Tsa - World-class Sprinters Accepted Only

Chopper_Dave1Chopper_Dave1 Join Date: 2002-11-01 Member: 2353Members
<div class="IPBDescription">Don't you think they get tired?</div> I dunno, just something that struck me today - don't you guys think it's a little weird how the TSA players run around so darn much? It really kills the mood that NS is trying to establish, doesnt it?

I mean, look at all your classic sci-fi horror pictures. Alien - you get freaked out both in the sequences with the guy walking, with the other guy crouched in the vent, and the numerous ones with the lovely Ms. Weaver skulking around. But when she's running, it turns more into a "chase" sequence than it does a fear thing. And in Aliens, when you see the guys walking, they're about to die. When they're about to kick some arse, they're doing that I-have-a-big-****-gun powerwalk, or running, or whatever. Predator, same way.

So why is it that all the TSA guys run so much? They make so much noise! You'd think they'd be trying to keep themselves quiet so that those nearby aliens with a case of the munchies don't drop in for some oh-so-nutricious human flesh.

I think it would be fun if there were some enforced penalty to running. Like, maybe anyone who runs generates so much noise that he appears on all the aliens' hivesight. Or, by running, players get the "head-bob" effect and can't aim their gun for crap. Or both. And players would automatically walk, with shift toggling sprint (walking would be a mite faster than it is now, though). I know there are balance issues and whatnot, but wouldn't it just make a better experience for both teams? As a marine, I might get freaked out for once. And as an alien, I might actually get a chance to use this darn giggle before the marine sprints down the hallway and out of earshot.
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Comments

  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    edited March 2003
    What?
    there should be a ban on Running? LMFAO!
  • greyfox5greyfox5 Join Date: 2002-02-14 Member: 217Members
    gameplay>realism

    I like it how it is, marines are trained to run long distances, over many many miles, with all thier equipment. Since TSA marines dont carry tents, food, utensils, grenades, and tools, they can run a long long time. Plus they dont have a packpack, all they have is thier gun, ammo, and a knife.
  • NarfwakNarfwak Join Date: 2002-11-02 Member: 5258Members, Super Administrators, Forum Admins, NS1 Playtester, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, Subnautica PT Lead, NS2 Community Developer
    I think it's fine so long as the marine running animation is tweaked a bit. It looks kinda goofy right now.
  • OkaboreOkabore Join Date: 2002-11-21 Member: 9505Members
    Sure it would be more realistic but would it be more fun? Getting from one side of the map to the other would get more or less impossible with out a phase gate. Considering the respawn rate the same skulk could harass a groupe of marines untill they died before reaching their destination.
  • GadzukoGadzuko Join Date: 2002-12-26 Member: 11556Members, Constellation
    If marines moved any slower they'd just be skulk bait. In theory it's a nice idea but I don't think making marines slower is on anyone's priority list.
  • AnavrinAnavrin Join Date: 2002-10-30 Member: 1734Members
    Because they're in light armour power-suits?

    And if you try to join the marines, you're forced to take a gruelling survival test, including jogging with heavy equipment and minimal nourishment for exercise. Those who cannot accomplish this don't make it into the marines.
  • SevendashsevenSevendashseven Join Date: 2002-11-01 Member: 3357Members
    edited March 2003
    Actually, I like the runners-appearing-on-hivesight idea. Please make a thread about it in the Suggestions & Ideas forum.
  • ShuflYShuflY Join Date: 2002-11-15 Member: 8760Members
    Mood? This is a competitive multi-player game. If you want mood, look forward to Doom 3, that game has tons of mood.
  • RellixRellix Join Date: 2003-02-15 Member: 13572Members, Constellation, Reinforced - Shadow
    Dont forget the nanites in their blood!
    This might help them sprint for longer by keeping the lactic acid out of their blood.
  • ZERGZERG Join Date: 2003-02-04 Member: 13132Members, Constellation
    The marines are hardly sprinting. If they did sprint there wouldn't be so much complaints about marine mobility (i.e. SLOW). I'd call it a light jog. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • GadzukoGadzuko Join Date: 2002-12-26 Member: 11556Members, Constellation
    I'm confused as to why a marine running would somehow manage to appear on <b>hive</b> sight, which only works for aliens who are controlled by the hive... and since every single marine runs all the time, it would just be alien motion tracking with no need for parasite.
  • ImmacolataImmacolata Join Date: 2002-11-01 Member: 2140Members, NS1 Playtester, Contributor
    And then we'd basically have mirrored a trait from the otherside, which IMO makes it a poorer game.
  • Chopper_Dave1Chopper_Dave1 Join Date: 2002-11-01 Member: 2353Members
    The idea is all about gameplay, nothing about realism. I was just using the "realism" argument as a humorous support. Pardon my sucky sense of humor.

    I don't know, I sort of feel like NS is missing something it had early on when it was first released and none of us knew what we were doing. It was genuinely creepy back then. I got freaked out when my first Fade popped around a corner, and when that skulk leapt from the rafters and bit my head before I could even react. Now it's just sort of another teamplay mod, which is cool since it's the best teamplay mod evar, but still, no real anxiety any more. I can't say I've been scared by a skulk in like, uh, a few months.

