Commanding

Soldier_of_MisfortuneSoldier_of_Misfortune Join Date: 2003-01-06 Member: 11957Members
<div class="IPBDescription">What i did wrong?</div> Ok the map was nancy and it was about an 8 on 8 game. I join the marines team and run up to the comm chair from the original starting area. Nobody went comm so i think to myself 'what the hell, i'll give it a shot' i hop in. Throw down 2 inf portals, an armory and an observatory. Drop 1 set of mines for base defense, and give my entire team but two guys defending the base a waypoint to Subspace. (Aliens were in Port Engine). About 5 of the guys went, and the rest of them went who knows where else. The guys got to about mess hall before they were eaten. Fair enough i thought.

I rounded up my troops again and sent them to nameless. About the same amount went, and i capped a few res nodes on the way over. We get to nameless i build the phase in base, drop one there, get the node and TF+turrets on every corner. At base i put up an arms lab and upgraded the armory. I told my guys to start heading to subspace again. (By this time someone reported to me that it was starting to get gorged up). Once the lab was built i set to work on upgrades. I got level 2 armor+weapons and motion tracking.

I sent all of my guys except two to defend the base, to the room just outside subspace. One...ONE of them went there...the rest got caught up in mess hall by 1 or 2 offense towers. I dropped a few of them HMG's and Jetpacks and begged them to get to subspace i was going to seige it. I gave 2 guys welders to open the vents, instead they just go off somewhere and die. Ok so i braced for the inevitable. The fades were gonna come soon. I throw out a few more HMG's, shottys, jetpacks and a gren launcher or two and drop a turret factory in base and order them to all build them. It came up well enough. I sent a couple of them to outside port engine, if they were gonna get one hive they wern't gonna get the other. 2 HMGs with jetpacks die to one offense tower in the room outside nameless.

Alright i'll face it, No i was not commanding the next Delta Force, Green Berets or Chuck Norris's but i felt like i could at least hold out on the fades. As it turns out no i couldn't. I didn't have the resources to get heavy armor. (They took out the prototype lab as i started on it). It all went downhill from there. I was yelling over the mic to get to Nameless, defend the base, pick up the dead people's weapons, this and that. They took out nameless without any real effort...two fades and a lerk. Before they could get the third hive up the base was lying in ruins and i placed a comm chair in some random hallway because maybe...just maybe...no i jump out, grab the jetpack i set for myself and i get shot down by a fade.

So what did i do wrong? No i won't blame it all on the team, could an expert commander pls enlighten me as to my biggest mistake? Thx.

Comments

  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    you seemed to be doing ok...maybe it was just an ineffecient team or perhaps the aliens were more organised
  • tseepratseepra Join Date: 2002-12-11 Member: 10530Members
    Thats what pubs are like, hell for marines food for skulks. Everyone on the marine team thinks they have a more important thing to do, and the comm is just there to throw you hmg and ha when you want it.

    I say you did a really good job, getting hmg, jp, and lvl 2 armour and weapons. Although the lvl 2 armour wont help much against skulks.
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    The same thing that most Commanders get blamed for: Stupid Marines. If they aren't following your waypoints, if they aren't staying in a group and covering each other, NO Commander, no matter how good or terrible, will win. Doesn't matter if they have HA/HMG and JP/HMG with HA/GL support or not. If they aren't together, then they're going down.

    One reason I stopped Comming after 1.03, maintaining my clean no-loss record. 1.0, you could rely on turret farming like mad. 1.01/1.02, GLs were the way to go. 1.03, the HA/Welder (NO HMG, d*mmit!) rush was king. 1.04... the Comm can't really lean on a crutch. He really is at the mercy of his Marines, and if they're stupid.. well... he'll catch ALL the blame, even if over half the team is Ramboing off like morons, without specific orders to do so (On-order Rambos, I call Solos to distinguish.. you rambo without orders to do so, you get *NOTHING*, no matter how good you are, with me in the CC).

    That and I can't find Porcupine any more.. one of the best team players I've had the pleasure of Comming for, with good aim and an ability to go where I told him to, as well as situational awareness to rival anyone out there.
  • GigaGiga Join Date: 2003-01-22 Member: 12601Members
    I find many games on pubs suffer from HMG syndrome. This is a common occurance among noobs and only curable by a massive amount of res points.

    Ure doing well, winning the game and think hey why not get a hmg and jetpack going.

    U research them and then it happens. Entire team stands at base calling u a "noob comm moron" "give me hmg" until eventually u are booted out, a noob logs in and gives out all hmgs. All the noobs die and u lose game.

