Answer Me This

Trevelyan_006Trevelyan_006 Join Date: 2002-11-02 Member: 3876Banned
edited February 2003 in NS General Discussion
<div class="IPBDescription">and you win...</div> What exactly is the alien Counter to 8 HA (3 HMG 5 GL) <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->??

Situation... you have 2 hives... just about every resource on the map... yet they saved up for this crap about the whole game... how do you frekin counter this?

I just got done playing 2 hour long games in a Row, ending in the same exact way (2 different maps... eclipse and bast) Both times... we got the second hive up... the whole team went fades, and we were just putting up the third when the 8 HAs hit our second hive... nothing could stop them dispite the entire team of fades going after them non stop with gorge and DC support... it was sad... very sad.

answer correctly and win the ability to stop looking at the forums and play NS!!!!!!!!!!!!
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Comments

  • murtamurta Join Date: 2003-01-09 Member: 12080Members
    Taking out their proto and/or armory. I'd suggest the armory mainly, since they'll need to re-upgrade it. Make sure they don't have any nodes either. Cap and secure every node and heavily block all the routes from their hive/base to either of you hives
  • MobJusticeMobJustice Join Date: 2002-12-23 Member: 11401Members
    You don't.

    There's a reason that Marines are called overpowered by people who don't suck at NS.
  • murtamurta Join Date: 2003-01-09 Member: 12080Members
    A good combination of all alien types (gorges webbing/healing, skulks leaping in and distracting, lerks umbra-ing and spiking from a distance and the fades spamming acid, then blinking in close and smacking up the HAs) could take them down, but you'd need team-work
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    Well, theyre going somewhere if they have 8 HA. Most likely your base. You all evolve to fade and hit their base. This results in either: End game your favor or major damage to their base and a retreat when the HA arrive. When they come back, wait for them to leave and do it again. Also hit all their res points.
  • tseepratseepra Join Date: 2002-12-11 Member: 10530Members
    I'm guessing it was a 18 player game. Well 1 skulk should go chew on their base, if that doesn't get their attention the comm will probably hop out and the skulk should eat him, hence no medpack spam, and no ammo. Next have 4 fades, spamming acid, this is not really that useful but against 8 ha you cant really go up and swipe. Then 2 lerks for spikes and umbra. And finally a gorge to web and heal, this is really important.
    But if you got 3 hives a 8 onos rush should do it too....
  • murtamurta Join Date: 2003-01-09 Member: 12080Members
    <!--QuoteBegin--Sirus+Feb 24 2003, 11:18 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sirus @ Feb 24 2003, 11:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well, theyre going somewhere if they have 8 HA. Most likely your base. You all evolve to fade and hit their base. This results in either: End game your favor or major damage to their base and a retreat when the HA arrive. When they come back, wait for them to leave and do it again. Also hit all their res points. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Hitting the marine base ends up in relocation and crappy stand-offs about 95% of the time now
  • Trevelyan_006Trevelyan_006 Join Date: 2002-11-02 Member: 3876Banned
    believe me we tried this... they took down 3 hives in one game (we kept taking the hive lost back and fortifying YES WE HAD THAT MUCH RPs!) we did runs on their main (they had the other 4 marines sitting and guarding) we took out every resource they had besides the one in main (EVEN THEN I TOOK IT OUT MYSELF TWICE!) and the one in the hive they are currently holding... Webbing would work... if me (the gorge in one game) could get even within the marginal range for webbing to work properly with Weld crazy HA in front... They had a nice shield of spam in front of them the whole time... whenever we managed to STOP them (every time momentarily) the comm slapped down a armory and the spam increased twice the amount (5 GLs?<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->?) how can you kill what you cant see?!?!?!?!?? how can you web when you cant get within a mile of them without dieing???
  • PseudoKnightPseudoKnight Join Date: 2002-06-18 Member: 791Members
    Prevent them from getting that many HAs.
    This is the most commonly asked RTS question relating to balance. For example:

    "How do you counter 100 of the uber-kill-everything-unit?"
    "Don't let them get the resources to HAVE 100 of the uber-kill-everything-unit."

