Awareness And Leaf Faces?

b00z3rb00z3r Join Date: 2003-01-11 Member: 12168Members
<div class="IPBDescription">expert suggestion?</div> here is my log for my last compile (i am VERY early in map making...)

anyway is there anything in this log that i should keep an eye on?

---------------------------
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: "C:\My Documents\zhlt253-17\hlcsg.exe""c:\my documents\ns_rescue\ns_rescue_03"
Entering c:\my documents\ns_rescue\ns_rescue_03.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.65 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(1.98 seconds)

Using Wadfile: \sierra\half-life\ns\ns.wad
- Contains 4 used textures, 33.33 percent of map (578 textures in wad)
Using Wadfile: \sierra\half-life\ns\lights.wad
- Contains 0 used textures, 0.00 percent of map (18 textures in wad)
Using Wadfile: \sierra\half-life\valve\halflife.wad
- Contains 7 used textures, 58.33 percent of map (3116 textures in wad)
Using Wadfile: \sierra\half-life\ns\ns_tanith.wad
- Contains 1 used texture, 8.33 percent of map (50 textures in wad)

added 3 additional animating textures.
Texture usage is at 0.41 mb (of 4.00 mb MAX)
7.03 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: "C:\My Documents\zhlt253-17\hlbsp.exe""c:\my documents\ns_rescue\ns_rescue_03"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'c:\my documents\ns_rescue\ns_rescue_03.prt'
Error: Exceeded MAX_LEAF_FACES
Description: This error is almost always caused by an invalid brush, by having huge rooms, or scaling a texture down to extremely small values (between -1 and 1)
Howto Fix: Find the invalid brush. Any imported prefabs, carved brushes, or vertex manipulated brushes should be suspect


----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: "C:\My Documents\zhlt253-17\hlvis.exe""c:\my documents\ns_rescue\ns_rescue_03"
>> There was a problem compiling the map.
>> Check the file c:\my documents\ns_rescue\ns_rescue_03.log for the cause.

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: "C:\My Documents\zhlt253-17\hlrad.exe""c:\my documents\ns_rescue\ns_rescue_03"
>> There was a problem compiling the map.
>> Check the file c:\my documents\ns_rescue\ns_rescue_03.log for the cause.

----- END hlrad -----

wow...reading through this i have noticed max leaf faces...oh great, i have had this before...how do i fix it again???

Comments

  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited February 2003
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    Description: This error is almost always caused by an invalid brush, by having huge rooms, or scaling a texture down to extremely small values (between -1 and 1)
    Howto Fix: Find the invalid brush. Any imported prefabs, carved brushes, or vertex manipulated brushes should be suspect
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    use
    -chart
    in every compile step please.

    <a href='http://members.telocity.com/pdebaan/errors.htm#leafface' target='_blank'>http://members.telocity.com/pdebaan/errors...rs.htm#leafface</a>
  • b00z3rb00z3r Join Date: 2003-01-11 Member: 12168Members
    uh...sorry...how the hell am i suppose to do that?...
  • b00z3rb00z3r Join Date: 2003-01-11 Member: 12168Members
    do i put it in the commands or parameters?
  • CageyCagey Ex-Unknown Worlds Programmer Join Date: 2002-11-15 Member: 8829Members, Retired Developer, NS1 Playtester, Constellation
    put "-chart" into the command line if you're running it from a prompt, or use expert mode in WC and add "-chart" to each of the lines that executes a tool.
  • b00z3rb00z3r Join Date: 2003-01-11 Member: 12168Members
    yeah i used the expert mode in WC
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