    Its v common
  • QuestionQuestion Join Date: 2002-11-18 Member: 9180Members
  • Soldier_of_MisfortuneSoldier_of_Misfortune Join Date: 2003-01-06 Member: 11957Members
    Thanks guys for all of your input...any clans looking? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • foolfool Join Date: 2003-01-18 Member: 12447Members
    [LTCB] is recruting

    Learn To Comm Better <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    you did fine as comm, i dont know what went wrong. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • LucidLucid Join Date: 2002-12-11 Member: 10534Members, Constellation
    Sounds like you did pretty well. I had a game somewhat like that the other day. We were doing pretty good the first half of the game but things started to fall apart when I gave out gear. It was ns_caged and we had sewer farmed up. I decided to go HA because I figured noobs couldn't manuver a JP. By the time I got enough RP to suit everyone up the fades started attacking sewer. "No problem" I thought. "We'll just beat em back with 3 HMG's and a GL (with HA ofcourse), then push into ventalation from pumping station. Well it was a chore to try and get them to defend sewer. They were hardly welding each other and wouldn't stick together. One guy who i need to weld another starting going towards vent. I figured ok if he wont do that atleast he can weld open the way to vent. He welds it, walks down the ramp and I say ok this will still work if i give him a phase. Amazingly he builds it and I'm getting excited that we might actually win this. I'll just have the light guys build seige while the heavies protect right? WRONG! The heavy guy goes down to the hive and starts shooting it with his HMG. I'm really mad but theres nothing i can do about it so I say ok, maybe this will work too. I tell everyone to just shoot the hive. Then I see a bunch of people shooting at skulks and 1 guy is knifing the god damn resource tower! They all die, the phase goes down and I leave. I normally don't quit games but I was so frustrated that I didn't want to lose my temper. Bottom line is sometimes you have stupid marines and theres nothing you can do but find a better server. I try and stick to clan servers.
  • MindmeldmeMindmeldme The Evil One Join Date: 2002-10-27 Member: 1637Members
    The first rule to remember as a commander. "A commander is only as good as his marines,...."

    From the battle report it sounds like you knew what you were doing. You had a mic, this is good you really can't comm without one...went to the hives quickly...good. I would recommend next time try and move off in two directions rather then one. Also try and grab those center choke points fast, don't leave them to the enemy. The first rule of moving in two places if not three is not to split the the team up but so you can get to and lock down more places faster. I would recommend next time, wait for the rush...grab the node outside the airlock then move half to mess and the other to aux gen. This way you can grab two nodes at once and establish yourself better early in game.

    Next grab the hive after the nodes and move on the second hive. I consider it something of a personal faliure if I let the aliens get a second hive up but sometimes there is just nothing you can do. In this case once you have the four nodes down...motion up and basic upgrades...I try and have motion in the first 5-8 minuntes, you can move on a second hive and grab up most of the map.

    In this battle it looks like you got the right stuff on time and in order. However once again...no matter what you do if your marines go off as rambo's there is nothing you can do. I once pulled a team out from behind when the aliens had just put up a third hive and held 3/4 of the map. however I had a decent supply of RT's and a good team. I have had other battles where the aliens fought poorly but we were slaughtered because no one followed orders. Just the way it goes. Next time try to find at least 2 squad leaders if possible and hope at least half the team will follow orders...if that happens then it's all in your comm. ability.

    The Golden rule in NS for marines..."Commanders are only as good as thier marines...however marines...are only as good as thier commander."
  • reborebo Join Date: 2002-11-01 Member: 2734Members
    1) You did ok

    2) You didnt send anyone gorge hunting in early game

    3) Probably spent too much on turrets

    4) Not enough pressure on alien start hive

    5) No decent marines who can JP HMG ss. ( you can get there unimpeeded from the vents near mess in about 12 seconds )
  • ExerExer Join Date: 2003-02-05 Member: 13167Members
    This has happend to me a whole bunch of times.

    Can anyone recommend a list of servers where the n00b factor is low?
  • GigaGiga Join Date: 2003-01-22 Member: 12601Members
    I think most ns servers get noobified, best thing to do is find one where admins are always on; that way they can boot the noobs.

    Although there are noob admins such as Ireland online server.
  • Naughty_BremboNaughty_Brembo Join Date: 2002-05-30 Member: 701Members
    If your marines are getting killed by OCs there´s nothing you can do to win. They are just too damned lousy players. <!--emo&:(--><img src='http://www.natural-selection.org/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • ZennZenn Join Date: 2003-02-01 Member: 12970Members
    I've had a game like this. Ns_nothing, aliens started at viaduct. I do the usual starting junk, IPs, Armory, Obs. I highlight everyone, and give a waypoint...GET TO CARGO. They all go (wow, shocked), along the way...they run into some skulks...they all die...alrighty...so I beacon, since I have nothing but red on my team list. They re-ammo and re-group. Go to cargo again I tell them, having them stop this time in docking wing to pick up the res tower. They run there, actually arrive this time...and all die, again. I'm getting frustrated at this point, how can a group of 8 marines all together be getting so easily murdered? I suck it up, and since I've been waiting for them to get cargo (since its THAT important). I get an arms lab up, MT up, and then quickly lvl 1 weapons. Once last attempt on Cargo...which by now, has some OCs in it. I would have settled for securing and getting a phase up at this point. They rush in...and drop again, like flies, this time, all in docking wing. The RT drops shortly after...and I type QUIT in the console.

