Starcraft Ghost Canaster Gun Model
Courage
Join Date: 2003-02-28 Member: 14146Members
<div class="IPBDescription">Starcraft Ghost Canaster Gun Model</div> Give Pics a min to load
<img src='http://www.angelfire.com/hi5/forpics/one.jpg' border='0' alt='user posted image'>
pic from blizzard site
<img src='http://www.angelfire.com/hi5/forpics/art25.jpg' border='0' alt='user posted image'>
<img src='http://www.angelfire.com/hi5/forpics/one.jpg' border='0' alt='user posted image'>
pic from blizzard site
<img src='http://www.angelfire.com/hi5/forpics/art25.jpg' border='0' alt='user posted image'>
Comments
but looks like you finished before i did
yeah thx but i dont know how to animate or what else is required to import it in to ns ... any one got any Tutorials ? on every thing requierd to finish this
1. Shorten the barrel a little bit and make it bigger and wider.
2. The section between the pump action and the clip is missing.
3. The body of the gun is small. Try adjusting to make it bigger. Look at the first picture, the bottom part matches up with the trigger guard. It should be even with it.
Final: <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=19&t=20223' target='_blank'>http://www.unknownworlds.com/forums/in...ST&f=19&t=20223</a>
Modelling 101 right here in the forums.
<a href='http://www.blizzard.com/ghost/artwork/art24.shtml' target='_blank'>http://www.blizzard.com/ghost/artwork/art24.shtml</a>
It's probably too big for most of the guns in NS except for probably the HMG or GL. But hopefully, the Gauss rifle will replace the HMG and this big sucker here can replace the grenade launcher. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
------ in a matter of fact im gunna post a new topic go there and read -----------
<a href='http://www.comet-cartoons.com/toons/3dhelp.cfm' target='_blank'>Character Animation: Principles and Practice</a> Great animation basics. Also some modeling tuts, not really game related.
<a href='http://www.loonygames.com/content/1.22/totb/index2.shtml' target='_blank'>Walking the Walk</a>: Paul Steed on creating a Walk Animation
MAX: <a href='http://www.loonygames.com/content/1.28/totb/' target='_blank'>Adjusting Your Biped</a>: Paul Steed on adjusting biped form to fit model in Character Studio
MAX: <a href='http://www.loonygames.com/content/1.30/totb/' target='_blank'>Character Studio (part 2)</a>: Paul Steed, part 2 of biped tutorial
MAX: <a href='http://www.planetquake.com/polycount/resources/quake3/tutorials/Steed-Tut/MAX2md3.shtml' target='_blank'>Setting up a Q3A model with a 3DS Max biped</a>: Paul steed shows an in-depth walkthrough on connecting and adjusting the biped model to a character.
MAX: <a href='http://www.planetquake.com/polycount/cottages/wrath/tutorials/Max/Tut-IK_Blend.html' target='_blank'>IK Blends in Character Studio</a>
MAX: <a href='http://www.planetquake.com/polycount/cottages/zedaxis/learn/cstut01.htm' target='_blank'>Bringing a Character to Life</a>: Character studio tutorial
MAX: <a href='http://www.planetquake.com/polycount/resources/general/tutorials/cswingstut/cswingstut.shtml' target='_blank'>How to animate wings using Character Studio</a>: SkullboX shows how to use "dummies" to add additional controls to the standar CS biped.
<a href='http://www.quarantinemod.net/animation_tutorial.asp' target='_blank'>Animating Weapons</a>: This is programming oriented tutorial on animating weapons in first person view.
<a href='http://www.planetquake.com/pandemonium/temp/tut_walktest.avi' target='_blank'>Dragonknight walk cycle video</a>: Magarnigal, the author of the quake2 quake3 Dragon Knight, shows how he animated the walk cycle for the quake3 version. (13.4 mb DivX)
GMAX: <a href='http://dynamic.gamespy.com/~polycount/ubb/Forum8/HTML/000221.html?00001' target='_blank'>Rigging a Leg in gmax</a>: Skullbox shows how it's done in this polycount forum post.
MAYA: <a href='http://www.3dbuzz.com/downloads/Char_Rigging_7Min.avi' target='_blank'>Character Rigging</a>: An 10.1 MB .avi movie (with audio narration!) about doing IK rigging on a leg. Done in Maya, but probably relevant for 3DS Max too.
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nt
<a href='http://www.blizzard.com/ghost/artwork/art24.shtml' target='_blank'>http://www.blizzard.com/ghost/artwork/art24.shtml</a>
It's probably too big for most of the guns in NS except for probably the HMG or GL. But hopefully, the Gauss rifle will replace the HMG and this big sucker here can replace the grenade launcher. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
good shotgun or grenade launcher concept they made <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->