I'd rather manualy reload my weapons when they hit 0 in the clip.. sometimes when I weapon switch the reload animation continues, and when it's complete it'll go to the second weapon, without putting a single bullet in the first weapon.
I use the mouse wheel to switch my weapons rather than the numbers.. been using it for the past year so I'm very good at it.. yet it's just not working with NS =/
You've bound them to invnext and invprev (or something like that), right? Maybe they don't allow you to switch weapon in mid-reload. You could try a script which duplicates the result, and see how that works:
You'd need to extend it to work with alien attacks, of course.
It's interesting that you're using a mousewheel as opposed to just pressing a key. It wouldn't work in Firearms; there's a delay in switching weapons. *shrug* each to their own.
Well when I first played Counter-Strike I was no good at hitting numbers to switch weapons.. so I used the mouse wheel instead, I'll try the script you gave me and see if that works.
Why bother binding to numbers when you can bind to insert, home, pageup, delete, end, pagedown keys instead, thats what I do. I fastswitch my primary and secondary weapons with my mousewheel, since I use those most often.
<!--QuoteBegin--Error404:+Mar 11 2003, 08:19 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Error404: @ Mar 11 2003, 08:19 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Why bother binding to numbers when you can bind to insert, home, pageup, delete, end, pagedown keys instead, thats what I do. I fastswitch my primary and secondary weapons with my mousewheel, since I use those most often. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> My main weapon keys are o,p,[,],\ and mouse2, but that's not the point <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
I have weapon changing bound to mousewheel and use that style with weapon menu in top left corenr of screen (cant remember how you call it), strange thing is that when i use mousewheel up (next weapon) the weapon changes to next WITHOUT that weapon menu appearing, it also doenst switch weapons when i am reloading. On the other hand when i use mousewheel down, the weapon menu appears (then i can scroll in it both mousewheel up and down) and i can change weapons even when reloading. This strange thing with the weapon menu not showing doesnt happen in normal HL, whys that?
ShockehIf a packet drops on the web and nobody's near to see it...Join Date: 2002-11-19Member: 9336NS1 Playtester, Forum Moderators, Constellation
hud_fastswitch 1 & the numbers. Works just fine for me <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
And I can change weaps mid reload, definitely. Do it all the time with empty guns to get stupid skulks...
(Click Click Click Click Click Click Click Click Click - BANG BANG BANG!)
Comments
I'd really like a way to fix this..
This has never been a problem for me. I've always been able to switch weapons fine when one's out, or when I'm in the middle of reloading.
Are you using hud_fastswitch 1? Maybe that's affecting it somehow...
Oh, and as far as I know there isn't any way to switch off auto-reload.
You've bound them to invnext and invprev (or something like that), right? Maybe they don't allow you to switch weapon in mid-reload. You could try a script which duplicates the result, and see how that works:
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
alias weapon1 "slot1; bind mwheeldown weapon2; unbind mwheelup"
alias weapon2 "slot2; bind mwheeldown weapon3; bind mwheelup weapon1"
alias weapon3 "slot3; unbind mwheeldown; bind mwheelup weapon2"
bind mwheeldown weapon2
<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
You'd need to extend it to work with alien attacks, of course.
It's interesting that you're using a mousewheel as opposed to just pressing a key. It wouldn't work in Firearms; there's a delay in switching weapons. *shrug* each to their own.
My main weapon keys are o,p,[,],\ and mouse2, but that's not the point <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
And I can change weaps mid reload, definitely. Do it all the time with empty guns to get stupid skulks...
(Click Click Click Click Click Click Click Click Click - BANG BANG BANG!)
"Hey, weren't you out of ammo?"
"Sure my pistol was...."