Important : Killing Those Vent 'rines
Shockeh
If a packet drops on the web and nobody's near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
<div class="IPBDescription">Or, get 'em lads...</div> Yello all,
Right, I felt it should be put into a separate thread, as the original one (posted by someone else, all testing & proving kudos goes to him) is now buried under a horde of responses.
If you meet those marines, either in vents or outside, that are duck obsessed (fowl behaviour) aim LOW. LOW LOW LOW <b>LOW</b>. By low, I mean at his toes.
As the attack angle of a skulk is aimed slightly up, and the hitbox of a marine is aimed low when he's ducked, as a result, you're missing a lot because you're biting 'over' his head in effect. This happens more in vents, because it's exaggerated by wallwalk, so aim low.
Just a note until this bug is fixed, hopefully it will save a lot of bored skulks & kill a lot of llama 'rines who do it on purpose, who will then cry when you know how to kill them.
Once again, thanks to the poor soul who did the testing, and proved this. But it has been confirmed in games as well, so take note. If you still don't kill him, you're just sucking, they can't patch that, sorry. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
- Shockeh.
Right, I felt it should be put into a separate thread, as the original one (posted by someone else, all testing & proving kudos goes to him) is now buried under a horde of responses.
If you meet those marines, either in vents or outside, that are duck obsessed (fowl behaviour) aim LOW. LOW LOW LOW <b>LOW</b>. By low, I mean at his toes.
As the attack angle of a skulk is aimed slightly up, and the hitbox of a marine is aimed low when he's ducked, as a result, you're missing a lot because you're biting 'over' his head in effect. This happens more in vents, because it's exaggerated by wallwalk, so aim low.
Just a note until this bug is fixed, hopefully it will save a lot of bored skulks & kill a lot of llama 'rines who do it on purpose, who will then cry when you know how to kill them.
Once again, thanks to the poor soul who did the testing, and proved this. But it has been confirmed in games as well, so take note. If you still don't kill him, you're just sucking, they can't patch that, sorry. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
- Shockeh.
Comments
Actually, they dont call us ankle-biters, but they should.
While attatched to a wall as a skulk (ie. whenever you are in a vent) Your bite weapon fires from a higher point than it normally does. Above your actual crosshair, meaning it goes over the head of the crouching marine. To avoid this, holding crouch detatches you from walls and ensures you are running along the ground.
Holding crouch when biting a vent marine has worked fine for me so far.
btw i was doing the same toe biting test while ago, wasnt sure if it worked or not cus still was tuff to kill em... later realized they had upgradid armor twice... so
Ego
-=DISCLAIMER=-
It worked for me.
Boom, problem gone, vents are a joy to sweep clear...
Well, except for that damn out outside Cargo Bay... That thing's just one long pipe, needs bendy bits put in. :-)
edit: is c-r-o-t-c-h really swearing?
Regards,
Savant
While attatched to a wall as a skulk (ie. whenever you are in a vent) Your bite weapon fires from a higher point than it normally does. Above your actual crosshair, meaning it goes over the head of the crouching marine. To avoid this, holding crouch detatches you from walls and ensures you are running along the ground.
Holding crouch when biting a vent marine has worked fine for me so far. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I do this. It works.
Actually, they dont call us ankle-biters, but they should. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I prefer to be called "OMG, where did he come from?!"...but thats just me <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
I like that "hold button to wallwalk" thing. But it'd be cool if, like in AVP, it was a toggle button. Can you do that with aliases (I havent done that stuff since Quake 2...heh)
alias "wallwalkoff" "+crouch; bind z wallwalkon"
alias "wallwalkon" "-crouch; bind z wallwalkoff"
bind z "wallwalkoff"
Create an autoexec.cfg file in your NS folder and paste that into it. Just be sure to toggle wall walking on when you become a marine or go to the readyroom, heh.
(bumpy da bump)
Axe
Marines, crouched, take up the lower 2/3 to 3/4 of a vent.
The skulk bite normally takes up 2/3 to 3/4 of an average NS vent.
When 'wallwalking' which is ALWAYS inside an average NS vent unless you hold down crouch, your bite is raised by 1/4 to 1/3 of the size of the vent.
This causes any bite that doesn't counteract this artificial raising with either looking down or disabling wallclimb to be noticably higher, and have a goodly chance of sailing right over a Marine's proverbial head.