Toilets

DrSuredeathDrSuredeath Join Date: 2002-11-11 Member: 8217Members
edited February 2003 in Mapping Forum
<div class="IPBDescription">Because you gotta go when you gotta go</div> I mean, There's absolutely no toilets on any maps.

Kharaa could drop them anywhere they want, but we human...

Please include the toilets. I feel quite uncomfortable when the waste collector in my suit is full.

(PS: Bleh, sue me, Im bored on Snow Day)

Comments

  • Marik_SteeleMarik_Steele To rule in hell... Join Date: 2002-11-20 Member: 9466Members
    edited February 2003
    To my knowledge, Deus Ex has the highest restroom-to-character ratio. Half-Life, on the other hand, is not well known for being generous with restrooms at all--the only memorable one in all of the main singleplayer campaign is the first locker room, and it doesn't even have mirrors or ample toilet paper.

    Now be serious here, what function would restrooms have in anything but a gimmick map? They're not sensible places for resource towers, and with the exception of ventilation possibilities, they're dead ends. If you can come up with better uses for them, please, by all means, tell us. But do so in the mapping forum.

    [edit]In addition, the majority of TSA marines, however well trained, have a rather short life expectancy. Therefore we can assume that the majority put into the field are relative rookies, and it's reasonable to assume they would have disposed of a good amount of such organic waste just out of fear of having to go through the infantry portal to the "hot spot"[/edit]
  • Dirty_Harry_PotterDirty_Harry_Potter Join Date: 2002-11-21 Member: 9500Members
    this should be on the mapping forum, but what the heck - WE WANT TOILETS!
  • DreadDread Join Date: 2002-07-24 Member: 993Members
    I think Kharaa is directly fed by the hive and they don't eat, therfore they don't _drop_ anything.

    Frontiersmen are so tough people that they can easily hold for weeks.
  • TerrTerr Arthritic Skulk Join Date: 2002-11-07 Member: 7486Members
    edited February 2003
    Deus Ex certainly wins on making comfortable environments for players. You can even have varieties of alcohol, tobacco, candy, and dangerously addictive drugs. And consume them when in the midst of a firefight.

    In Half Life you're sort of limited to jumping a lot or doing things with other players which look obscene in third-person.

    Deus Ex Wins. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    <!--QuoteBegin--*Dread*+Feb 25 2003, 06:20 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (*Dread* @ Feb 25 2003, 06:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think Kharaa is directly fed by the hive and they don't eat, therfore they don't _drop_ anything.

    Frontiersmen are so tough people that they can easily hold for weeks. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I vote we add in a random 'pop' factor, for that Marine every few games who's just trying to hold too much in for far too long.

    Oh.. and bathrooms make great hiding places, so long as the stall walls are destroyable. (Holds up picture of an Onos charging through the side wall, a Marine hiding in one of the middle stalls, looking confused as to what the noise is)
  • PegePege Join Date: 2002-11-27 Member: 10088Members
    The Kharaa do have natural needs like all living beings! They just stack their "droppings" in one place and that's why you can't find any around the map. Gorges collect them when moving around... Please don't tell me you've not noticed the big, smelly sack called a "Hive".
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    Marines just **** in hives.
    Thats why its all green, and full of fog.
  • DrSuredeathDrSuredeath Join Date: 2002-11-11 Member: 8217Members
    Bleh, they moved the thread from suggestion forum.
    They didnt think I really mean it, did they?
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    I am working on a map with toilets. It is called ns_arachnid. One of the hives is located in a locker room with showers and TOILETS. Really, I think great location for a hive lots of moister. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • The_Real_QuasarThe_Real_Quasar Has the I.Q. of 12,000 P.E. Teachers Join Date: 2002-11-26 Member: 9998Members
    Hey, put in a swimming pool! c'mon, these guys have to relax!
  • RevenantRevenant Join Date: 2003-01-13 Member: 12249Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Now be serious here, what function would restrooms have in anything but a gimmick map?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Ready room. . . .
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    "excuse me, I have to go to the readyroom" <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    <!--QuoteBegin--The Real Quasar+Feb 25 2003, 08:41 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (The Real Quasar @ Feb 25 2003, 08:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hey, put in a swimming pool! c'mon, these guys have to relax! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    it could be a hive location, and all misty...and..well..cool looking... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • JedediahJedediah Join Date: 2003-01-27 Member: 12847Members
    My upcoming map has a latrine.. and it's not a dead end (use your imagination)
  • Elite_GuardElite_Guard Join Date: 2002-11-29 Member: 10258Members
    a skulk can pop out of the toilet and bite the marine? <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
  • ZaziZazi Join Date: 2002-05-26 Member: 672Members, NS1 Playtester, Contributor
    I'll make Widow's ready room one big toilet. Happy?
  • kidakida Join Date: 2003-02-20 Member: 13778Members
    Hey got the perfect idea

