Help With Binding Leap

VadimVadim Join Date: 2003-02-23 Member: 13889Members
Anybody know a script or command that will allow me to press a button that will use leap without switching my weapon. So that i can

<!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->

thx
«1

Comments

  • DarkWulfDarkWulf Join Date: 2002-11-02 Member: 4662Members
    edited February 2003
    Don't use a script. It wont really help. But if you really must...

    <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->//Leap (push button to leap and it automatically switches back to bite attack...if you hold the button down it will do multiple leaps)
    alias +qleap "slot3; mw; +attack"
    alias -qleap "-attack; slot1"
    bind "a" "+qleap"<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->

    Of course, switch the letter A with whatever you want. (in the bind "a" part anyway)

    This puts you back on bite.


    <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->alias +qleap "slot3; mw; +attack"
    alias -qleap "-attack; lastinv"
    bind "a" "+qleap"<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->

    That'll return you to your previous weapon.

    Edit: For the above to work, also throw this into your autoexec:
    <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->alias w "wait; wait; wait; wait"
    alias mw "w; w"<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->

    BTW: I assume you know what to do with the code. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • b00jahb00jah Join Date: 2002-10-26 Member: 1613Members
    It's really worth the time to doing it manually. Scripts will only give you a fraction of the flexibility in-game that you posses.
  • p00psm1thp00psm1th Join Date: 2003-02-14 Member: 13558Members
    Idea: instead of slot1, use lastinv (or invlast or whatever). then you can press down button to leap and release ot back to the last weapon. leap then xenocide would be a killer combo
  • XpanderXpander Join Date: 2002-11-01 Member: 2535Members
    edited February 2003
    edit: I'll calm the language.

    Using a script in that manner is borderline cheating. There's a reason why leap is a weapon and can't be bound to a button.

    Somebody please delete this thread.
  • EgoEgo Join Date: 2003-01-27 Member: 12804Members
    this is utterly disgusting.. scrips are such a disgusting disgusting, filthy whoreish sick, discusting nasty disgusting, twisted, filthy disgusting UNSPORTSMAN thing to do

    flay would be sick

    go program your own dam game and have someone change it up so its unfair after you go through months of balancing..


    jesus, im disgusted .. in scripts..

    use your scrips ill still own you!

    *not a flame, but a flame in genral at ALL those who use scrips, consider yourself a moron*

    Ego

    [FACT] - SCRIPS ARE FOR THE CRAPPY NS PLAYER, GO BACK TO CS
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    [FACT] - Your opinions are just that - your opinions. Nothing more, nothing less, and not automatically truth.

    Now then.

    I don't recommend a script like this because, as it has been mentioned before, you have far less flexibility in combat. You can attack much more fluidly if you enable hud_fastswitch 1 and move your weapon slots closer.

    Now, to you anti-scripters again, this script does not bestow an incredible advantage, nor does it make an action far easier than otherwise. It isn't an aimbot, it doesn't kill your recoil, it doesn't allow you to discharge your entire pistol clip in 10ms. Nor is it "borderline cheating"; that's only your opinion.
  • TeoHTeoH Join Date: 2002-12-30 Member: 11640Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    disgusting disgusting, filthy whoreish sick, discusting nasty disgusting, twisted, filthy disgusting blah blah yakkity smakitty
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    You're funny, while at the same time rather pathetic. Grow up nubble.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    I don't recommend a script like this because, as it has been mentioned before, you have far less flexibility in combat.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Actually, from a flexibility point of view there is no problem with scripting leap provided you don't script the bite. The bite has to be timed and you handicap yourself by attempting to script it.

    An alias which simply switches to leap and fires is as flexible as you need it to be, because the switch from bite->leap is instant. Being instant, there is no real reason you would need to run around with leap selected, you only ever need to pull it out when you want to leap. Scripting it like this makes it operate similar to a secondary fire button. However you may find that a switch back to bite is sometimes delayed with this sort of alias. If you need to bite very quickly after the leap, it may be better to use the alias to initiate the leap, then manually switch and bite. You are effectively only using the alias to speed up the process of selecting leap, very helpful if your weapon switch keys are in an awkward location.
  • Sifo25Sifo25 Join Date: 2003-01-28 Member: 12890Members
    Why exactly is the scripting engine in there, if we arent allowed to use it? Furthermore, could it not be disabled for some servers (I thought I remember this being an option once, as I was booted off a CS server when I ran scripts)?

