1.1 Mapping Deadline

AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
<div class="IPBDescription">when do we have news about our map?</div> Yes, i submitted my map and i never heard something about it... i even wrote a email to flayra but no answer.
I just would like to know if im the only one or if that is normal. When im not in, just say it, would be easyer for me to concentrate my work on my new map...

thx

Comments

  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    We are the devs.
    Your maps will be assimilated.
    Resistance is furtile.

    Devs are a busy species working for a huge ammount of ppl that want them something to do.
    Bet they just have their priorities.
  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    easy, i was just curious, because its nearly a month ago that we submitted our maps.. but i can wait, its just that i had not a single news, thats all
  • ParasiteParasite Join Date: 2002-04-13 Member: 431Members
    I'd say just wait. Evidently they want to suprize us with all the changes coming in 1.1, including new maps. Obviously if your map made it, everyone would know by now and the suprize would be ruined <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    :-) *g*.. but at least the mapper should know it.. dont you think so?
    I asume that my map wasent good enough but i would like to know that.. not just no news.. but its ok, i can wait(and until then im working on ns_sast233)
  • CageyCagey Ex-Unknown Worlds Programmer Join Date: 2002-11-15 Member: 8829Members, Retired Developer, NS1 Playtester, Constellation
    Keep in mind that Flayra is AFK all this week at the <a href='http://www.gdconf.com/' target='_blank'>Game Developer's Conference</a> in San Jose, CA. I think he might have driven cross country since he'll be unavailable until Monday at the earliest.

    A lot of Natural Selection related items are probably on hold while he's making connections in the professional community and getting other developers' perspectives and advice on how to make games. Having waited several months to know map submission status in the past, I definitely understand your wanting to know learn your map's status ASAP. That said, a little more time shouldn't hurt.
  • OrdosOrdos Join Date: 2002-11-16 Member: 8903Members
    I have a feeling NS has caught the eyes of at least a few professional developers. This is a very advanced mod, after all, it's the first real revolutionary mod for Half Life... YOU CAN BUILD STUFF.
  • buggerbbbuggerbb Join Date: 2003-03-04 Member: 14296Members
    Is there any date for 1.1 yet??
  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    no, and there will be no date until 2 weeks before the release....
  • CageyCagey Ex-Unknown Worlds Programmer Join Date: 2002-11-15 Member: 8829Members, Retired Developer, NS1 Playtester, Constellation
    It's difficult to know more than a few weeks ahead when something is going to pass QA, and if the team is like me, they won't want to commit to a date before they know they can meet it.

    My work on the tools has been more of a seat-of-the-pants process than I would allow on a professional project--NS is being handled in a very structured manner, which makes for better results when you scale up the size of a dev team. Although it's frustrating to not have a date, it does mean that the mod doesn't have pressure to release something before it's ready--I'm also guessing that the experience of the 1.0 release will result in some refinements to testing procedures--I don't think there will be a flurry of server patches accompanying 1.1 like we saw with 1.0.
  • Frogg2Frogg2 Join Date: 2002-11-02 Member: 4867Members, Constellation
    <!--QuoteBegin--Ordos+Mar 7 2003, 03:40 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ordos @ Mar 7 2003, 03:40 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I have a feeling NS has caught the eyes of at least a few professional developers. This is a very advanced mod, after all, it's the first real revolutionary mod for Half Life... YOU CAN BUILD STUFF. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    It's not the first mod where you can build stuff ;)
  • XaverXaver Join Date: 2003-02-15 Member: 13568Members
    did u ever played TFC ? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->,
    but NS is a real revolutionary mod for Half Life, Commander ...
    (any other HL mod have a RTS view ?, i think not (ohh the spectator mod in CS Is not a real RTS <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->))
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