Ns_easycheese

buggerbbbuggerbb Join Date: 2003-03-04 Member: 14296Members
edited March 2003 in Mapping Forum
<div class="IPBDescription">My first map for NS...</div> Hey everyone... i just finished building this map, and i think it is a hella fun map to play on line. I have done a few games with it and it has been fun so far. The level design is not like the regular NS design, but it is very fun to play, and evens up the playing field with the marines.

<a href='http://www.wsu.edu/~cdoughty/ns_easycheese.zip' target='_blank'>ns_easycheese.zip</a>

There are timed seals that are removed at particular times, each seal removed lets the two teams close in on each other. The aliens have a little advantage on this map, but i think it all evens out in the end. So far in my testing the aliens win 65% of the time, so it is a up hill battle for those marines...

Be sure to read the READ ME that comes in the .zip, at first that game play can be confusing, and in the game there are some info terminals that you can walk to for more in depth explanation on the seals, and how to remove some of them... Lastly, just have fun!

Plz don't e-mail me with any problems with the game, just **** about it on this post... thx <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

<a href='http://www.wsu.edu/~cdoughty/pics.htm' target='_blank'>Pictures of ns_easycheese</a> <--- There you go

-Danish Monkey <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo-->

Comments

  • BiTMAPBiTMAP Join Date: 2002-11-08 Member: 7685Members
    Some screenshots would definatly be a must for me to even consider a download... If it doesn't even look like you spent time on astetics I'd prolly not be interested, however the idea I'm getting sounds interesting, and If i saw screenshots that helped further the idea, I'd prolly download to learn more.
  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    mmm, kill box... but it does look nice though.

    some really good games are made in semi-kill boxes, which your's looks like.
  • ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
    umm screen shots work btu needs a mini map (takes like 2 seconds)
    bulidminimap in console

    !
  • buggerbbbuggerbb Join Date: 2003-03-04 Member: 14296Members
    Thanks for the feedback, I made the level a "semi kill box" so that it would be a fast game that wouldn't take 4 hours to play, but it turns out i just played tonight and the game last for an hour. So i guess it dosn't shorten the play, just the boring part of teching up.

    This also makes it easier for the aliens so they don't have to fight with skulks most of the game. This way Fades and lurks fight vs. JP or Heavies, and it is much harder for the Marines to just build turret farms all over. One thing that i like about this map is that people line up in the ALIEN join team, not the Mariens for a once.

    About the mini map thing... i tried making one in the game but it just wasn't working for me for some reason. It just said it was an invalid command, so i just blew it off for later but forgot to put it in when i put everything together... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> Im not sure if it is my stupid bot maker program that is messing it up or what, but i will work on it... Hope you all like it.

    If it continues to be semi popular like it is doing right now i might make a more detailed map with this concept of door seals and stuff, i think it adds more to the game untill 1.1 when the aliens will be stronger (hopfully <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> )

    -Danish Monkey
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited March 2003
    1600 w_poly in marine spawn
    This map takes almost any rule for an NS map and ignores it.
    Its full of bugs.
    vents and doors are nice.
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    My first though:

    Ewww

    My last though and final impression of the map:

    *plz refer to "first though"*
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