    S
  • XpanderXpander Join Date: 2002-11-01 Member: 2535Members
    edited February 2003
    My opinion or not, these scripts allows the player to use weapons as if it were an ability like jumping or crouching. There's a reason why you have to select them to use them instead of being able to "use them like a secondary fire". I'm sure that some amazing godlike NS god somewhere will tell me otherwise, but switching from bite to leap back to bite takes two commands, and isn't some incredibly easy task when you're also controlling the physical movement of the skulk and trying to focus on your target. It doesn't bestow some incredible advantage? It bestows enough of an advantage.

    Until the dev team codes leap and whatever other weapons as a bind, the script is still just a cheap shortcut to bypass a series of commands that otherwise might have taken some skill to use. That isn't opinion, that's fact.
  • monkeymastermonkeymaster Join Date: 2003-02-20 Member: 13771Members
    guys , he wanted to know how to bind someting to a key using a script ( KEY WORD HE, NOT YOU ) he wanted help, not to be flames cause he likes scripts, you dont like em, then dont use em, simple as that, all you stupid kids that dont respect other peoples opinion should just be banned and not post anything. HE asked for help NOT your opinion on weather u like to use scripts or not. get it threw your heads.
  • Shrike3OShrike3O Join Date: 2002-11-03 Member: 6678Members, Constellation
    Swapping weapons takes "some skill to use?" That's news to me... the only difference between the script shown above and simply using lastinv when you've got the keys set up right is one less click and one less keystroke. Does using a script bypass a series of commands? Yes (barely). "Cheap shortcut?" In this case... don't make me laugh.
  • G0rebashG0rebash Join Date: 2003-02-05 Member: 13153Members
    lol you think youve seen scritps....

    in cs Ive seen peeps use the following scripts:

    - repawn scripts
    - instant, unzoomed, center screen, muffled, awp/scout shots (awp shots that make no noise whatsoever and you dont even have to zoom....you can use it like a deagle)
    - burst scripts
    - god knows what else...
  • VadimVadim Join Date: 2003-02-23 Member: 13889Members
    edited February 2003
    god natural selection forums are pure flamin, must be the new update making marines slightly inferior.

    ok thx darkwulf for the script

    as for u people, i think u have not played cs before and u don't know that in that game using a script is like second nature. Everybody uses them, to improve the quality of their gaming, but it doesn't automatically improve their skills. The reason i wanted this script is so i don't have to fumble for the controls in order to perform a simple leap and attack, its hard enuff to play with skulk as it is with the camera in its mouth. I like to play comfortably, with custom scripts, but i dislike exploit scripts and in my opinion this is not exploit.
  • XpanderXpander Join Date: 2002-11-01 Member: 2535Members
    edited February 2003
    What, I should be banned because i have an opinion? Back off. I specifically toned down the language so I wasn't attacking him. Next time read before you call somebody a "kid". As for the inferior marine syndrome, I play Kharaa 90% of the time; marines can get all the inferior complexes that they want, it doesn't mean much to me.

    As for the script issue. Considering the timeframe it takes for a leaping skulk to reach its opponent AND the fact that you have to aim properly AND the fact that you're trying to dodge marine fire, you're damn right it takes skill to switch the weapon back and forth. I have seen skulks leap back and forth between two spots without so much as flinching, attacking a marine in the middle with bite in every midair leap. Now whether he had a script or not, it wasn't an easy task to do by any means; and you're telling me that something like this doesn't take any skill whatsoever? If it's so absurdly simple, why not make jump and crouch a weapon? To say the least, there are a whole lot of skulks who jump around when tangling with a marine. According to the "simplicity" of the button switching, it shouldn't be any more difficult for skulks to do the same maneuovers.

    Leap does damage, amplifies the bite damage, and makes the skulks a lot more maneuverable and difficult to hit. Why in the world should an ability like this just be treated like a secondary fire weapon or a simple jump? I'll jump at the chance to use it as such when the dev team codes it as such, but that's not the case now.
  • Sifo25Sifo25 Join Date: 2003-01-28 Member: 12890Members
    Still waiting for an answer, Xpander. I'll review:

    Does the script give an advantage? Anyone that plays NS can see it gives a *slight* advtange. I disagree with you that its that big of one, but it is one, yes.

    Does the script give massive bonuses to health, allow you to slay marines instantly, or other obvious exploits? No.

    (risking it here, for both of us) Is it in the same classification as bunnyhopping? Again, no. Obvious advantage and abuse.

    So what is the problem exactly? The slight advantage it gives? Bro, come on. Think about it. Should I not be allowed to bind my popup menu to say, Backspace? I hate right clicking in the middle of combat and getting that damn popup menu. Should I not be allowed to map evolutions and chuckles to various keys? Again, its an advantage... even if a slight one.

    But the real question I want answered, even if you can blow me away with superior logic to all the above is... why is scripting in the game? Cant servers lock out scripters? Cant Flayra and Co. lock out scripters? Why is it in the HL engine?

