Ever Notice..?

MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
<div class="IPBDescription">how...</div> The more stuff you seem to have, the less marines follow orders? We started out good, and we got 2 hives under control, and I got level 3's and hmgs and jps and whatnot. But now, nobody wanted to do anything. I had to quit for a while, but when i came back it was still the same. I had a chance to go comm, and we still wouldnt take that one hive. All the marines were asking for were jp + hmg because they're so 1337 they can kill 3000 skulks. I gave them a waypoint, to build a phase outside of the aliens last hive so they could even shoot it if they wanted to. Nobody followed orders, so I said either they build it or they dont get anything. We had about 400 res at the time. Well, it was built, I put out a bunch of stuff, and put down a tf...but nobody built it !

I swear, next time, I wont get any upgrades.

Comments

  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    <b>Marines have to learn that 2 hives are enough to win the game.</b>
    If you have them secured till full upgrades you even dont need a single resource point and aliens can have unlimited Resources but wil still fail to get your hive fortresses.
  • BlaqWolfBlaqWolf Join Date: 2002-10-28 Member: 1667Members
    yeah i never go comm anymore... marines just don't listen. once they get all the upgrades they want to run around in circles seeing how many invisible kills they get (invisible cuz they can't see scores on the scoreboard... unless they write it down or something <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> ). and then when i try to punish them by not giving out hmg or jetbacks to the llamas they all eject me... stupid marines... there needs to be like a slap button or something like in cs for admins lol
  • ImmacolataImmacolata Join Date: 2002-11-01 Member: 2140Members, NS1 Playtester, Contributor
    It's common for both marines and the commander to lose the goal after they reach some point in the game. Like destroyign a hive or securing a 2nd hive.

    Most mid-game problems by marines are caused by their cohesiveness unwinding and each going about his own business. And the commander being undecided on what to push for next.

    So tip for marines: If the commander is indecisive, try to keep what you have got. If you as commander hit the "duh" phase, think about ATTACK. Either nap the aliens ressources or take out a hive. That could mean saving up for enough HA HMG or JP to everybody. Then focus on THAT! Get your marines to guard your assets so that enough rez trickle in.
  • Big_Chief_Brown_BottomBig_Chief_Brown_Bottom Join Date: 2003-01-22 Member: 12584Members
    yep this is so true. amount of teamwork is inversely proportional to how well the marine team is doing. i find that as soon as 2 hives secure or 2nd alien hive destroyed everyone goes rambo. one way i found to reduce ramboing is to not give out jetpacks or tell them its "still researching", "had to cancel research to drop nade launcher" etc.
  • VimstlVimstl Join Date: 2002-11-28 Member: 10145Members
    <!--QuoteBegin--MrMojo+Feb 21 2003, 07:56 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MrMojo @ Feb 21 2003, 07:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The more stuff you seem to have, the less marines follow orders? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I raised this same theme a few days ago on the Frontiersman Strategy forum in a thread called "The Buying Spiral Of Death." Once the toys are available, most of the marines go brain dead. The marine team bleeds resources to death buying JPs and HMGs that have a life expectancy of about 20 seconds in the hands of the average pub server player. Instead of buying weapon and armour upgrades that last the rest of the game, the hallways are strewn with rapidly dissolving expsensive equipment. It's a shame.

    My advice to cdrs is: buy upgrades, MT and phase gates. Forget about JPs, HA and HMGs until you have at least level 2 wpns and armour (pref lvl 3). Once you are at the top of the tech tree, then consider the toys for the final assault. The interesting thing is, you will find you don't need the toys. Decent marines should be able to own with upgraded spawn gear.
  • RayonicRayonic Join Date: 2003-01-14 Member: 12274Members
    Marines not listening? Try speaking in a deeper, more commanding voice. Don't sound confused or indecisive. Also try to be articulate and mature in what you say.

    Honest to god, <i>sounding</i> like you're in control is a big factor. It's important not to come off as yet another whiny and/or unconfident player.
  • GreyPawsGreyPaws Join Date: 2002-11-15 Member: 8659Members
    <!--QuoteBegin--Rayonic+Feb 21 2003, 11:56 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rayonic @ Feb 21 2003, 11:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Marines not listening? Try speaking in a deeper, more commanding voice. Don't sound confused or indecisive. Also try to be articulate and mature in what you say.

    Honest to god, <i>sounding</i> like you're in control is a big factor. It's important not to come off as yet another whiny and/or unconfident player. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Stuff like that contributes to voice comm dependancy.. and last time I checked we were all old enough to read some text.
  • noelephantnoelephant Join Date: 2003-02-13 Member: 13518Members
    edited February 2003
    Try handing out HA and welders instead of jetpacks. This will keep your marines safe for a while, making your good weapons last longer.

    I'm kind of new at this game, but in most cases I find that HA is much more useful than a jetpack.

    Also, with their slower mobility, marines may be a bit less likely to wonder off than if you gave them all jetpacks.
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