    Seriously. 8 HAs costs 200 RPs alone. That doesn't include their weapons, welders, structures, and upgrades to get there. Keep the pressure on. If they heavily defend one area, keep it busy with hit and run attacks while other players attack weaker marine bases.
  • tseepratseepra Join Date: 2002-12-11 Member: 10530Members
    <!--QuoteBegin--Trevelyan_006+Feb 25 2003, 06:22 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Trevelyan_006 @ Feb 25 2003, 06:22 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> believe me we tried this... they took down 3 hives in one game (we kept taking the hive lost back and fortifying YES WE HAD THAT MUCH RPs!) we did runs on their main (they had the other 4 marines sitting and guarding) we took out every resource they had besides the one in main (EVEN THEN I TOOK IT OUT MYSELF TWICE!) and the one in the hive they are currently holding... Webbing would work... if me (the gorge in one game) could get even within the marginal range for webbing to work properly with Weld crazy HA in front... They had a nice shield of spam in front of them the whole time... whenever we managed to STOP them (every time momentarily) the comm slapped down a armory and the spam increased twice the amount (5 GLs?<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->?) how can you kill what you cant see?!?!?!?!?? how can you web when you cant get within a mile of them without dieing??? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    What kind of server do you play on, lets see 8 attacking + 1 comm + 4 in base = 13, and then 26. Ok good to get that out of the way. But with a nice WOL and gorge defending the hive the 12 other players attack the base. 12 vs 4, 12 will win...
  • Trevelyan_006Trevelyan_006 Join Date: 2002-11-02 Member: 3876Banned
    Keep the preasure on? is there one player that has had a game like this? if they were in my game... they would know that they held their spawn RT, and kept trying to get another as we attacked with great fury whenever they left their base... They saved up the WHOLE match for the rush, and it was unstoppable... webbing didnt stop them... they often had a jetpack marine go first welder out... other times one of the HAs just got out the welder... sometimes they didnt even stop for web... they plowed through it confident that the 7 other HAs would cover them (and 90% of the time they were right) WOLs stopped them for an average of 30 seconds, at which point our fades and skulks did ORGANISED rushes on their spamming ****... coming from several sides at once, they had 3 go welder only and the others spam and cover up close... i watched the whole thing, as a skulk up close, as a gorge attempting to get near them without blowing up to web.
  • Trevelyan_006Trevelyan_006 Join Date: 2002-11-02 Member: 3876Banned
    <!--QuoteBegin--tseepra+Feb 25 2003, 04:27 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (tseepra @ Feb 25 2003, 04:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Trevelyan_006+Feb 25 2003, 06:22 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Trevelyan_006 @ Feb 25 2003, 06:22 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> believe me we tried this... they took down 3 hives in one game (we kept taking the hive lost back and fortifying YES WE HAD THAT MUCH RPs!) we did runs on their main (they had the other 4 marines sitting and guarding) we took out every resource they had besides the one in main (EVEN THEN I TOOK IT OUT MYSELF TWICE!) and the one in the hive they are currently holding... Webbing would work... if me (the gorge in one game) could get even within the marginal range for webbing to work properly with Weld crazy HA in front... They had a nice shield of spam in front of them the whole time... whenever we managed to STOP them (every time momentarily) the comm slapped down a armory and the spam increased twice the amount (5 GLs?<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->?) how can you kill what you cant see?!?!?!?!?? how can you web when you cant get within a mile of them without dieing??? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    What kind of server do you play on, lets see 8 attacking + 1 comm + 4 in base = 13, and then 26. Ok good to get that out of the way. But with a nice WOL and gorge defending the hive the 12 other players attack the base. 12 vs 4, 12 will win... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    damn... we never had more then 5 rush the main at once... but if we did that, they would have smashed our defences like paper and killed the hive within seconds... yea i dont know what the max server player limit was, people kept coming and going (hour is a long time!)

    also... we had to keep the preasure on the hive they JUST TOOK as well... half the time our fades went without blink... and when we JUST got that hive back... some of the HAs would turn around and start smashing THAT hive.
  • murtamurta Join Date: 2003-01-09 Member: 12080Members
    You should have just dropped an off chamber or 2 next to the comm chair. That would stop him at least using the 'Jump To' feature
  • Trevelyan_006Trevelyan_006 Join Date: 2002-11-02 Member: 3876Banned
    not really... when they have 3-4 dedicated marines spawning from 2-3 (kept killing them) IPs... that would have been kind of a waste of time...
  • 0range0range Join Date: 2002-11-28 Member: 10140Members
    if you have every res yet they still managed to save for all that then your alien team sucked and took to long to finish the job. You deserve to lose
  • matsomatso Master of Patches Join Date: 2002-11-05 Member: 7000Members, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Shadow, NS2 Community Developer
    <!--QuoteBegin--Trevelyan_006+Feb 24 2003, 11:22 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Trevelyan_006 @ Feb 24 2003, 11:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> believe me we tried this... they took down 3 hives in one game (we kept taking the hive lost back and fortifying YES WE HAD THAT MUCH RPs!) we did runs on their main (they had the other 4 marines sitting and guarding) we took out every resource they had besides the one in main (EVEN THEN I TOOK IT OUT MYSELF TWICE!) and the one in the hive they are currently holding... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Heh... 8 HA marines attacking, 4 marines in base AND a commander?

