Redemption Is Useless Most Of The Time
RickyGervais
Join Date: 2003-01-10 Member: 12148Members
For the 3rd time today Ive died the first time ive been attacked with lvl 3 redemption. Its either all or nothing and most of the time its nothing. I have been saved by redemption mutliple times only for it to fail when it actually mattered like having 76 res for the 2nd hive. You just watch ur health go down and hope to god that it actually works when its needed. I dont know what the current % chance is but it needs to be increased, if its to be a more realistic option. At least with carapace I know im getting some benefit.
Comments
Anyway... over twenty redemptions in a row as a fade. Damn useful.
The only time ive seen redempt fades die is due to either EXTREMELY high pings,packet loss or mass amounts of nades.
Now in 1.04 it has been drasticly improved and it works really well most of the time.
I had one game where I kept suicide charging as a fade into the marines base, and never died, always redeemed.
It does work very well, just DONT get yourself into a battle with 5 marines and expect to be redeemed while charging at them, as the damage is dealt too fast
I usually have sub-100 pings also, rarely any loss/choke...
but I never just "sit there" and wait for redemption to kick in, I always put up the best damn fight or try to take as much cover as possible. Might as well go out with a bang <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
your comp: Huh, i'm almost dead here, need redemption... *redempts*
server: Ok, here's your go for redemption... Go back to hive *redempts him*
(this is just a really broad overview but it must go something along these lines)... The reason for the 2 redempts is that your computer calculates himself as some kind of own servver what should happen... For example in counter-strike, you'd have noticed if you read whatever it's called report (summerblue I think it was) That the bullet-holes wads were put instantly to try to cover up the lag. But the server calculates differently (he calculates all the players, while you only correct yourself). Now I don't know how I came up to telling this, but I think that what I meant is that lag interferes with redemption because the bullets are calculated before the redemption... While the redemption is needed, you're still being shot at. After the redemption has been made, the server still thinks you're over on the battlefield getting shot at (due to the lag) even though you're not.
I guess it's that but I'm not sure... Just a thought, I don't think I barely said anything worth of sayig <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
1) you are under 40% (again, i think thats when it starts working)
and
2) you just got shot (you have to have taken damage in the past few seconds to get redeemed. if you escape, you wont redeem)
and
3) the comp roles its magic dice and you get above a certain number (this 'certain number' MAY be tied to % health remaining, not sure)
So redeem has a higher and higher chance of successfully pulling you out of combat the more life you have (IE the longer it will take to go from 40% to 0 therefore the more 'chances' to redeem you will get), and <i>probably</i> is dependant on your fps (more fps probably means more rolls of the magic dice, therefore more chances to redeem).
BlueGhost