    I just think making marines slower would enforce this sort of "sitting duck" mood, where you know the aliens are much faster than you and that you probably won't hear them coming. The idea IS to make marines skulk bait, cause that's hella scary. Might make people consider working in groups a little more, too. And if you do choose to run - which, you can - then you'd be even more skulkbait thanks to hivesight.
  • GadzukoGadzuko Join Date: 2002-12-26 Member: 11556Members, Constellation
    <!--QuoteBegin--Chopper Dave+Mar 11 2003, 05:48 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Chopper Dave @ Mar 11 2003, 05:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The idea IS to make marines skulk bait, cause that's hella scary. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    What? Last time I checked skulks weren't supposed to completely devastate lmg marines in a straight fight. I really don't see how giving the aliens free motion tracking is going to improve the game. The NS dev team has always gone for gameplay and fun over "mood". If you want to be scared, watch the Aliens movies.
  • EplekongenEplekongen Join Date: 2002-11-16 Member: 8915Members
    Heck! I get scared each time I play this game. Both as aliens and marines. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Chopper_Dave1Chopper_Dave1 Join Date: 2002-11-01 Member: 2353Members
    Actually, aliens ARE supposed to devastate marines in 1v1 combat. Marines are supposed to kill aliens when moving in groups. If a group of marines meets a group of aliens, then it'll be a fairly equal fight, with the favor slightly going to the aliens because it takes more coordination on their part.

    And the idea isn't to give free motion tracking to aliens - it only works when the marine runs. So if you walk, or crouch, or stand still, you still don't show up. It's a question of stealth over raw power; if you don't care if your movements are being tracked, then sprint away. If you would rather surprise the aliens on their own turf and give them very little time to get back and defend themselves, then walking's the way to go. I'd opt for the latter, of course.
  • RedfordRedford Monorailcatfjord Join Date: 2002-04-28 Member: 528Members, NS1 Playtester
    Start putting realisim before balance, and you end up with poot. FA is a good example of this.

    For all we know, the marines have cybernetically enhanced gear that allows them to run for long periods and systems to cut down on recoil, even during heavy movement.
  • Trojan2Trojan2 Join Date: 2003-01-14 Member: 12290Members
    edited March 2003
    hmm, if i was a marine I would be running my **** off too.......
  • Crazed-OneCrazed-One Join Date: 2002-11-05 Member: 7027Members
    Yep, I also had to run with not only with m16a2 and 6 full clips and 4 canteens and first aid kit and 40 pounds in a pack in 90 degree humid weather, then you put on a gas mask and keep running. I think those TSA boys got it easy, must be ac in those space stations. Used to run you till half the people were puking or had dry heaves.
  • Sifo25Sifo25 Join Date: 2003-01-28 Member: 12890Members
    Alter the game because skulks dont scare you anymore? Hehehe... they still scare me.

    <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <img src='http://www.nut-shack.com/invisionboard/html/emoticons/blazing.gif' border='0' alt='user posted image'>

    Sifo
  • tanathostanathos Join Date: 2002-11-02 Member: 4949Members
    I get scared only when I don't expect a skulk to be coming : IE : While I'm building something in the middle of the base. Or when I got MT, check around, see nothing, turn again and BAM! CHOMP! dead...
  • sendersender Join Date: 2002-11-12 Member: 8337Members
    This is why we play computer games instead of sports.
  • FeydToBlackFeydToBlack Join Date: 2003-02-04 Member: 13079Members
    Dont know if it has been said or not, too lazy to read at the moment.

    Nanotech. Think about it, you have small computerized machines running around your body, breaking up lactic acid, producing carbohydrates, proteins, etc that your body uses. This can allow you to run/jump/shoot/comm all you want without raising your heartbeat.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    If you force marines to walk instead of run, then aliens will win 100% of the games. You could try and force the kharaa to have an equivalent speed downgrade tho...but then this game would be BORING!

    I'm suggest that we make walking and crouching BOTH silent. This would encourage walking a bit more.
  • MoonMoon Join Date: 2002-11-16 Member: 8873Members
    <!--QuoteBegin--|ds|meatshield+Mar 13 2003, 02:04 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (|ds|meatshield @ Mar 13 2003, 02:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If you force marines to walk instead of run, then aliens will win 100% of the games. You could try and force the kharaa to have an equivalent speed downgrade tho...but then this game would be BORING!

    I'm suggest that we make walking and crouching BOTH silent. This would encourage walking a bit more. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I only have one comment : "Get to the chopper !!! "
  • AnavrinAnavrin Join Date: 2002-10-30 Member: 1734Members
    What I find amusing is that of all the unrealistic components of the game - items spawning out of nowhere, marines who don't bleed, biting solid steel resource towers, falling damage, little skulks mutating into enormous onos in 3 minutes, flying lerks who have virtually no wingspan, jetpacks that regenerate fuel, etc.. - you chose to nag on the fact that marines are great at jogging (which they are in real life!). Now that is something.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    CS currently punishes running and rewards walking by a combination of weapon accuracy and movement noise. As a properly played tactical game, this fact is *very* cool - my crowning moment in CS (the point at which I stopped playing, after a grand total of about 10 hours play time) was headshotting a sniper with my desert eagle to win the round - and I doubt I would have done it if I hadn't been walking silently.

    My point: if you want a kickass, slow, tactical game, then yes, marines should walk, and should gain an advantage by doing so (personally, I wouldn't mind having both teams move silently when walking). But a lot of people complain that CS has been slowed down TOO much, and that's why I wouldn't advise heavy penalties for fast movement in NS. One of the great things about the game is that it plays fast and hard - like a good arcade game - and yet still has a higher level of tactical play that gives it more depth than even CS-played-properly could ever hope to have.

    For that reason, I think the speeds shouldn't change much. You'll notice that NS is already substantially slower than HLDM, *especially* the ladder climbing speeds (which I *love*). I think we got it about right the first time. (:
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
  • ApotheosisApotheosis Join Date: 2002-11-16 Member: 8899Members, Constellation
    coil always owns! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Did I mention my headshot was answered with the victim saying not "nice shot," but "nice wallhack"? That's when I knew I'd never get any better at CS. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
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