    Because it was allowed in. Because its obvious when someone scripts something so broken, and unbalancing. This is not one of those cases.

    S
  • VimstlVimstl Join Date: 2002-11-28 Member: 10145Members
    I wonder if the alien players who love their leap/bite scripts are the same ones who moan and drip about marine health and ammo spamming?
  • DieHardDieHard Join Date: 2002-11-11 Member: 8173Members, Constellation
    eh there,

    Games now are so stupid user friendly anyone that writes a semi-custom config is labled as a lamer. You go back before the friendly menus and we'd never have this problem. Gamers had common sense then, we could tell the difference between right and wrong.

    I say toss away the pop up graphical menus and force the users to write the full config from scratch. I like not holding down my use key and having one button call keys. Not really on-topic, but I needed to get that out.

    dh
  • XpanderXpander Join Date: 2002-11-01 Member: 2535Members
    My mistake, didn't know you were asking me a question.

    As for the comparison you're making to binding backspace...I gotta say that it doesn't really match up. Chuckle and evolution are hardly battle intensive abilities. Leap and blink, on the other hand, are. Take the example I've given above. You want to bind things and use scripts to make life easier? Be my guest. But I would like to see as many people as possible to step up and say that in a heated melee battle, having the ability to effectively bind leap to a button doesn't give the skulk a significant advantage. Consider moreso the fact that with Marines becoming more organized, taking on a big crowd of Marines is a more and more common occurance. In a situation like that, can you honestly tell me that switching back and forth between leap and bite to suit your needs while attacking your opponents in the middle of melee combat still takes no skill?

    And as for "why do they leave it in"? I can't tell you why. But guess what, drawmodel_1 also wasn't hard coded into the mod. I also (often) play on a server where scripting is frowned upon by the admins, but it's not disabled. Take that how you will. *shrugs*
  • Sifo25Sifo25 Join Date: 2003-01-28 Member: 12890Members
    Good answer Xpander. I can see your POV at least, and understand it... we just happen to disagree.

    I have a few things scripted and 'rearranged' in NS, mainly what we've talked about. Leap/Blink, chuckle, menus, evolutions (most of the impulses, actually, are on my keyboard), etc. Funny enough, the main reason I started looking into scripting some stuff in NS was when I got stuck Blinking for the 200th time. Literally.

    Hmmm. Oh well, at least we can disagree without flaming. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    S
  • XpanderXpander Join Date: 2002-11-01 Member: 2535Members
    I didn't think I was too flaming before. Oh well, it's mid-day, temper's better here. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->

    Yeah, actually, I take the maneuverability factor of blink and leap pretty similarly, and I use both often to pretty good results. It's a shame Blink has the stuck problem, though. The server I play on has a really good /stuck script and it almost makes up for it. Waiting for 1.1 where hopefully they'll fix that problem.
  • SeaHawkSeaHawk Join Date: 2003-02-03 Member: 13049Members
    edited February 2003
    As a general rule of thumb, with Quake style scripting, you don't want to have wait commands ANYWHERE near your attack keys. Sometimes it can get sticky, and sometimes it doesn't work for people, sometimes it does.

    In other words, use at your own risk.

    As a side note, my configs for Team Fortress (Not TFC - what a shameful representation of the best game ever) are insanely complex. I have scripts that build with one button press (build;wait;impulse 1;wait - sorta stuff) and triggers for qizmo (now fuhquake) with regards to the flag status.

    Does that give you an insane advantage? No. It makes performing monotonous tasks easier. In my opinion, as long as a script does not exploit a loophole or is an outright cheat, it is acceptable. Look at it this way, the skulk that can leap and switch to bite must have better reflexes than the skulk running next to him ;]
  • p4Samwisep4Samwise Join Date: 2002-12-15 Member: 10831Members
    I used my leap macro for quite a while:

    <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
    bind r "slot3; wait; +attack; wait; -attack; lastinv"
    bind n reload
    <!--c2--></td></tr></table><span class='postcolor'><!--ec2-->

    Recently I've almost stopped using it because I learned <b>The Trick</b> to leaping that makes biting irrelevant. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    It's still great for those Xeno-Leap combos, though. I've found that if you get adren, the timing works out perfectly. Hit Xeno, wait to have enough energy to leap, leap, and you'll explode about 3/4 of the way through the leap. Just right for arcing over that turret farm, landing on the guy who's trying to weld it together, and exploding in his face. Having leap bound to "R" doesn't make this any easier, since there's ample time to hit 3 while you're waiting for your energy to recharge, but it allows me to savor the moment that much better. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • monkeymastermonkeymaster Join Date: 2003-02-20 Member: 13771Members
    <!--QuoteBegin--G0rebash+Feb 24 2003, 01:00 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (G0rebash @ Feb 24 2003, 01:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> lol you think youve seen scritps....

