Starting Ns_forest
DiSSTiNCT
Join Date: 2003-02-23 Member: 13897Members
<div class="IPBDescription">i need some feedback</div> I am starting a map called ns_forest, it will have rolling hills andI will try to make it a popular outdoor map, damn thisl be hard. Going from the lab enviroment will be tough and I want to know if anyone can help me with some ideas of what I can put into it. I wanted the marines to have a small start out in the forest. Type of Jurassic Park 2 theme to it, in that sense. There wil be one hive out in the forest, one compound is like ruins of a compund and a hive will be there and another will be in a compound. Well tell me what you think id appreciate it.
-Jinks
-Jinks
This discussion has been closed.
Comments
Still, I'd love to see an outdoor map made! Think up believable solutions to those two above-mentioned 'problems', and it just might be a good map! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
So yeah, best of luck to your idea here, just test it out before comitting to four months of mapping only to find out it doesn't run.
(..fine, granted, technically speaking there was that <i>one</i> mod back a long time ago that plugged in an entirely new landscape-generation thing that allowed for open landscapes, but let's not get into that)
Anyway, just my couple of cents worth of opinions.
The half-life engine is a fu**king pain in the arse for mappers.
You better know how to block vis properly.
Yeah, that's true. I wanted to be a mapper, and I started to do ClockTown, from Majora's Mask. All went well, I had the bottom of Clocktower, and the Laundry Pool. Then I figured it was WAY to big. my mapping days ended with my first map. But good luck on ns_forest, it sound's good, I like Natural maps alot.
-turret sight
-Lerk's and JP's flying high
- Fade blinking.. ouch
-Skulks walking the skybox
Now, Id say to just say "poo`y" on all the people who tell you not to make an outdoor map. now, you cant expect it to get into the relese... but who cares. Your making a fun map.
I dont belive "SKY" texture can be climbed. I could be wrong, but i seem to remember testing that.
here are some suggestions:
- lots of cover. You can have nice wide open spaces, but make sure an alien can manuver that wide open area with safty from MG fire. (trenches, fallen vegatation, not fallen vegatation, dark spots, etc...
- you can look at JP`s & Lurks as a problem... or a bonus. Arial combat is somthing this game has that other mods dont. Yet all this CQB stuff wastes it. (and running into the sky doesnt take anything away from the game IMHO.. its just the way it is.) If u make pirches and alternate roots for the fliers, you can add a feel to your map that is unique and very cool. (pirches, avieries, etc)
- Compinsate the teams. Humans have range. Aliens crawl up walls. In an out door map, make routes that the aliens can use but non-jp`ers cant for humans. If you do it right, the aliens can use thir "short cuts" to more then make up for their short life expectancy in the open.
You might not get your map into regular rotation on all the servers, but it will be a map that you can play and have alot of fun in the mean time. just my 2 cents.
Still, I'd love to see an outdoor map made! Think up believable solutions to those two above-mentioned 'problems', and it just might be a good map! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I wish any sort of opposition to the idea wasn't labeled as a "flame"...
Anyway.
The big, primary reason outdoors areas are discouraged (note: <i>discouraged</i>) in NS maps is not because of a trivial excuse like unfunctional nanotech in an outdoors environment (I really don't know where that started), but because of the desire to keep a consistent theme and setting throughout the official levels of the mod... which are reliably balanced and actually function properly with the NS game mechanics. <a href='http://www.natural-selection.org/MappingGuidelines.htm' target='_blank'>This</a> document will do a better job of explaining this than I ever could.
Now. I feel the need to amplify the point that outdoors areas are <i>dicouraged</i> (again, note "discouraged", not <i>banned</i>) in NS mapping, as it will not be accepted for inclusion as an official level. Doesn't mean that you <i>can't</i> make one, or that you will be subject to a mass of flames if you do so (at least, I'd hope not). Have a blast, and create whatever you want! No one will, or has the desire to, take away any sort of creativity or artistic vision from you. And, hopefully, any outdoors level that is created will be happily accepted by a large number of people, once released. It just won't ever become an official level.
Bleh.
I also wish the only responses to a newcomer on the scene when he announces his desire to create an outdoors map would be met with a polite "Feel free to create the level, but it should be brought to your attention that it will not become an official map. Whether or not this was your intention in the first place, I thought it only proper to warn you." rather than what has apparently been said in the past in order to attract comments like the one quoted above (or a warning of forthcoming flames ... ).
Because I can't imagine why the words of someone who is warning another, who may not be aware of the NS stance on outdoors areas, could be spit upon.
I've seen reactions like this far too many times in previous Outdoors Mapping threads, and I'm getting sick of it.
