Important : Killing Those Vent 'rines

ShockehShockeh If a packet drops on the web and nobody's near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
<div class="IPBDescription">Or, get 'em lads...</div> Yello all,

Right, I felt it should be put into a separate thread, as the original one (posted by someone else, all testing & proving kudos goes to him) is now buried under a horde of responses.

If you meet those marines, either in vents or outside, that are duck obsessed (fowl behaviour) aim LOW. LOW LOW LOW <b>LOW</b>. By low, I mean at his toes.

As the attack angle of a skulk is aimed slightly up, and the hitbox of a marine is aimed low when he's ducked, as a result, you're missing a lot because you're biting 'over' his head in effect. This happens more in vents, because it's exaggerated by wallwalk, so aim low.

Just a note until this bug is fixed, hopefully it will save a lot of bored skulks & kill a lot of llama 'rines who do it on purpose, who will then cry when you know how to kill them.

Once again, thanks to the poor soul who did the testing, and proved this. But it has been confirmed in games as well, so take note. If you still don't kill him, you're just sucking, they can't patch that, sorry. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

- Shockeh.

Comments

  • Dead_DragonDead_Dragon Join Date: 2002-12-17 Member: 10972Members
    Skulks. They dont call us ankle-biters for nothing.

    Actually, they dont call us ankle-biters, but they should.
  • TeoHTeoH Join Date: 2002-12-30 Member: 11640Members
    Erm, here's the other theory/explanation:

    While attatched to a wall as a skulk (ie. whenever you are in a vent) Your bite weapon fires from a higher point than it normally does. Above your actual crosshair, meaning it goes over the head of the crouching marine. To avoid this, holding crouch detatches you from walls and ensures you are running along the ground.

    Holding crouch when biting a vent marine has worked fine for me so far.
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
  • RyoOhkiRyoOhki Join Date: 2003-01-26 Member: 12789Members
    Useful. Thanks mate!
  • EgoEgo Join Date: 2003-01-27 Member: 12804Members
    awe yea! - now I can once again be the TRUE king of the vent!

    btw i was doing the same toe biting test while ago, wasnt sure if it worked or not cus still was tuff to kill em... later realized they had upgradid armor twice... so


    Ego
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    If someone comes along now & proves me to be a moron or whatever....

    -=DISCLAIMER=-

    It worked for me.
  • WolfWingsWolfWings NS_Nancy Resurrectionist Join Date: 2002-11-02 Member: 4416Members
    The best tip I can give Skulks right now... is reverse your crouch binding with aliases, so you have to hold a key down to wallclimb.

    Boom, problem gone, vents are a joy to sweep clear...

    Well, except for that damn out outside Cargo Bay... That thing's just one long pipe, needs bendy bits put in. :-)
  • MaTTMaTT Join Date: 2002-11-01 Member: 3033Members
    edited February 2003
    Aiming slightly higher than the marines head also works just as well....
  • RickyGervaisRickyGervais Join Date: 2003-01-10 Member: 12148Members
    If a marine is in a vent, best to leave him alone basicly.
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    I can't believe I got away with the 'fowl behaviour' gag.... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • DriftwoodDriftwood Join Date: 2002-11-11 Member: 8245Members
    edited February 2003
    I learned this back in December if i remember correctly. Some guy had tested things and the end conclusion was that you need to bite marines in their... umm, **** to kill them in vents. He even had pictures with the target area circled. Since that I've aimed low and haven't really had the problem of invincible vent marines. Gotta love the low vent near Port Engine hive in Nancy, some of my most satisfying moments of NS have been munching through a squad of marines in that vent.

    edit: is c-r-o-t-c-h really swearing?
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    This thread should be webbed until the bug is fixed.
  • ogzogz Join Date: 2002-11-24 Member: 9765Members
    i love chewing on vent marines since they can't jump and strafe out of my way, so i can just run around in circles around him till i get my 2 bites connect <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--><!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • SavantSavant Join Date: 2002-11-30 Member: 10289Members, NS1 Playtester, Contributor
    Yeah just want to add that holding crouch will greatly help people in killing marines in vents. If you come up BEHIND them then aim for the upper back. From in front aim for anywhere that is NOT in the center of the marine body. If you go for the legs pick one leg and work on the area around the knee/shin. If you go for the uper body aim for the arms. Center body is a black hole and the reason many skulks die.

