Nice Relocation Trick

2

Comments

  • DaStompaDaStompa Join Date: 2003-01-22 Member: 12591Members
    <!--QuoteBegin--Error404:+Feb 15 2003, 10:56 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Error404: @ Feb 15 2003, 10:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Won't the Commander recycle the empty CC??? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    you CANT

    that is the beauty of it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    <!--QuoteBegin--DaStompa+Feb 13 2003, 12:41 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DaStompa @ Feb 13 2003, 12:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If you ever stop a relocation attempt, do not kill the extra command center, leave it (if its empty)

    now, when you get the chance, make a single offence chamber within range of it.


    For the next hour+ the commander will constantly have "building under attack" messages thrown at him, and will get into the habit of ignoring them. (im sure you can see how this can work to your advantage) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    This.... is a good idea... I suggest throwing this into that pyscholgoical warfare topic, because this would work perfectly <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Error404Error404 Join Date: 2002-11-19 Member: 9353Members
    <!--QuoteBegin--DaStompa+Feb 15 2003, 12:45 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DaStompa @ Feb 15 2003, 12:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Error404:+Feb 15 2003, 10:56 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Error404: @ Feb 15 2003, 10:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Won't the Commander recycle the empty CC??? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    you CANT

    that is the beauty of it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Then this is an absolutely brilliant idea then!!!
  • SmithboySmithboy Join Date: 2002-12-17 Member: 10964Members
    Yep, i've though about this. In fact, one game today I decided to throw down some ots around marine res nodes. They took them down, or the comm recycled them. This was in tanith, and they relocated to a hive. I should have done that to the base chair, so thanks for reminding me of that. They can't recycle it and it's got lots of health, plus it's not relevent enough to go back through a room full of OTs or even a few, to save.
  • ogzogz Join Date: 2002-11-24 Member: 9765Members
    hmm... even if their relocate suceeds, u can stil do this to their old spawn?
  • AkalamanaiaAkalamanaia Join Date: 2003-01-04 Member: 11833Members
    edited February 2003
    Always when marines relocate,just wait until their base is empty and snuck gorge there,he makes Rt,then put base full of OC and 1 oc near the CC,then marine commander will be whining for half-1 hour about lame aliens. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->.we once done this,and no one at the marines commanded for an hour,so we got 2 hives up and then harassed them for another hour with babblers(whole team was gorge lol)
  • DaStompaDaStompa Join Date: 2003-01-22 Member: 12591Members
    <!--QuoteBegin--ogz+Feb 16 2003, 08:52 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ogz @ Feb 16 2003, 08:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> hmm... even if their relocate suceeds, u can stil do this to their old spawn? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    yes
  • heathenSlayerheathenSlayer Join Date: 2002-11-03 Member: 6088Members
    Very excellent!
    If only there was a way to put the chair on life support and have it last forever, yet they have to keep paying the hospital bills for it.
  • Amped1Amped1 Join Date: 2003-02-08 Member: 13287Members
    Doing it to their old base would definatley teach them to relocate <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • DaStompaDaStompa Join Date: 2003-01-22 Member: 12591Members
    <!--QuoteBegin--heathenSlayer+Feb 16 2003, 02:37 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (heathenSlayer @ Feb 16 2003, 02:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Very excellent!
    If only there was a way to put the chair on life support and have it last forever, yet they have to keep paying the hospital bills for it. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    If you make the offence chamber far enough away, that it misses most of the time, it lasts for about an hour and a half
  • Amped1Amped1 Join Date: 2003-02-08 Member: 13287Members
    <!--QuoteBegin--DaStompa+Feb 16 2003, 02:55 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DaStompa @ Feb 16 2003, 02:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If you make the offence chamber far enough away, that it misses most of the time, it lasts for about an hour and a half <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Rofl! Most games don't even last that long!
  • DaStompaDaStompa Join Date: 2003-01-22 Member: 12591Members
    <!--QuoteBegin--DeAtH_tO_gOrDoN+Feb 16 2003, 02:56 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DeAtH_tO_gOrDoN @ Feb 16 2003, 02:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--DaStompa+Feb 16 2003, 02:55 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DaStompa @ Feb 16 2003, 02:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If you make the offence chamber far enough away, that it misses most of the time, it lasts for about an hour and a half <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Rofl! Most games don't even last that long! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Most commanders go insane and quit after half an hour or so <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    yes, I am evil incarnate.
  • V_MANV_MAN V-MAN Join Date: 2002-11-03 Member: 6217Members, Constellation
    Hehe this can be very annoying for the commander but even putting the OC on the edge of it's rangeI still find that it takes the CC down in about 10 minutes. Normaly I will just paracite a stucture every few minutes to annoy the commander or chew a wall within earshot of the marine spawn to drive them nuts. The vent leading into marine spawn on Hera is a good example because it is right next to the room with the CC in <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> just sit up there in the vent chewing the wall and the marines think the CC is being attacked, best of all when the comm is looking at the marine spawn all he will be able to hear is a constant chomping coming from near to his CC.
  • 3ncrypted_zer03ncrypted_zer0 Join Date: 2002-12-24 Member: 11458Members
    <!--QuoteBegin--DaStompa+Feb 12 2003, 09:41 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DaStompa @ Feb 12 2003, 09:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If you ever stop a relocation attempt, do not kill the extra command center, leave it (if its empty)

    now, when you get the chance, make a single offence chamber within range of it.


