Hunters Dust . . .

RevenantRevenant Join Date: 2003-01-13 Member: 12249Members
<div class="IPBDescription">Prepare yourself . . . They're Here . .</div> Well I had a mod idea 8months ago. Wrote most of it on paper, changed 30% of it and here it is in a website and wanting support and help. Team members would be welcomed (Just e-mail me, emaill address on the Hunters Dust Website). The main thing is I need a tiny bit of help with some concepts on the 'about' page. As I have no ideas for parts not filled in.

<a href='http://www.geocities.com/rdethridge/hd/index.html' target='_blank'><< Click Here For Hunters Dust >></a>

If the mod gets off good there will be multi-lingual sites. Starting with French, then German and Spanish finally.

Comments

  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    Please don't take this synical post personally.

    While the concept of People VS Dinos is neat (Multiplayer Turok anyone? hah), you need a mod team to make this mod too. Frankly, it looks very unprofessional and flat out stupid to have a site about your mod, and then saying "HEY I NEED EVERYONE! I MAKE IDEAS and maps." Other people just see that and won't get interested. Sure you'll get a few mappers and modellers, but if you get a coder then I shall be the first to congratulate you.

    I speak from experience, its hard to get a coder. Most people who can do it are either tied up in other things, or they want to spend their time doing their own ideas, not someone elses. Its very, very, very hard to get a coder on for a mod that isn't the coder's idea, and that's assuming you already have actual work (read: actual maps, models, maybe code from a temp coder) done, not just having a design doc and a web site.

    But again I say, I wish you the best of luck, and I sure hope you prove me wrong. I'm just trying to tell you not to get your hopes up too high...
  • VenmochVenmoch Join Date: 2002-08-07 Member: 1093Members
    Fudge........

    Well there goes that idea of mine......... (Dang you mod world!)
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    wow, doom was alot nicer on that guy ;D

    probably b/c the mod idea was actualy rather original


    oh well, good luck finding a coder
  • InfinitumInfinitum Anime Encyclopedia Join Date: 2002-08-08 Member: 1111Members, Constellation
    You spell it cynical...
  • RevenantRevenant Join Date: 2003-01-13 Member: 12249Members
    edited March 2003
    <b>Doom:</b> Getting coders in itself is not very hard. Just extremely hard to get 1-3 that will accept responsibility. As a matter of fact I am *trying* to learn a little bit of code to understand more about modification editing. The idea in itself will be biased more towards the Dinos if Humans are dumb =). Intelligence needed. IMHO I will not do much coding but well, you can call me a coder as I've configured one file for Hunters Dust (Coloured team chat and chat team names). LOL. I've got a few coders I'd like to join, 1 atm has shown a keen interest and thinks the idea will involve nice gameplay...problem is this guy is currently doing a pre-doom3 project, bummer ay? If the mod did go ahead I know someone like you would be appreciated on rating/ playtesting it...

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->wow, doom was alot nicer on that guy ;D

    probably b/c the mod idea was actualy rather original


    oh well, good luck finding a coder
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    <b>Thansal:</b> Thanks. I should hope its got some fine originality over the past 8months.
  • SkulkBaitSkulkBait Join Date: 2003-02-11 Member: 13423Members
    Need Dinosaur info? track down Euoplocephalus, he'll tell you more than you ever wanted to know.
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    lol, our resident exticnt animal lover (can't remember how to spell the name ;D)

    hmm, sounds like you also have your acto together much more then others. I would suggest continuing on the path of teaching you self c(c++? can't remember wich HL uses)
  • RevenantRevenant Join Date: 2003-01-13 Member: 12249Members
    The extnesions are .cpp so I would have a cracking good guess at c++ =) (I'm new to coding forgive me, but doesn't C only support .c extensions and not .cpp?)
  • SkulkBaitSkulkBait Join Date: 2003-02-11 Member: 13423Members
    edited March 2003
    From what I can remember of what little HL modding I did (Snark Launching GL, RocketCam, ect) its all C++ and the calss orginization is a tree.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> (I'm new to coding forgive me, but doesn't C only support .c extensions and not .cpp?)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Im pretty sure most compilers could care less if you used .c instead of .cpp or .cp or .c++ or however many other variations there are.
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    <!--QuoteBegin--Thansal+Mar 6 2003, 08:06 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thansal @ Mar 6 2003, 08:06 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> wow, doom was alot nicer on that guy ;D

    probably b/c the mod idea was actualy rather original <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Indeed! If this would have been a Zelda or Metroid mod, I would have probably just stabbed myself in the head to aleviate the pressure again. :P

    And Revenant: I dunno where you got that idea about coders, but if you're pulling them out so fast, please, tell me where. :P I've tried for months to get people, to no avail. and yes HL is very OOP C++. And its good that you're trying to learn, but the simple matter is that doing a complex mod is HARD, its not something you can just learn coding a few weeks before and do anymore.

