Ns_caged layout
manah
Creator of ns_caged Join Date: 2002-01-25 Member: 60Members, NS1 Playtester, Contributor
<div class="IPBDescription">The final hurdle?</div><img src="http://www.planethalflife.com/manah/files/caged_layout.jpg" border="0">
Love/hate/prefer <b>cod</b>?
Spot any glaring omissions? Potential problems? Things that are just down right stupid/superfluous/nonsensical?
Love/hate/prefer <b>cod</b>?
Spot any glaring omissions? Potential problems? Things that are just down right stupid/superfluous/nonsensical?
Comments
And the inevitable crits (image provided below):
Circle 1: This might be pretty close to being a bottleneck for the south central hive, only because the 2 entrances are so close together.
Circle 2: This long passageway seems to be the only entrance to the south east hive area, leading to a bottleneck.
Circle 3: This is more complex. It seems as though there might not be a reason to use the side passages into the south west hive, as this middle route would be the fastest and lead to less gameplay elsewhere on the way in. Unless it's a vent? In those tight spaces, a couple of Marines with good firepower would be able to overwhelm any aliens which lacked room to use their superior speed and manueverability to close in and attck.
Looks freaking awesome though, Manah. Can't wait to play this!
<!--EDIT|MonsieurEvil|May 16 2002,14:05-->
-Insane
mmmmmmm cod
layout is good also (apart from a few issues already mentioned)
Okay ... additional routes and reduction of bottlenecks coming up. Thanks all.
And Black Wolf, I actually prefer cod too <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
Maybe add a little corridor twist to save some poly's?
<img src="http://csnation.counter-strike.net/barney/personal/caged_layout.jpg" border="0">
Where are the alien vents and passages? I know you have some planned in here...right?
I think the distance that the marines have to run to switch between hive prongs is a bit long and harsh. I think the marines should be given more options for flanking and maneuvering, it just looks a bit tedious with all those long passages with no choices.
Also, unless you have a specific reason for not placing the first marine resource node in the same room as the command station, you should do so. It's awkward and frustrating for the marines to not be able to defend these both with minimal resource cost.
In general, I think there needs to be more connectivity. Try opening things up a bit, then upload your layout again and we'll have another look.
<!--EDIT|Flayra|May 17 2002,12:06-->