Ns Glacier Overview

OrdosOrdos Join Date: 2002-11-16 Member: 8903Members
Here's a very rought overview of ns_glacier. I have no scanner so I just took a pic of it with my web cam and then just went over the lines to darken them a bit. Ahem. (Note, vents are not shown in this, because well, I have yet to design the vent system.)

BLue dots are res nodes, red are hives, green is marine spawn, orange colours depict ice caverns.

1) Command Ops
2) SatCom
3) No name for this, any suggestions?
4) Shuttle Bay
5) Transport Pad
6) Cargo Bay
7) No name for this.
8) Computer Core
9) Reactor
10) Waste Handling
11) Pipeline
12) Deflector Control
13) Water Purification
14) Pheunamic Drill
15) Atmospheric Tether

Comments

  • RevenantRevenant Join Date: 2003-01-13 Member: 12249Members
    <!--QuoteBegin--Ordos+Mar 1 2003, 06:33 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ordos @ Mar 1 2003, 06:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 1) Command Ops
    2) SatCom
    3) No name for this, any suggestions?
    4) Shuttle Bay
    5) Transport Pad
    6) Cargo Bay
    7) No name for this.
    8) Computer Core
    9) Reactor
    10) Waste Handling
    11) Pipeline
    12) Deflector Control
    13) Water Purification
    14) Pheunamic Drill
    15) Atmospheric Tether <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Quite alot fo those names have been used, try thinking of more original areas that no one has used before. Fro example:

    2)SatCom could be Satelite Surveilance Station
    10) Waste Handling could be Waste Sivving or if you don't like that Waste Management or Waste Containment.
    13) Water Purification could be Liquid Handling or Water Processing.

    I do however really like "12) Deflector Control".
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    nice layout.
    If you break that long straight corridors it looks pretty ballanced and original.

    One weak point is that CC placement with 2 corridors leading to the same room.
    I dont think that is good for gameplay.
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    for 3), call it 'The Fish'. looks like a fish pointing up-left, with a res as the eye too <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • juicejuice Join Date: 2003-01-28 Member: 12886Members, Constellation
    <!--QuoteBegin--Umbraed Monkey+Mar 1 2003, 10:37 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Umbraed Monkey @ Mar 1 2003, 10:37 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->for 3), call it 'The Fish'. looks like a fish pointing up-left, with a res as the eye too <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I envy your imagination.
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    lol
    you could always call it *no-name* <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    But seriously, i may suggest just making it part of another area instead of naming it as a new one if you are having a hard time with it.
  • MessyTreatMessyTreat Join Date: 2002-12-21 Member: 11309Members
    Looks good but you seem to have an excessive number of resource nodes. (15 I think) That seems a little high by about 5.

    One of the challenges in a good map is the wise use of resources. If each team can have half the map for resources then it kind of comes down to who can build the fastest.

    Just a thought but you might consider bringing down the count a bit. It makes the map more of a challenge.

    MST

    $0.02
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    From the over-view it looks like the marines will be able to get to the pipeline hive pretty quickly. I suggest slighty moving it further away so the marines won't have too much of an early advantage.
  • masterswordmanmasterswordman Join Date: 2002-12-21 Member: 11303Members
    The res ammount would be fine if it wasn't so easy to access each, and involve in it res contol, and a map called rescontrol would also be cool.

    On-Topic : Hope you get it done, if you need help ask any of the guys here.
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