    As far as that guy's Pre-DOOM III project.. Unless its models I think that's a bit crazy to plan anything, as there is next to nothing we know for sure about it.

    But again I say, best of luck to you. It does sound like a neat idea. Getting started is perhaps one of the hardest parts to making a mod too.
  • RevenantRevenant Join Date: 2003-01-13 Member: 12249Members
    Well although Im learning Half-Life code Im considering other engines (Shamed). Doomaniac...goto <a href='http://www.planethalflife.com/hlprogramming' target='_blank'>http://www.planethalflife.com/hlprogramming</a> - email some of the guys that did the tutorials. There ya go...simple as $h!t to find coders =)
  • SkulkBaitSkulkBait Join Date: 2003-02-11 Member: 13423Members
    I'd be interested to know what other engines you've been considering.
  • EuoplocephalusEuoplocephalus Join Date: 2003-02-21 Member: 13811Members
    <!--QuoteBegin--SkulkBait+Mar 6 2003, 12:39 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SkulkBait @ Mar 6 2003, 12:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Need Dinosaur info? track down Euoplocephalus, he'll tell you more than you ever wanted to know.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    If you'd like any help with the dinosaurs, (by help I mean information, suggestions, etc.) I'd would be glad to help......I've been dreaming of a dinosaur mod for a long time. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    No shame in considering other engines. After all, the HL engine is 4 years old and without a doubt the most obsolete engine still in use. The only reason people mod for it is its popularity.

    UT2003 is the sexiest engine for modding right now, but for what you wanna do the serious sam 2 engine might suit you very, very well. Lots better than the HL engine would, especially if you want to have the big dinosaurs + a big outdoor map. In fact, one of my ill fated projects was a big halo-ish tribes-ish vehicle-ish team game on the sam2 engine, primarily because it had big big big friggin maps. But that's another one that came to pass due to no coders. :P

    And I'm not one for randomly mailing peeps, as that doesn't look exactly good heh. But hey, if somebody was crazy enough to say yes, power to ya...
  • RevenantRevenant Join Date: 2003-01-13 Member: 12249Members
    Engines In Consideration:

    Q2
    Q3
    HL
    UT & UT2K3
    JK II (Unlikely)
  • BioHazBioHaz Join Date: 2002-02-18 Member: 226Members
    And just cause I can, ever consider using the Serious Sam engine? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    Im actually workin up a simple (HA!!) mod to use that engine... and as a bonus, its dirt cheap to license the engine that has pretty good features already in it.

    But for if you're goin for graphical power, your best bet is to probably do UT2k3, there is even a <b>great</b> resource site online for UT2k3 modding at www.masteringunreal.com. Tho it claims to be specific to UT2k3, it has helpful online classes and VIDEO (!!) training clips for Maya, Max, Photoshop, and a lot of other nice tools too. (And they are high quality vid clips too <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->)
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    HL would be a good simpley because of numbers, the size of community.

    Q2 would be cool if you had a really really good programmer who could do things like add 32bit color and all other nifty things, then you could release as your own game and not just a mod...

    Q3 and UT2003 would be good graphically (w/ UT2003 the best obviously, plus good physics & larger maps) but have smaller communities and are harder to develop for.

    Don't bother w/ the original UT engine.. Or JK2. heh.
  • redeemed_darknessredeemed_darkness Join Date: 2003-01-21 Member: 12565Members
    Personally I reckon you should base it of dino riders
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    JKII isn't an engine, is it? Its simply QIII

    hmm, personaly I think the best to mod for is still HL, simply b/c of the huge player base.
    In the other ones you are gona have to do ALOT of marketing to get ppl to play. Here you simply talk to PHL and you will get a few hits ;D (well 'few')
  • RevenantRevenant Join Date: 2003-01-13 Member: 12249Members
    Well I was considering the Q2 + HL Engines slightly less than Q3 + UT2k3 because of the graphical issues. If you go to the website and read it says there will be the most likely possibility of large outdoor areas and some rather detailed indoor areas will also be required.
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