There is no arguement over this topic, that is the way it will be. Further attempts to defend this position will be met by flayra deploying a pack of rabid dingos to gnaw you into little pieces.
If you wish to "fight da system" and make an outdoor map, go straight ahead. However be warned, it won't go anywhere.
EDIT: Post changed because sYn apparently knows everything. You can make your points without being so aggrivating next time, okay?
If you're doing it just to spite people or prove someone wrong, I strongly recommend a different hobby.
But, 95% of all the maps that will ever be made for this game will not be official maps. When people ask for suggestions on this board on outdoor maps, so much of an issue is made by the map idea. they ask for landscape advice he end up getting political advice.
Making SO MUCH of an issue, be it for good intentions or not, looks hostile from a new mappers perspective. And we dont want to chase them off the game. Nor do we want to change their artistic style.
Now, its nice to let them know the official stance on outdoor maps. but i dont need to count for you how many times its been said on this thread alone about how outdoor maps are bad. Pointing somthing out more then once is too many times, and is an insult to the original poster and to our community.
Bug free - Not really
Very Popular - Yes
<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Wait, you just used my register date as a way to be "superior" over me in the same breath that you called me being an elitest. When did I tell you to obey my thoughts? Or are you reading in between the lines again..
usually when people suggest an outdoor map everyone automatically thinks of broad daylight. ever think of night? like midnight? that's atmospheric in my opinion.
this is why you see:
ns_eclipse
ns_hera
ns_missilecommandv3
etc...
instead of:
NS_Eclipse
NS_Hera
NS_MissileCommandV3
so please, lower caps only.
BTW, GL on it. Is it gonna be "Predators" type movie forest/jungle or is it gonna be a woodlands forest? be sure to add in lots of skulk spots (little spots with no/little light and only skulks can enter into) and small underground tunnels so skulks can bypass marine defences easy. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> haha, getting them in the back is always good fun. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Go ahead make an outdoor map, I'll ignore it and then crie later one when its "leet" cuase its a bunch of bad brushwork with {leafygreen slapped on it and everyone runs around screeming there leetness has no bounds as they rocket into the skybrush.
*gasp*
really Guys Just FOLLOW THE GUIDELINES, there put in place for a reason.
All work and no play makes [BiTMAP] a dull boy.
honetsly, whats so wrong with a map thats incredably fun? so what if <i>you</i> think its crap? if 90% of the people think its crap from a <b>un-biased</b> veiw then the map <i>is</i> crap; but if only 1% doesn't like it its TB for them.
The results, witnessed both in here and (moreso) in IRC, are exactly what I wanted to avoid. Exactly.
<b>Listen.</b>
Do you guys think that it is <i>at all possible</i> to stop this? All of it?
-- In the future, can it be possible to have a mapper come to the forums, announce his intent to create an outdoors map, and have <b>absolutely no</b> comments criticizing his efforts?
None of this: <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Go ahead make an outdoor map, I'll ignore it and then crie later one when its "leet" cuase its a bunch of bad brushwork with {leafygreen slapped on it and everyone runs around screeming there leetness has no bounds as they rocket into the skybrush.
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> ?
No <i>yelling</i> at him to go read the FAQ, or the guidelines?
No insults?
Please?
-- In the future, can it be possible to have a mapper come to the forums, announce his intent to create an outdoors map, have someone <i>politely</i> warn or inform him of the NS stance on outdoors areas, WITHOUT a bunch of guys coming in and telling the mapper to "Not listen to them, they're all just a bunch of suckup bandwagon groupies"?
No "Let him do what he wants, it's HIS map!" ?
No warning the mapper that he's about to be flamed?
Please?
Anyways...
i do hope its a night map. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> the best part of any map is atmosphere, and if you put some particle effects equivelent to fog or moving fog (just set velocities and angles... maybe too complex for the beginner. ask for help + search) in the lower areas it'd be the best place for skulks. besides, fog like effects in tunnels is ALWAYS good so marines dont know whats ahead of them, even if they have motion tracking; since if the marine can <i>see</i> you no MT sprite apears on his/her screen, even if there is a particle between you!
ahhh i love ambushes. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> dont forget ground cover IE fallen logs, shadows that look like things, shock factor, etc... as those can save skulks lives and make marines edgy/slow as they have to check *so* many corners.
So.. in <i>two breaths</i> you tried to insult most of us and then made youself be more in authority of outdoor maps by telling him to not listen to our thoughts and what risks he might encounter.
But.. If you get it finished and it's fun to play, More power to you, I'd love to see it work. If you have any specific problems, feel free to post about them, but make sure you have searched the forums and read the FAQ's first.
Good Luck