    Have the toilet kind of broken and expoloded like with slme dripping out, then have a large pipe, where the krap use to flow into and turn that into a vent. Have the mirrors broken and the light neon bluish like that scene in Enterprise..
  • tommy14tommy14 Join Date: 2002-11-15 Member: 8839Members
    <!--QuoteBegin--Windelkron+Feb 25 2003, 02:10 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Windelkron @ Feb 25 2003, 02:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> "excuse me, I have to go to the readyroom" <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    i can see it now - <b>a giant flush toilet for those who choose marine spawn, a big pile of ...... for the Kharaa spawn, and a huge pit toilet for the random team</b>.....but what will you make the observer?
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • WaffleSpoonWaffleSpoon Join Date: 2002-01-30 Member: 133Members
    I know of a NS map that was under construction by "HanZGruber" that had a restroom, showers, beds and mirror. Lead to a hive if I'm not mistaken.

    Ah well.
  • KippoKippo Join Date: 2003-02-26 Member: 14046Members
    edited February 2003
    ....!!!

    TOILETS! no what you want is toilets with steam coming out taht u could stick a RT on taht would be realy funny to see <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • doctopepadoctopepa Join Date: 2002-01-26 Member: 99Members
    this ain't no dead-end... *evil laughter*
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    just turn your hive model around and you have your tiolet.
  • Mr_HeadcrabMr_Headcrab Squee&#33;~ Join Date: 2002-11-20 Member: 9392Members, Constellation
    here's an idea. if you puit two entry points to a bathroom on oppisite ends, you can spew rubble all around making some nice bunkers for marines, a reznode isnt so farfetched for a bathroom, if i remember the mappers guide, reznodes act like wall outlets fot TSA technology...
  • BiTMAPBiTMAP Join Date: 2002-11-08 Member: 7685Members
    hmm, see there is surreal then there is pushing it too far, simple fact is at this point no mappers thought of a good reason for a toliet area, mind you I'm thinkin of a good one now and it would work as a great hub area (vents and such) so you never know.
  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    <!--QuoteBegin--Elite Guard+Feb 26 2003, 02:41 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Elite Guard @ Feb 26 2003, 02:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> a skulk can pop out of the toilet and bite the marine? <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    actually thats not that bad of a idea.

    The marines all go into the toilet to see the toilet flush (!!!) and in wonderment of the mapper's skill they do not realize the toilet next to them is a func_breakable with a large enough pipe to let a skulks through.

    As the marines are making .... noises a skulk or two comes and chomps the toilet. *CLUNK* and the marines see the toilets' gibs.

    One marine goes to the stall door but is cought off-gaurd by the skulk using the side wall of the stall (which is also a func_breakable) as a exit and comes and drops three marines. *plop* and the skulk is finished it's business in the "Ready room". <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    oh man, that'd be a sweet place for a vent hub/ambush/seige location/comic releaf...
  • Sephiroth2kSephiroth2k Join Date: 2002-04-21 Member: 481Members, Constellation
    <!--QuoteBegin--Zazi+Feb 26 2003, 02:41 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zazi @ Feb 26 2003, 02:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'll make Widow's ready room one big toilet. Happy? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    yes. zazi that would be great. but now that you've mentioned widow again.... how is it going?
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    yes a big ready room with 20 feet high toilets, 1 for marines, 1 for aliens, 1 for random and 1 for spectator.. and you gotta go in the toilet and flush to go in the map. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • SuperSammoSuperSammo Join Date: 2002-02-21 Member: 231Members
    Well a couple of ideas for toilets:

    1. Why not make the readyroom a giant toilet.

    2. The toilet block could be broken into (possibly causing 1 lerk gas attack when its open) and could be used as a <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo--> vs hive location.

    3. Marine spawn. Im sure a backup CC in a toilet block would be a good idea, I mean what alien would suspect that <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    You could also make toilets just big enough so they are like an underwater vent for <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> s
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