Awareness And Leaf Faces?
b00z3r
Join Date: 2003-01-11 Member: 12168Members
<div class="IPBDescription">expert suggestion?</div> here is my log for my last compile (i am VERY early in map making...)
anyway is there anything in this log that i should keep an eye on?
---------------------------
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: "C:\My Documents\zhlt253-17\hlcsg.exe""c:\my documents\ns_rescue\ns_rescue_03"
Entering c:\my documents\ns_rescue\ns_rescue_03.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.65 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(1.98 seconds)
Using Wadfile: \sierra\half-life\ns\ns.wad
- Contains 4 used textures, 33.33 percent of map (578 textures in wad)
Using Wadfile: \sierra\half-life\ns\lights.wad
- Contains 0 used textures, 0.00 percent of map (18 textures in wad)
Using Wadfile: \sierra\half-life\valve\halflife.wad
- Contains 7 used textures, 58.33 percent of map (3116 textures in wad)
Using Wadfile: \sierra\half-life\ns\ns_tanith.wad
- Contains 1 used texture, 8.33 percent of map (50 textures in wad)
added 3 additional animating textures.
Texture usage is at 0.41 mb (of 4.00 mb MAX)
7.03 seconds elapsed
----- END hlcsg -----
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: "C:\My Documents\zhlt253-17\hlbsp.exe""c:\my documents\ns_rescue\ns_rescue_03"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'c:\my documents\ns_rescue\ns_rescue_03.prt'
Error: Exceeded MAX_LEAF_FACES
Description: This error is almost always caused by an invalid brush, by having huge rooms, or scaling a texture down to extremely small values (between -1 and 1)
Howto Fix: Find the invalid brush. Any imported prefabs, carved brushes, or vertex manipulated brushes should be suspect
----- END hlbsp -----
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: "C:\My Documents\zhlt253-17\hlvis.exe""c:\my documents\ns_rescue\ns_rescue_03"
>> There was a problem compiling the map.
>> Check the file c:\my documents\ns_rescue\ns_rescue_03.log for the cause.
----- END hlvis -----
hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: "C:\My Documents\zhlt253-17\hlrad.exe""c:\my documents\ns_rescue\ns_rescue_03"
>> There was a problem compiling the map.
>> Check the file c:\my documents\ns_rescue\ns_rescue_03.log for the cause.
----- END hlrad -----
wow...reading through this i have noticed max leaf faces...oh great, i have had this before...how do i fix it again???
anyway is there anything in this log that i should keep an eye on?
---------------------------
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: "C:\My Documents\zhlt253-17\hlcsg.exe""c:\my documents\ns_rescue\ns_rescue_03"
Entering c:\my documents\ns_rescue\ns_rescue_03.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.65 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(1.98 seconds)
Using Wadfile: \sierra\half-life\ns\ns.wad
- Contains 4 used textures, 33.33 percent of map (578 textures in wad)
Using Wadfile: \sierra\half-life\ns\lights.wad
- Contains 0 used textures, 0.00 percent of map (18 textures in wad)
Using Wadfile: \sierra\half-life\valve\halflife.wad
- Contains 7 used textures, 58.33 percent of map (3116 textures in wad)
Using Wadfile: \sierra\half-life\ns\ns_tanith.wad
- Contains 1 used texture, 8.33 percent of map (50 textures in wad)
added 3 additional animating textures.
Texture usage is at 0.41 mb (of 4.00 mb MAX)
7.03 seconds elapsed
----- END hlcsg -----
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: "C:\My Documents\zhlt253-17\hlbsp.exe""c:\my documents\ns_rescue\ns_rescue_03"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'c:\my documents\ns_rescue\ns_rescue_03.prt'
Error: Exceeded MAX_LEAF_FACES
Description: This error is almost always caused by an invalid brush, by having huge rooms, or scaling a texture down to extremely small values (between -1 and 1)
Howto Fix: Find the invalid brush. Any imported prefabs, carved brushes, or vertex manipulated brushes should be suspect
----- END hlbsp -----
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: "C:\My Documents\zhlt253-17\hlvis.exe""c:\my documents\ns_rescue\ns_rescue_03"
>> There was a problem compiling the map.
>> Check the file c:\my documents\ns_rescue\ns_rescue_03.log for the cause.
----- END hlvis -----
hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: "C:\My Documents\zhlt253-17\hlrad.exe""c:\my documents\ns_rescue\ns_rescue_03"
>> There was a problem compiling the map.
>> Check the file c:\my documents\ns_rescue\ns_rescue_03.log for the cause.
----- END hlrad -----
wow...reading through this i have noticed max leaf faces...oh great, i have had this before...how do i fix it again???
Comments
Description: This error is almost always caused by an invalid brush, by having huge rooms, or scaling a texture down to extremely small values (between -1 and 1)
Howto Fix: Find the invalid brush. Any imported prefabs, carved brushes, or vertex manipulated brushes should be suspect
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
use
-chart
in every compile step please.
<a href='http://members.telocity.com/pdebaan/errors.htm#leafface' target='_blank'>http://members.telocity.com/pdebaan/errors...rs.htm#leafface</a>