    No need to say more. Stop playing 13v13 servers. The game isn't balanced at any higher than about 10v10 (and that's streching it - in clan games, marines wins 6v6 games as clockwork, thanks to the HMG/JP rush). Unless the marines get a REALLY crappy commander, they can't loose 13v13 games. The resource model/spawn rate just doesn't work at that size game[1].

    Large games are fun, but frankly, the aliens can't use their resources as efficiently as the marines, so the huge resource inflow in large games puts the aliens at a huge strategic disadvantage, as they can't starve the marine resource income enough (as you noticed).

    Technically, 5 HMG marines and 3 GL HA marines are just too much. The GL spam will make lerks and webs practically useless, and the fades can't get into close combat as they will be cut down by the HMG fire.The acid rocket damage just isn't enough to kill any HA if they use their welders well. Motion tracking makes it impossible to set up ambushes. If the marines are halfway good, you just can't stop their group.

    Frankly, in 13v13 games, I'd recommend getting lvl 3 carap ASAP, then do a gorge/skulk rush on their base - 6 gorges, 7 skulks all rushing into their base, the gorges wildly healspraying around and the skulks rushing and biting. Make that LONG before they have HA/GL or have any sieges in base, and you should be pretty much set.

    [1] Income is (10 + num_players * num_resnodes * 2.3) res/minute. As the marines have a fixed set of expenses[2] no matter the teamsize, it follows that larger marine teams have a huge resource advantage compared to smaller marine teams.
    [2] The same size base, about (maybe an extra IP for larger games). The exact same research cost. The exact same building cost.
  • FrothybeverageFrothybeverage Join Date: 2003-02-15 Member: 13593Members
    <!--QuoteBegin--Trevelyan_006+Feb 24 2003, 08:31 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Trevelyan_006 @ Feb 24 2003, 08:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Keep the preasure on? is there one player that has had a game like this? if they were in my game... they would know that they held their spawn RT, and kept trying to get another as we attacked with great fury whenever they left their base... They saved up the WHOLE match for the rush, and it was unstoppable... webbing didnt stop them... they often had a jetpack marine go first welder out... other times one of the HAs just got out the welder... sometimes they didnt even stop for web... they plowed through it confident that the 7 other HAs would cover them (and 90% of the time they were right) WOLs stopped them for an average of 30 seconds, at which point our fades and skulks did ORGANISED rushes on their spamming ****... coming from several sides at once, they had 3 go welder only and the others spam and cover up close... i watched the whole thing, as a skulk up close, as a gorge attempting to get near them without blowing up to web. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    So you're saying you kept them in their base long enough to get 3 hives, but couldn't hold the third hive?

    How come you didn't do a huge Gorge/Fade rush?
  • TyphonTyphon Join Date: 2002-11-01 Member: 1899Members
    This is a fundamental problem (although its not a problem at all, just an aspect that most people dont realize) that is a result of NS being a cross between an RTS and an FPS. If you've played RTSs, you will know that there are certain conditions under which there is <i>absolutely nothing</i> you can do to recover/win (or nothing you can do to recover/win before the other team wins). RTSs must have a definate start and end. You get attacked, you lose the battle and your army dies, you lose the game. FPSs dont need to have this, the game can just go on, fraggin away. People see NS as an FPS and therefore believe that no matter what the conditions, there should be some way for them to recover and win the game.

    <b>This is not the case</b>

    Because NS is an RTS, there are certain things that you simply cannot win against. Upon acquiring it, the game is essentially over. It <i>should not be possible</i> to come back from a sufficiently powerful attack. This is necessary for NS to not have rounds that last for hours upon hours. 8 competent HA, with 4 LA constantly respawning with a competent commander is the marine equivalent of the entire team going Onos: there is very little you can do, other than try to enjoy dying.

    This is like if someone asked in the War3 forums, "My opponent came into my base with hordes of melee units, backed up by lvl 10 heroes, lots of well microed spellcasters, and plenty of seige weapons. I only had a small force of 12 archers and my lvl 3 hero. Obviously i lost but i want to know if anyone has some strategies that have worked for them in this situation."

