Am I The Only Person That Never Noticed..
Obibun
Join Date: 2002-04-23 Member: 492Members
<div class="IPBDescription">The muzzle flash?</div> Everyone seems to be complaining about it, but I have never actually noticed it in-game. I've been playing since release, and I'm, not bragging (<!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->) a great marine player.. but I've never noticed the flash. Maybe I'm just used to looking past it, but it's never really bothered me.
Muzzle flash or not, the skulks still die in half a clip of bullets..
Am I the only person who hasn't noticed the muzzle flash before?
And the skulk's bite doesn't bother me at all either.
Weird.
Muzzle flash or not, the skulks still die in half a clip of bullets..
Am I the only person who hasn't noticed the muzzle flash before?
And the skulk's bite doesn't bother me at all either.
Weird.
Comments
.............oh yeah, SEARCH BUTTON!!!!
but honestly the muzzle flash doesnt bother me.. nor do the teeth.... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> hahaha
[bragging]i guess cuz im so pro and yeah i can adapt so well [/bragging]
but in all honesty iz cuz im so absorbed into the game small things like that dont bother me.. plus i have more important things in game to be observant about.. ie.. sound see if any skulk legs are showing over a cieling or doorway etc <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> hahah....
Peopl with crap computers have a bigger problem.
1/. Lower res. The flash takes up more of the screen.
2/. If your frame rate is as low as mine is, there is NO gap between each muzzle flash, meaning that for the duration I am firing, over 1/4 of the screen is completely covered in white muzzle flash.
Peopl with crap computers have a bigger problem.
1/. Lower res. The flash takes up more of the screen.
2/. If your frame rate is as low as mine is, there is NO gap between each muzzle flash, meaning that for the duration I am firing, over 1/4 of the screen is completely covered in white muzzle flash. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I've noticed that myself. Before I had fpsmax at 75 or whatever the standard is, and after I lifted the cap It has been easier to see through the muzzle flash. This is kind of wrong since I think even people with lower end computers should have a fair chance. I've a p4 2.0ghz@2.24ghz and it's not always I have 100fps....
also...i dont want this topic to be brought back from the dead...it started quiet a few threads that almost instantly turned to flames...
On my friends monitor, you have to look for it, to see it.
We both use default gamma, default brightness.
He's using a GEforce 3 (something).
I'm using a GEforce 4 Ti4200.
I think it's up to the videocards.
I think that is stupid.
Maybe I'm bias, because it affects me, but I think it should be removed because of how much it differs from person to person.
I don't enjoy shooting and hoping for the best.
flash annoyance is dependant on the stats of the PC and the user's own environment. (sitting in a dark room playing marine in a dark hallway may help you see skulks, but when the flash from your pistol lights up the room and knocks you out of your chair, theres problems.)
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yes......your point being?
i detect the word *LOCKED* appearing soon....
Touche.
And if you don't like it, well you can always knife everything <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
And innisially it was funny when fam posted this one. <img src='http://masterswordman.home.attbi.com/4.gif' border='0' alt='user posted image'>
i predicted that ages ago...
HMG
Jetpack
gun
LMG
hive
there now this thread is in 90% of all searches...
first thing i noticed....last thing i worry about =)
and its still slightly pointless...maybe that player should fire in short bursts and stop holding the trigger?
yeah thats me firing. Its not the point of firing in bursts, the fact is that muzzle flash isnt translucent whatsoever, and its too big.
I tried capturing some screenshots of the cstrike muzzle flashes but they are so breif that its impossible. I captured some of the DoD muzzle flashes and those are smaller and translucent, so you can see through them.
Another fact that stands...the HMG muzzle flash is <b>smaller</b> then the LMG....that doesnt make much sense to me =) A good way to compare muzzle flashes to NS is to make demos of yourself firing, then watch the demos frame by frame. You'll see what i'm talkin about =) Maybe i'll even make a big picture will all of the muzzle flashes from the different games, just to get my point across...
I personally haven't noticed the HMG flash being smaller, although thats probably because after half a second of shooting you've already killed whatever it was you were aiming at.
Short-bursting 'Ultra-Marines' are the most frustrating thing in existance from a skulks point of view.
<img src='http://aberratus.f2g.net/absurd_img/pointless.gif' border='0' alt='user posted image'>
"alpha channels"
"alpha layers"
"stipple alpha"
they all affect transparencies. i have a gf4200 and muzzle flashes are transparent and no prob to see through.
I'm not advocating turning it off, it's part and parcel with the mod. But until the CVAR is locked by the mod, every time a marine has impecable aim it will never be credited to skill.
I'm not advocating turning it off, it's part and parcel with the mod. But until the CVAR is locked by the mod, every time a marine has impecable aim it will never be credited to skill. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
amen bruddah =)
40 fps and below means a solid muzzle flash blob. Above 45 and it distinctly starts to flicker and become easier to see through.