    in cs Ive seen peeps use the following scripts:

    - repawn scripts
    - instant, unzoomed, center screen, muffled, awp/scout shots (awp shots that make no noise whatsoever and you dont even have to zoom....you can use it like a deagle)
    - burst scripts
    - god knows what else... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    if that can be done wth scripts, and console commands, and it doesnt involve executing any other exe's, and vac doesnt detect it. whos fault is it ? ... ITS THE SERVERS FAULT, GO CRY TO THE SERVER ADMINS! NOT THE PERSON USING IT, HE WONT LISTEN!!!
  • monkeymastermonkeymaster Join Date: 2003-02-20 Member: 13771Members
    if the person who started this thread has fixed his problem and all his q's have been answered. can someone close this thread.
  • p00psm1thp00psm1th Join Date: 2003-02-14 Member: 13558Members
    Let me clear up for the misinformed what scripts can and can not do. Scripts can do anything you can do in the console and only what you can do in the console. Half-Life scripts are limited in that they "just run." The script will do exactly what you write and nothing more. Usually, if you run a script that involves movement, you tend to lose control while the script is running, because it is simulating things like pressing movement keys. Personally, I do not use any kind of these scripts that do things for you because they hinde rmore than help. I use more useful scripts like ones that change configurations for marine-alien-commander or join team_say messages with menu messages. However, I do help out people that want to make most kinds of scripts. If you disagree, you don't have to help. Please refrain from spamming your opinion though. We don't need your opinion; we have our own.
  • p4Samwisep4Samwise Join Date: 2002-12-15 Member: 10831Members
    Ja, that's the thing most people don't get. Scripts don't give you a magical advantage - they don't aim your gun for you, they don't let you see enemies through walls, they don't let you shoot faster, run faster, or fly. They just take common commands and attach them to keys on your keyboard. It's no different from changing your key configuration normally, except that the console interface lets you attach multiple commands to one key. (If the GUI interface had a way to do this that didn't involve a big redesign with modern GUI widgetry, it would, and nobody would complain.)
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    <!--QuoteBegin--Xpander+Feb 24 2003, 11:48 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Xpander @ Feb 24 2003, 11:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> My opinion or not, these scripts allows the player to use weapons as if it were an ability like jumping or crouching. There's a reason why you have to select them to use them instead of being able to "use them like a secondary fire". I'm sure that some amazing godlike NS god somewhere will tell me otherwise, but switching from bite to leap back to bite takes two commands, and isn't some incredibly easy task when you're also controlling the physical movement of the skulk and trying to focus on your target. It doesn't bestow some incredible advantage? It bestows enough of an advantage.

    Until the dev team codes leap and whatever other weapons as a bind, the script is still just a cheap shortcut to bypass a series of commands that otherwise might have taken some skill to use. That isn't opinion, that's fact.

    (Just generally, not to you in particular): I'm <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    The difference is negligable. Experienced gamers (note: not people who are specifically good at NS, but people who game a lot in general) "feel" the controls. They don't think about what button to press, they press it the same way as you would flex a muscle - the keyboard becomes an extension of one's body.

    If I'm in the middle of a fight and I want to switch from parasite to bite, it doesn't require any effort of thought and isn't any kind of hindrance. I think about it, and the bite pops up ready for use. That's not because I'm a demi-god, or because I'm wired to the computer via implants. That's because I'm your average experienced gamer. All good gamers are.

    Scripting doesn't bring you up to this level (although it might help) and certainly doesn't give you an advantage over this. Besides, even if you have a script which leaps and bites you still have to have the co-ordination to press it!

    (generally, not to Xpander specifically): it irritates me that people persist in blanketly labelling "scripting" as bad, or "scripts" as lacking in skill. Can you honestly tell me that my <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=1&t=16289' target='_blank'>BFCAS</a> is unfair or an abuse?
  • Sifo25Sifo25 Join Date: 2003-01-28 Member: 12890Members
    I make a skulk blood sacrifice at the altar that is BFCAS, btw. Thank you for it.

    S
  • Miles_Teg198Miles_Teg198 Join Date: 2003-02-19 Member: 13735Members
    Fac tof the matter scripts are not allowed in any tournament play, match play, and even good pubs. scripting is cheating it gives you an edge that is not based upon skill or ability. Scripts are desroying CS dont let it happen to this game. They are considered exploits in many good servers too so if i see your leap bite script ill record it and send it to the admins.
  • RuriRuri Join Date: 2002-11-02 Member: 4709Members
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