    Simply put, you got beaten. There really wasn't anything you could have done.
  • ArdescoArdesco Join Date: 2002-11-09 Member: 7831Members
    The simplest solution: Never let the marines get any nodes. 8 HA + hmgs = 8 x 50 = 400 rps. Last time I checked, getting 400 rps either takes a HELLUVA lot of time, or a LOT of resource nodes. Aliens need to work to ensure the marines do not take any nodes (for very long), and that they do not impede aliens from getting a hive. If there is resistant, aliens should rush whatever marines there are defending said node/hive so that it can be the alien's once more. Again, the best defense against any marine assault is to nip their war machine in their wallets.
  • ElricElric Join Date: 2002-11-13 Member: 8448Members
    That's scary, over 300 resources worth of troops but I guess in a huge server like that, it wouldn't take as long. That said, you're only real bet was to send enough fades/lerk/gorge to put a hurt on their base to kill some/all of their tech then regroup for one huge hit on the HA squad. You'd have to hit them from 2 angles with competant fade/gorges on either side hitting them at the same time. Get the gorges to set up massive heal stations on each side far enough back that the nades don't get easy hits. Mostly depend on heal spray. Have probably just one lerk on each side just to nullify the HMG support. Now here's where you have to expect quite a few casualties. You have to have at least two ballsy gorges to constantly go in there into grenade fire and spam webs *through* the marines so they are instantly stuck without any chance of welders/nades preventing it. Either try and web 2-3 of them so they temporarly can't weld buddies, or concentrate on webbing just one 3 times to ensure he's immobalized for a while and just scream to your fades "KILL THE ONE ON THE LEFT, HE'S WEBBED, HE'S WEBBED!!" Then you get blown to all holy hell and hope your fades can put enough firepower into him to kill him before they have to haul heiny and heal. Regorge, and do it over and over from both sides. If you're lucky, you can knock out anywhere from 1/4-1/2 of them until they unweb to put the numbers back in your favor. It is incredibly hard (and should be) but if you can web part of them, you give your fades a chance to finish it. Just remember that each marine that goes down isn't coming back and is worth any sacrifice at that point. I've done it but only a couple of times with a ton of alien cooperation. We have killed entire siege/sentry/ha formations outside our hive with it with a ridiculous amount of deaths by me and a sore throat from all the "HE'S WEBBED" screaming.

    In the end, it comes down to who's the better team. Both sides are going to take a lot of organization to win. Still, the best is to make sure they never get to that point. It's like asking "how do you beat a carrier/corsair/arbiter force in starcraft?" Answer is "have as good or better of that force and out manage your opponent". Webs and suicidal gorges, a dash of umbra, and fades focus firing and maybe making that last sacrifice to blink in their and slash the stuck marine are your only hope.
  • SoBe_DragonSoBe_Dragon Join Date: 2002-12-04 Member: 10465Members
    <!--QuoteBegin--MobJustice+Feb 24 2003, 11:16 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MobJustice @ Feb 24 2003, 11:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You don't.

    There's a reason that Marines are called overpowered by people who don't suck at NS. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    amen.

    You're gonna wanna hit up their main base and drop the armory and protolab asap...other then that, there is nothing you can do =(
  • CHAMoisCHAMois Join Date: 2003-02-09 Member: 13339Members
    If you dont control resources you lose.

    I dont buy the "we had every res on the map!" when they are outfitting guys with 8 HA (200 res) 3 HMG (75 res) and 5 GLs (165 res)

    If you look at it, thats 440 res, plus about 80 res for welders, and another 40 if not more for health/ammo drops.

    You lost the res war completely if they had an attack worth 600 res
  • ZERGZERG Join Date: 2003-02-04 Member: 13132Members, Constellation
    If the game was on a large server, its not common to see HA Death Squads even when the marines just have 2 RTs.
  • matsomatso Master of Patches Join Date: 2002-11-05 Member: 7000Members, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Shadow, NS2 Community Developer
    <!--QuoteBegin--personaljesus+Feb 25 2003, 02:27 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (personaljesus @ Feb 25 2003, 02:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If you dont control resources you lose.

    I dont buy the "we had every res on the map!" when they are outfitting guys with 8 HA (200 res) 3 HMG (75 res) and 5 GLs (165 res)

    If you look at it, thats 440 res, plus about 80 res for welders, and another 40 if not more for health/ammo drops.

    You lost the res war completely if they had an attack worth 600 res <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Well, the problem is that in order to get (say) 100 res/minute, you need to hold 3 res towers in a 13v13 game and 5 in an 8v8 game. Keeping 7 playing marines away from holding 5 res nodes is fairly simple. Keeping 12 marines + commander away from two extra resnodes is fairly hard.

    In fact, it is quite possible to just have EVERY marine sit INSIDE the marine start, rush JP/HMG and get and kill the aliens hive at about the five minute mark, in large enough games (you need about 200 res for the base+research, then another 34 res per HMG/JP).