    Regards,

    Savant
  • masterswordmanmasterswordman Join Date: 2002-12-21 Member: 11303Members
    I tried it out with a buddy, it worked for me is all I can say.
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    *Cough * Bump *Cough* Move to New Players forum please *Cough Cough*
  • SemperFi1SemperFi1 Join Date: 2003-02-14 Member: 13559Members
    <!--QuoteBegin--TeoH+Feb 14 2003, 08:34 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TeoH @ Feb 14 2003, 08:34 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Erm, here's the other theory/explanation:

    While attatched to a wall as a skulk (ie. whenever you are in a vent) Your bite weapon fires from a higher point than it normally does. Above your actual crosshair, meaning it goes over the head of the crouching marine. To avoid this, holding crouch detatches you from walls and ensures you are running along the ground.

    Holding crouch when biting a vent marine has worked fine for me so far. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I do this. It works.
  • Dodgy_BobDodgy_Bob Join Date: 2003-02-09 Member: 13317Members
    Hmm, don't know about anyone else but I barely get chance to SEE arms, legs, whatnots never mind target them!! Think I'll just have to continue with the tried and tested "flail aimlessly around until dead". Amuses the marines no end. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • idolmindsidolminds Join Date: 2002-11-02 Member: 3915Members
    <!--QuoteBegin--Dead Dragon+Feb 14 2003, 01:13 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dead Dragon @ Feb 14 2003, 01:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Skulks. They dont call us ankle-biters for nothing.

    Actually, they dont call us ankle-biters, but they should. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I prefer to be called "OMG, where did he come from?!"...but thats just me <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    I like that "hold button to wallwalk" thing. But it'd be cool if, like in AVP, it was a toggle button. Can you do that with aliases (I havent done that stuff since Quake 2...heh)
  • BedwettingTypeBedwettingType Join Date: 2002-07-26 Member: 1001Members
    I bet you could...

    alias "wallwalkoff" "+crouch; bind z wallwalkon"
    alias "wallwalkon" "-crouch; bind z wallwalkoff"
    bind z "wallwalkoff"

    Create an autoexec.cfg file in your NS folder and paste that into it. Just be sure to toggle wall walking on when you become a marine or go to the readyroom, heh.
  • pardzhpardzh Join Date: 2002-10-25 Member: 1601Members
    Yep, that's how I kill 'em. Aim for the toes, I always tell people that. Another trick I like to use is Leap while in vents(if you have two hives, that is). It actually deals quite enormous damage if you "touch" every single time, since it is number of "touches" times 16 for damage, I believe. In a space so confined as a vent, you can't possibly miss, so you take Marines down quite quickly.
  • RedfordRedford Monorailcatfjord Join Date: 2002-04-28 Member: 528Members, NS1 Playtester
    Alternatly, use leap. It is IMPOSSIBLE to miss the marine in a narrow vent with leap... you will kill him nearly instantly with it.
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    The aim-down business works for me. Nothing more satisfying than taking down that %^#%$^ JP\HMG who's shooting SatCom hive from the vent <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • AxehandlerAxehandler Join Date: 2003-01-08 Member: 12038Members
    I just hold the DUCK while in vents... not that much of a issue with my keyboard layout. works fine all the time <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    (bumpy da bump)

    Axe
  • WolfWingsWolfWings NS_Nancy Resurrectionist Join Date: 2002-11-02 Member: 4416Members
    The technical explanation since I'm the guy that made the map to test this problem in the first place...

    Marines, crouched, take up the lower 2/3 to 3/4 of a vent.

    The skulk bite normally takes up 2/3 to 3/4 of an average NS vent.

    When 'wallwalking' which is ALWAYS inside an average NS vent unless you hold down crouch, your bite is raised by 1/4 to 1/3 of the size of the vent.

    This causes any bite that doesn't counteract this artificial raising with either looking down or disabling wallclimb to be noticably higher, and have a goodly chance of sailing right over a Marine's proverbial head.
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    TY Wolfwings, sorry for not the original mention, but Search was teh broke again and I couldn't remember ya name.
  • RueRue Join Date: 2002-10-21 Member: 1564Members
    i normaly parasite them and leave them untill they come out of the vent , most of the time the marien wins because of the fact the skulk has no way of dogding the bullets...
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