Func_seethrough

CWolfCWolf Join Date: 2003-01-19 Member: 12483Members
<div class="IPBDescription">Can't get ceilings to be seethrough</div> Hey guys,

Just started mapping two days ago. Trying to figure out when I tie-entity 'func_seethrough' to a ceiling of a room (being commander 0 and player 225) that when I go commander I still see the ceiling :-/

Any help?
Thanx

Comments

  • CWolfCWolf Join Date: 2003-01-19 Member: 12483Members
    Ah right lol. Great - that explains a lot <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    Thanx!
  • EgoEgo Join Date: 2003-01-27 Member: 12804Members
    ok so wait... it automaticly asumes what textures and such i make seethrough? so i DONT have to make stuff func seethrough??...


    eh?

    Ego

    [FACT] - the voog servers tends to attract newer players
  • ImaTargetImaTarget Join Date: 2002-11-01 Member: 3415Members
    basicly faces facing the void wont be drawn, wich are for example the Ceilings( for commander, since he is basicly looking from the void into the map). You only need func_seethrough if you have something below the ceiling wich obstructs commandview.
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