    As I said before, the resource model does not work for large games.

    Income table, with teamsize on the left and number of res towers on the right. Note that the marines in a 4v4 game must hold 4 res towers in order to get the same income as a 16 member marine team gets from the start.

    <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->

    001,00 002,00 003,00 004,00 005,00 006,00
    04 029,20 038,40 047,60 056,80 066,00 075,20
    05 031,50 043,00 054,50 066,00 077,50 089,00
    06 033,80 047,60 061,40 075,20 089,00 102,80
    07 036,10 052,20 068,30 084,40 100,50 116,60
    08 038,40 056,80 075,20 093,60 112,00 130,40
    09 040,70 061,40 082,10 102,80 123,50 144,20
    10 043,00 066,00 089,00 112,00 135,00 158,00
    11 045,30 070,60 095,90 121,20 146,50 171,80
    12 047,60 075,20 102,80 130,40 158,00 185,60
    13 049,90 079,80 109,70 139,60 169,50 199,40
    14 052,20 084,40 116,60 148,80 181,00 213,20
    15 054,50 089,00 123,50 158,00 192,50 227,00
    16 056,80 093,60 130,40 167,20 204,00 240,80

    <!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
  • TeoHTeoH Join Date: 2002-12-30 Member: 11640Members
    I wrote a really long and intelligent reply to this thread, then the forum went and ate it, so instead i'll just leave you with these words of wisdom....

    'GG Nubbles'
  • Ph0enixPh0enix Join Date: 2002-10-08 Member: 1462Members, Constellation
    Standard RTS tactic, focus fire. 4 fades firing at the same HA with adrenaline = dead HA, even with welding. Just arrange to fire at 'the one on the left' and let loose a volley of 4 acid rockets each. 16 rockets equals 960 damage.

    Alternatively let a bunch of grenades go off and blink past. 5 - 8 fades should be able to kill those 3 HMGers with some fades dead. GLs aren't much use in melee apparently <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> Webs would be nice but it'll probably mean a dead gorge <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->

    However, whichever way you look at it its going to be difficult and your gonna take heavy casualties. Like any RTS, the first time a tactic is used against you it floors you. Next time you struggle and die. Eventually you'll find something which works and be laughing.

    This is compounded in NS because even if you manage to come up with a counter-tactic which might work on the spur of the moment, you've somehow got to tell and convince the rest of your team it's a good idea <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    If it keeps happening and you find a way to stop it, come back and tell us!!
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited February 2003
    Aliens can best win midgame.
    If marines survive this they should have won as long as they dont loose equipment and survive.

    If aliens let marines defend the third hive and 3 ressources for 20 minutes they just suck and deserve to loose.
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    Easy. A decent Lerk umbra melee range drop, with melee Fades piling in.

    The HA's die. Miserably.
  • DunsbyDunsby Join Date: 2002-08-01 Member: 1042Awaiting Authorization
    <!--QuoteBegin--Trevelyan_006+Feb 25 2003, 09:13 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Trevelyan_006 @ Feb 25 2003, 09:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> What exactly is the alien Counter to 8 HA (3 HMG 5 GL) <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->??

    Situation... you have 2 hives... just about every resource on the map... yet they saved up for this crap about the whole game... how do you frekin counter this?

    I just got done playing 2 hour long games in a Row, ending in the same exact way (2 different maps... eclipse and bast) Both times... we got the second hive up... the whole team went fades, and we were just putting up the third when the 8 HAs hit our second hive... nothing could stop them dispite the entire team of fades going after them non stop with gorge and DC support... it was sad... very sad.

    answer correctly and win the ability to stop looking at the forums and play NS!!!!!!!!!!!! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Dont let them, you see them building an important structure such as protolab and armslabs, run in there and attack the marines building it, if not try and get it while there away, they both cost over 45 resources, which is alot imo, replacing them will be costly and will set them back just that little bit further then you, but dont forget, every little helps.

    Should'nt this be in Kharaa tactics?
  • Trevelyan_006Trevelyan_006 Join Date: 2002-11-02 Member: 3876Banned
    have you people fought an organised 5GL HA force?

    the spam is still in my nightmares...

    yes focus fire would have worked... but i dont controll the fades... or the lerks, or.... well i was the gorge.
  • Aries8Aries8 Join Date: 2002-12-12 Member: 10719Members
    edited February 2003
    Im glad you posted this because it brings an important point up. Despite popular believe time is against the aliens. You cant wait that long and let them tech and save up rts. I know when im on the alien team most of them relax after we secure 2 hives. Alitte advise... dont. Keep pounding them!
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