaters, but you don't have to worry about them either. and no annoying CD tag.
  • lyndaklyndak God Join Date: 2002-11-13 Member: 8419Members, Constellation
    cheating death, like all anti-cheat programs isn't seamless.
  • verboseverbose Join Date: 2002-11-25 Member: 9968Members, Constellation
    *steers thread back on course*

    There's this old thread: <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=8&t=10520&hl=rating,and,commander' target='_blank'>Natural Selection Karma</a> that talks about a generic player-rating system.

    but I seem to recall a more recent thread with the same basic idea. I can't find it though...
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