Starcraft Ghost Canaster Gun Model

CourageCourage Join Date: 2003-02-28 Member: 14146Members
<div class="IPBDescription">Starcraft Ghost Canaster Gun Model</div> Give Pics a min to load

<img src='http://www.angelfire.com/hi5/forpics/one.jpg' border='0' alt='user posted image'>

pic from blizzard site

<img src='http://www.angelfire.com/hi5/forpics/art25.jpg' border='0' alt='user posted image'>

Comments

  • SidSid Corwid of the Free Join Date: 2003-01-28 Member: 12903Members, Constellation
    One day, I'll draw/model like that... *starry eyed*
  • MCN00bMCN00b Join Date: 2002-12-12 Member: 10693Members
    heee....i have started work on the very same model too
    but looks like you finished before i did
  • CourageCourage Join Date: 2003-02-28 Member: 14146Members
    bleave it or not that was my 1st model i ever did =)
  • SidSid Corwid of the Free Join Date: 2003-01-28 Member: 12903Members, Constellation
  • CourageCourage Join Date: 2003-02-28 Member: 14146Members
    <!--QuoteBegin--Sid+Mar 2 2003, 03:24 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sid @ Mar 2 2003, 03:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Good job.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    yeah thx but i dont know how to animate or what else is required to import it in to ns ... any one got any Tutorials ? on every thing requierd to finish this
  • Wolf_KahlerWolf_Kahler Join Date: 2002-11-29 Member: 10252Members
    Good-looking rifle. Is it for shotgun? Or grenades?
  • EvintosEvintos Join Date: 2002-11-02 Member: 3981Members
    Very nice for a first model. If you dont mind any comments, then read below:

    1. Shorten the barrel a little bit and make it bigger and wider.
    2. The section between the pump action and the clip is missing.
    3. The body of the gun is small. Try adjusting to make it bigger. Look at the first picture, the bottom part matches up with the trigger guard. It should be even with it.

    Final: <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=19&t=20223' target='_blank'>http://www.unknownworlds.com/forums/in...ST&f=19&t=20223</a>

    Modelling 101 right here in the forums.
  • FirebatFirebat Join Date: 2003-03-01 Member: 14173Members
    Yay, hopefully this is a sign of more Starcraft models to come! By the way its looks really nice so far. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • EvintosEvintos Join Date: 2002-11-02 Member: 3981Members
    There is a concept art for what the original Canister rifle was supposed to look like. Reason they discard it was because it was too bulky for a assassin type character.

    <a href='http://www.blizzard.com/ghost/artwork/art24.shtml' target='_blank'>http://www.blizzard.com/ghost/artwork/art24.shtml</a>

    It's probably too big for most of the guns in NS except for probably the HMG or GL. But hopefully, the Gauss rifle will replace the HMG and this big sucker here can replace the grenade launcher. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • CourageCourage Join Date: 2003-02-28 Member: 14146Members
    edited March 2003
    thx for the ideas good replys and stuff ... im thinking we should git a team up and make a starcraft pack i can do the models ... if u wanna do this msg me with aim (use butten below)



    ------ in a matter of fact im gunna post a new topic go there and read -----------
  • SurgeSurge asda4a3sklflkgh Join Date: 2002-07-14 Member: 944Members
    One day, someone will stop requesting the same **** things as other people.
  • CourageCourage Join Date: 2003-02-28 Member: 14146Members
    ok surge whats ur problem p.m.s? ?
  • SidSid Corwid of the Free Join Date: 2003-01-28 Member: 12903Members, Constellation
    I agree with Courage. Surge, I belive they have Pads, or "Tampons", for your little problem.
  • CourageCourage Join Date: 2003-02-28 Member: 14146Members
    i got a question can any one give me a direct link to a site that tells me everything to do to make this gun work with NS (animations positioning etc)
  • commandfoxcommandfox Join Date: 2003-01-08 Member: 12037Members
    <!--QuoteBegin--Courage+Mar 2 2003, 09:33 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Courage @ Mar 2 2003, 09:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <b><u>Animation Tutorials</b></u>
    <a href='http://www.comet-cartoons.com/toons/3dhelp.cfm' target='_blank'>Character Animation: Principles and Practice</a> Great animation basics. Also some modeling tuts, not really game related.
    <a href='http://www.loonygames.com/content/1.22/totb/index2.shtml' target='_blank'>Walking the Walk</a>: Paul Steed on creating a Walk Animation
    MAX: <a href='http://www.loonygames.com/content/1.28/totb/' target='_blank'>Adjusting Your Biped</a>: Paul Steed on adjusting biped form to fit model in Character Studio
    MAX: <a href='http://www.loonygames.com/content/1.30/totb/' target='_blank'>Character Studio (part 2)</a>: Paul Steed, part 2 of biped tutorial
    MAX: <a href='http://www.planetquake.com/polycount/resources/quake3/tutorials/Steed-Tut/MAX2md3.shtml' target='_blank'>Setting up a Q3A model with a 3DS Max biped</a>: Paul steed shows an in-depth walkthrough on connecting and adjusting the biped model to a character.
    MAX: <a href='http://www.planetquake.com/polycount/cottages/wrath/tutorials/Max/Tut-IK_Blend.html' target='_blank'>IK Blends in Character Studio</a>
    MAX: <a href='http://www.planetquake.com/polycount/cottages/zedaxis/learn/cstut01.htm' target='_blank'>Bringing a Character to Life</a>: Character studio tutorial
    MAX: <a href='http://www.planetquake.com/polycount/resources/general/tutorials/cswingstut/cswingstut.shtml' target='_blank'>How to animate wings using Character Studio</a>: SkullboX shows how to use "dummies" to add additional controls to the standar CS biped.
    <a href='http://www.quarantinemod.net/animation_tutorial.asp' target='_blank'>Animating Weapons</a>: This is programming oriented tutorial on animating weapons in first person view.
    <a href='http://www.planetquake.com/pandemonium/temp/tut_walktest.avi' target='_blank'>Dragonknight walk cycle video</a>: Magarnigal, the author of the quake2 quake3 Dragon Knight, shows how he animated the walk cycle for the quake3 version. (13.4 mb DivX)
    GMAX: <a href='http://dynamic.gamespy.com/~polycount/ubb/Forum8/HTML/000221.html?00001' target='_blank'>Rigging a Leg in gmax</a>: Skullbox shows how it's done in this polycount forum post.
    MAYA: <a href='http://www.3dbuzz.com/downloads/Char_Rigging_7Min.avi' target='_blank'>Character Rigging</a>: An 10.1 MB .avi movie (with audio narration!) about doing IK rigging on a leg. Done in Maya, but probably relevant for 3DS Max too.
    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    nt
  • AkalamanaiaAkalamanaia Join Date: 2003-01-04 Member: 11833Members
    <!--QuoteBegin--Evintos+Mar 2 2003, 03:52 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Evintos @ Mar 2 2003, 03:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> There is a concept art for what the original Canister rifle was supposed to look like. Reason they discard it was because it was too bulky for a assassin type character.

    <a href='http://www.blizzard.com/ghost/artwork/art24.shtml' target='_blank'>http://www.blizzard.com/ghost/artwork/art24.shtml</a>

    It's probably too big for most of the guns in NS except for probably the HMG or GL. But hopefully, the Gauss rifle will replace the HMG and this big sucker here can replace the grenade launcher. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    good shotgun or grenade launcher concept they made <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    i like it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • commandfoxcommandfox Join Date: 2003-01-08 Member: 12037Members
    its probably a better as a shottie, or u could have the same model for both just he uses to bottom bit of the gun as the gl
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