    For the next hour+ the commander will constantly have "building under attack" messages thrown at him, and will get into the habit of ignoring them. (im sure you can see how this can work to your advantage) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Lmfao! Good strategy. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • DaStompaDaStompa Join Date: 2003-01-22 Member: 12591Members
    <!--QuoteBegin--V-MAN+Feb 16 2003, 07:38 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (V-MAN @ Feb 16 2003, 07:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hehe this can be very annoying for the commander but even putting the OC on the edge of it's rangeI still find that it takes the CC down in about 10 minutes. Normaly I will just paracite a stucture every few minutes to annoy the commander or chew a wall within earshot of the marine spawn to drive them nuts. The vent leading into marine spawn on Hera is a good example because it is right next to the room with the CC in <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> just sit up there in the vent chewing the wall and the marines think the CC is being attacked, best of all when the comm is looking at the marine spawn all he will be able to hear is a constant chomping coming from near to his CC. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    your placement needs work

    you need to place it at the edge of range, and near a wall so most of the shots hit a wall, a well placed DC can block if you need it.

    It lasts for an hour+ if you do it right :-D
  • voogruvoogru Naturally Modified (ex. NS programmer) Join Date: 2002-10-31 Member: 1827Members, Retired Developer, NS1 Playtester, Contributor, Constellation
    <b><span style='color:red'> <span style='font-size:27pt;line-height:100%'>ROFL!</span></span></b>

    This has got to be the funnist thing in the world.

    (I always play aliens)
  • Teufel_EldritchTeufel_Eldritch Join Date: 2002-01-28 Member: 124Members
    Woohoo! That is a FANTASTIC idea! Now the problem of getting other Khaara NOT to kill the extra chair. Gonna be hard explaining it in-game to those that dont know.
  • Digital-LimitDigital-Limit Join Date: 2003-01-20 Member: 12501Members
    I got it to work, the team acctually listened - but later on after we won it turned out one of them killed the turret half way through the game <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • Dragons_RevengeDragons_Revenge Join Date: 2002-11-17 Member: 8994Members
    Again, doesn't the OC ignore the original CC. I've seen it not shoot before at them......<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->?
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    <!--QuoteBegin--Dragons_Revenge+Feb 17 2003, 08:38 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dragons_Revenge @ Feb 17 2003, 08:38 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Again, doesn't the OC ignore the original CC. I've seen it not shoot before at them......<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Nope. We did this about five games ago, and it worked fine.
  • Error404Error404 Join Date: 2002-11-19 Member: 9353Members
    If you set up the OC to miss the CC most of the time, then whats to stop a jetpacker getting past and building an infantry portal nearby? (NB. infantry portal is cheaper than phasegate)
  • sejsej Join Date: 2003-01-19 Member: 12488Members
    hahaha relsan, well said <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    never tried this one, but it seems like a good idea, its ingenius. Its funny, annoying, and will actually help the aliens to win.

    <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo-->
  • DaStompaDaStompa Join Date: 2003-01-22 Member: 12591Members
    <!--QuoteBegin--Error404:+Feb 17 2003, 07:04 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Error404: @ Feb 17 2003, 07:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If you set up the OC to miss the CC most of the time, then whats to stop a jetpacker getting past and building an infantry portal nearby? (NB. infantry portal is cheaper than phasegate) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Thats the point really

    Marines have to spend excessive rescources to get rid of it (expecially if there is an alien guarding it) and if they dont, the commander is crippled.

    Depending on where it is, (usually an area like processing or atmosphereic) you can usually have a WOL in front of that area that the marines have to deal with before the tower itself.
  • FoodStampsFoodStamps Join Date: 2003-01-09 Member: 12084Members
    God that's evil, I gotta remember that.

    FoodStamps
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    heh, you can tell who reads the forums. I was playing today and one guy on our team was saying to do this tactic; I immediately knew he was a forumite <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • KMGorKMGor Join Date: 2002-11-19 Member: 9299Members
    "hmm... even if their relocate suceeds, u can stil do this to their old spawn? "

    Ya know what... Most relocates I see, the comm doesn't leave til the original chair is dead (and he goes down with it.
  • DaStompaDaStompa Join Date: 2003-01-22 Member: 12591Members
    *raises flag*

    PHEER ME MARINES, YOU ARE NOT THE ONLY TEAM THAT IS LAME ANYMORE!!! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> lol
  • MazdekMazdek Join Date: 2002-11-01 Member: 2615Members
    <!--QuoteBegin--KMGor+Feb 20 2003, 06:18 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (KMGor @ Feb 20 2003, 06:18 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->hmm... even if their relocate suceeds, u can stil do this to their old spawn? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Ya know what... Most relocates I see, the comm doesn't leave til the original chair is dead (and he goes down with it. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yes, but that doesn't matter, you can still do it. If he jumps out the OT will kill him most likely (especially if it has a DT with it.) If you put an OT, DT, then another OT in line with the CC, only one OT will shoot the CC. If the Marine hops out to try to stop the madness, he'll have to get an angle on the DT first, at which point the second OT starts firing at him.

    CC.....................OT.DT.OT

    ...........M

    Like that. For him to be able to shoot at the DT, he has to open himself up to fire from the 2nd OT. Most likely result is he dies and respawn in their new base, and the torture continues.
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    BWAHAHAHA
    another thing to do this with is Res towers, but then the marines are still getting the res points for there, but it will do if there is no CC nearby
  • LoveDaddyLoveDaddy Join Date: 2003-03-19 Member: 14682Members
    DaStompa you offically get my first ever "EVIL THUMBS UP". For work to the benifit of khara kind.

    Que: MWAHAHAHAHAA....till CC dies or comms head explodes
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