Ns_crash 12 screenies
HanzGruber
Join Date: 2002-01-25 Member: 47Members
<div class="IPBDescription">Was going to be 21 - be thankful it aint</div>I was gonna send this stuff to readyroom.org for the mapping thing...but after looking at the feature just a moment ago - I decided not to. Those maps all look great. Whilst mine look sh!t. Oh well, nevermind I guess...
NS_Crash Update - Build 28
Map Information: (5% of map done)
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Solids: 647
Faces: 3603
PointEntities: 31
SolidEntities: 6
Unique Textures: 58
Texture memory usage: 1.79mb of 4mb max
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741 direct lights
2215 direct lit faces
11674 base patches
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Don't know why I'm including that stuff. Don't even know why I am posting this message anymore. All the maps look so good, why the #### am I even bothering?
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NS_Crash Update - Build 28
Map Information: (5% of map done)
-----------------------------------
Solids: 647
Faces: 3603
PointEntities: 31
SolidEntities: 6
Unique Textures: 58
Texture memory usage: 1.79mb of 4mb max
-----------------------------------
741 direct lights
2215 direct lit faces
11674 base patches
-----------------------------------
Don't know why I'm including that stuff. Don't even know why I am posting this message anymore. All the maps look so good, why the #### am I even bothering?
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Comments
Sw33t.
I take it the hologram is custom? Are the projectors illusionary? Dude. Smooth walls, yet tiny little details in places. Wow.
the frame is real tho
*blinks again*
Wasps have nipples?
Looking Sveet.
--Scythe--
the_onle_scythe@yahoo.co.uk
I especially liked the starlitsky detail <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Also the map has as someone else put it a very spacious feel.I think It would add to the suspense if you can see Aliens scurrying at the edge of you vision.If this only 5% how many rooms will there actually be?Could you post a sketch of the layout,because I'm quite interested.
Keep up the good work! <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Review:
Architecture-7/10
The buildings seem to fit together, and you have a few details. Maybe after you add some more, you can get a 10.
Lighting-10/10
One word...Amazing.
New things-10/10
The hologram is sweet... nuf said.
Size-9/10
I'm thinking that this is going to be huge considering that much is only 5% done.
Overall-36/40
Sweet map. Just add some more detail, and put up an outline, and this will be perfect.
I just would place some objects in the long tunnel, i mean i wouldn't mind but i'm sure other people will say while playing it that the moment the marines place sentries in there it will be impossible for them to show them selves in the tunnel. Of course i don't know if thsi is gonna be a tunnel that's gonna be used by the aliens, if not you don't have to fill it up, i like wide combat areas, but as stated when sentries come in, it's gonna get hard for the aliens. Other than that the map looks great, i mean it. Lightning is perfect, nice textures, architecture seems great, especially the large tunnel and the collapsed roof, and i like what you did in that small room with the fog.