A Few More Questions
Pfhreak
Join Date: 2002-11-14 Member: 8612Members
<div class="IPBDescription">before I'm through</div> Can I setup a shortcut to open a multiplayer game with my map?
I want to do some advanced texture lighting stuff, flickering, on/off, etc. Any ideas on where I should check?
I can't run both the Hammer editer and NS at the same time, should I be able to? (It's annoying to quite out and test it then re open it and lose the list of textures I was working with.)
Thanks,
Pfhreak
I want to do some advanced texture lighting stuff, flickering, on/off, etc. Any ideas on where I should check?
I can't run both the Hammer editer and NS at the same time, should I be able to? (It's annoying to quite out and test it then re open it and lose the list of textures I was working with.)
Thanks,
Pfhreak
Comments
Pfhreak
I (with winME and an lower average PC) have no big problem doing all thoose the things at once (apart from RAM/Speed problems):
- 3 browser Windows open
- Batch compiler compiling a map
- VHE having a map open
- 3 different GFX/3D programs open
- 2 Sound programs open
- running NS for testing a map
(ok its extreme exhaustion but it works)
Advanced texture lightning and flickering requires this .fgd used in VHE:
To make a texture light flickering it must be turned into a solid (!) Func_wall and have some new variables (ull see them) set.
-
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Also, does anyone know why you can't select buildings in some areas? My temporary marine start won't let me select any buildings. I can build them just fine, but I can't select them to upgrade them.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
NEVER make a flat bottom at z-height 0. It causes random errors. Being unselectable is the slighest error.
Apart from this some maps (especially ns_eclipse) sometimes have the bug that some strucrures are not ubgradeable. You need to build another and retry.
Apart from this some maps (especially ns_eclipse) sometimes have the bug that some strucrures are not ubgradeable. You need to build another and retry. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->NEVER make a flat bottom at z-height 0. It causes random errors. Being unselectable is the slighest error.
Apart from this some maps (especially ns_eclipse) sometimes have the bug that some strucrures are not ubgradeable. You need to build another and retry.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Wow, that's an extremely valuable tip. I'm glad I know. Time to rebuild a little.
Thanks man,
Pfhreak
Pfhreak
With "sv_cheats 0" the game just starts when both teams have players.
As long as the game has not started you can build all available structures, but you can`t upgrade them.
How far off the plane? Will one unit work?
(Thanks for the tip, btw.)
To make a texture light flickering it must be turned into a solid (!) Func_wall and have some new variables (ull see them) set.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I simply replace my current fgd with this one? That won't bother my current entities will it?
Thanks Man
<a href='http://countermap.counter-strike.net/Tutorials/tutorial.php?id=48#' target='_blank'>http://countermap.counter-strike.net/Tutor...rial.php?id=48#</a>
forum search helps there.
Pfhreak
I had much problems with my first texture lightnings, too.
Sadly "trial and error"-learning needs some time with long RAD compiles:
Make a small box map including just a few glowing textures with different settings (dont let the hull glow)
Compiling gets faster and you see wich light works and wich not.
<b>Brush based entities with their Texture set to glow must be Rendermode; "Solid"</b> (no clue why) or you get a "non solid set to glow"-error and the texture does not glow, or not glow correctly.