Advice Needed For Mapping Newbie

wrongwaygobackwrongwaygoback Join Date: 2003-03-02 Member: 14237Members
<div class="IPBDescription">Please help me on my way...</div> I've started my first map and want any advice/help/tips I can get.

The idea of the map is that the marines are stuck in an underground facility that has been overrun by the alien menace. Only a handful of marines have survived. In order to escape they need to open the Breach Doors. To open the doors the marines need to fix the power grid, the master controls and the Breach doors themselves. It would not take long to make the repairs, but the aliens are setting up hives in those areas...

So the three hive areas are the Power Grid, the Breach Doors and the Master Control System. The marines start in the Auxiliary Communications Control area. There is a resource node in each start point plus five others (nine total).

As I'm currently stuck with a crap computer and a 36k modem, I'm trying to design it with very low poly counts. I'm also aiming for a very cramped/claustraphobic feel for most areas - low roofs, small corridors. There will be a few master corridors any size alien can travel down, and some that a fade would only be able to get through by crouching. I seem to be using the nothing .wad more than the others (i think), but I like the minimilist feel to it. Texturing is my weakest point, so any advice would be good.

A simple question: how do you make those hangy-down cables properly?. I can never seem to do it well. What's the best entity/settings to use? Also, is it possible to have a light turn on when someone enters that particular room (without specifically using a light switch)?

Now the obligatory screen caps for the first three areas I've done:

Auxiliary Communications Control [Marine Spawn]

<img src='http://www.wrongwaygoback.com/images/designforlife/ns/marinespawn.jpg' border='0' alt='user posted image'>

Powergrid [1st hive]

<img src='http://www.wrongwaygoback.com/images/designforlife/ns/powergrid.jpg' border='0' alt='user posted image'>

Maintenance Access Corridor

<img src='http://www.wrongwaygoback.com/images/designforlife/ns/smallcorridor.jpg' border='0' alt='user posted image'>

Comments/feedback welcome...

Comments

  • KorhedronKorhedron Join Date: 2003-03-04 Member: 14301Members
    Hehe another new mapper..... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> Me am one to.... But i dont have any screens ready yet <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> will post in a fresh topic when i have
  • EgoEgo Join Date: 2003-01-27 Member: 12804Members
    so far, looks great, although remember balance, dont have rooms too too small, and its always nice to have a bit of contrast, ( skinny lil halwlway to giant room with a tall roof etc ) i must say your farther along than i am, but im having some elementary problems with mine that i cant figure out <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->


    ego

    (no sig, feelin sick)
  • IdenIden Join Date: 2002-10-16 Member: 1513Members
    It's too bad about the low speed connection, I don't know if Shodan is back online but there are usually others in the community with big rigs willing to compile for you.

    I love the maintenance corridor, but the rest bother me in ways that you already explain for: You're trying to keep it simple enough because of your rendering capabilities and you're keeping it low count.
  • wrongwaygobackwrongwaygoback Join Date: 2003-03-02 Member: 14237Members
    Thanks for the comments. There will certainly be bigger "main access" hallways, and the powergrid hive will get some overhauling and expanding. I personally felt the maintenance access hallway was a little bland, but i guess that's my mistake <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> .
  • IdenIden Join Date: 2002-10-16 Member: 1513Members
    Well I wouldn't leave it at that, but I liked the concept of the railway above all the circuitry. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    though this site is ment for utter n00bs, and for cs (bad word sorry), you might get some tips from it, <a href='http://amckern.actionrealm.com/resource/tuts/' target='_blank'>http://amckern.actionrealm.com/resource/tuts/</a>
  • wrongwaygobackwrongwaygoback Join Date: 2003-03-02 Member: 14237Members
    I've started a blog for my progress in this - though no-one will probably read it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    It's here: <a href='http://www.wrongwaygoback.com/designforlife/nwn/' target='_blank'>http://www.wrongwaygoback.com/designforlife/nwn/</a>

    Things have changed a fair bit since this thread.
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