Poor Marines
Diablo_fx
Join Date: 2003-02-21 Member: 13793Members
<div class="IPBDescription">Clan matches</div> The marines will be ALOT more poor in clan marches, bcuz the FF 1. With these turrets who cant hit a ****, how should they hit s good clan guy. This isnt like that for the aliens bcuz they dont need to have a TF near the OC's <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> The "bad" turrets should be fixed so they just hit a little better in clan matches and normal games.
<!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> TF <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
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<!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> TF <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
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Comments
everyone knows turrets > everything
get with the program!!!
HAHAHAHAHAHAHAHAHHAHAHAHA!!!!!!!!!
omg, that was teh funny <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
was in a clan practice the other day and some OT's took out our own hive, trying to shoot the jetbo.
Prosp
If you don't have anything intelligent to post, don't.
If you think you *are* being intelligent, think harder.
I'd be more worried about mines... boom *everyone dies*
Zenn hates FF mode.
Skulks have a wide bite area, when more than 1 skulk attacks a building in tournement mode, it is common for skulks to chomp each other. If 2 skulks attempt to jump ontop of a phase and bite it, they will bite eachother, each knocking the other off the phase and allowing marines to run through. If 2 skulks are biting a building from opposite sides (So as to avoid biting eachother) they will still chomp eachother at the moment the building is destroyed.
FF is at 33%, the damage output of a skulk bite is so high that this figure is still very significant for skulks, but ensures a few bullets into the back of a marines head do little damage. Marines also have a much easier time avoiding killing eachother, because they do not have to push into melee range. Only shotguns and HMGs are a significant FF risk to marines.
The 33% figure also applies to mines unless they are triggered by a fade. Because of this, the damage dealt by mines to buildings when a skulk triggers them is minimal. There is no problem with mining phase gates.
We get alot more alien teamkills than marine teamkills.
Particulary that last one. Fades can get away with a couple of 25 - 26 damage bites/swings. Skulks can't however.
only problem i can see with ff, is ochabers hitting the hive. and ochambers hitting themselves. there is basicly no other problems
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Ever owned half your own team on a skulk rush cos the bite hitbox is wider than the viewport let alone the bite viewmodel?
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->ochabers<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
I think I'm gonna start calling them that! It needs an 'n' though, "ochnabers" is even better.
Forget turrets, where the real FF damage comes from is when 1) a jetpacker plops down in front of someone firing an hmg or 2) someone spams grenades, and forgets about their poor teammates out there fighting.
The reduced FF damage from an hmg still really hurts.
I get SHREDDED by 2 HMGs hitting me while I shotgun the skulk <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
FF hurts <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
But hell, we have learnt from that <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->