    Some noobs can't shoot.
  • RabidWeaselRabidWeasel Join Date: 2002-11-02 Member: 5337Members
    Not really related, but in reply to above, I will admit to being a 'can't aim' N00B. It's really wierd, something about the look and sound of the NS guns renders me almost totally unable to aim, wheras in other games (DOD) I can headshot an axis from across the plaza on Caen with a BAR. I think I have difficulty with two things, one being shooting at very fast targets, and another being having to aim downward most of the time. Of course, my 250+ ping doesn't help.

    I really would like to play marines but I feel that my aim is so bad that I hurt the team by doing so (I normally get no more than 2 kills in an entire game playing marines, I even find it hard to kill skulks with HMG :/)
  • Amped1Amped1 Join Date: 2003-02-08 Member: 13287Members
    <!--QuoteBegin--Giga+Feb 15 2003, 08:39 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Giga @ Feb 15 2003, 08:39 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I find many games on pubs suffer from HMG syndrome. This is a common occurance among noobs and only curable by a massive amount of res points.

    Ure doing well, winning the game and think hey why not get a hmg and jetpack going.

    U research them and then it happens. Entire team stands at base calling u a "noob comm moron" "give me hmg" until eventually u are booted out, a noob logs in and gives out all hmgs. All the noobs die and u lose game.

    Its v common <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I find myself always asking for a shotty when the others are asking for HMGs. I just like shotties for some reason. Maybe it's because the Fades are like "Ha ha stupid noob! Shotties suck!" Then I kill them. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • Amped1Amped1 Join Date: 2003-02-08 Member: 13287Members
    edited February 2003
    Ok I removed it for post below. I wasn't turning off muzzle flash....he said the guns' looks distract him or something like that. What do you mean by muzzle flash? Like it turns it off for enemies? Wow I never knew that <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • Naughty_BremboNaughty_Brembo Join Date: 2002-05-30 Member: 701Members
    edited February 2003
    Rabid, there´s plenty for you to do even if you ARE a crap shot in NS...hang in there:

    1) Move with the team and don´t run off. Even if YOU don´t kill the skulk you confuse them and draw fire away from the ones who CAN. Your squadmates will kill him.

    2) Follow orders. Build stuff. Repair buildings. Place mines. Act as squad commander, relaying the comm´s plans. Keep the team in check. Tell rambos where they should be going. Warn commander of places that need reinforcing. Help newbies. Tell the team to stop humping the armory and asking for stuff.

    3) Parasited and low on ammo/health? Take off in the opposite direction of your attacking squad. You´ll draw at least 2 skulks away from defense.

    4) Try the pistol. It´s more like the BAR anway..

    5) Patience. Your aim will improve.


    *edit:

    Death_To_Gordon, turning the muzzle flare off is as bad as turning teeth off. And asking your comm for weapons, HMG or shotty, is considered newb behaviour. He doesn´t have time for your whining.

    *edit
  • RedfordRedford Monorailcatfjord Join Date: 2002-04-28 Member: 528Members, NS1 Playtester
    I'd say your marines were idiots. It doesn't matter HOW good the commaner is if your units are as dumb as posts.
  • Amped1Amped1 Join Date: 2003-02-08 Member: 13287Members
    You must not play in pub servers, cos you HAVE to ask about 99% of the time to get the comm to make anything.
  • TenSixTenSix Join Date: 2002-11-09 Member: 7932Members
    Lerks have alot of mobility, which is why they dont need much hp/armor....the problem is 90% of the NS maps are CQB. Meaning one of the biggest reasons for playing a Lerk (flight) dosent come in handy too often. Plus they got some very bumper car like air dynamics <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • GigaGiga Join Date: 2003-01-22 Member: 12601Members
    In reference to shotguns they are becoming increasinly popular among vets.

    I now prefer a shotgun to hmg. One issues with shotguns is that if the servers becomes laggy a shotty is useless. I had to kill a gorge with welder today because shotty was doing no damage whatsoever.
  • ZennZenn Join Date: 2003-02-01 Member: 12970Members
    Shotties ARE becoming popular, I agree. The reason I see for this...shotties are cheaper than HMGs at 16. Shotties are available right away, without the 35 res upgrade. Shotties are great close range, and if you aim is good, usually tear apart a skulk, carapace or not. Also, they are quick to reload, and i believe can reload in a way that you can fire in between reloads, making for little or no "down time" as with the LMG reload. Also, the comm is about 5 times more likely to drop a shottie if asked than a HMG, especially if res is tight.
  • ArchzaiArchzai Join Date: 2002-11-10 Member: 8007Members
    <!--QuoteBegin--Soldier of Misfortune+Feb 15 2003, 07:38 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Soldier of Misfortune @ Feb 15 2003, 07:38 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Ok the map was nancy and it was about an 8 on 8 game. I join the marines team and run up to the comm chair from the original starting area. Nobody went comm so i think to myself 'what the hell, i'll give it a shot' i hop in. Throw down 2 inf portals, an armory and an observatory. Drop 1 set of mines for base defense, and give my entire team but two guys defending the base a waypoint to Subspace. (Aliens were in Port Engine). About 5 of the guys went, and the rest of them went who knows where else. The guys got to about mess hall before they were eaten. Fair enough i thought.

    I rounded up my troops again and sent them to nameless. About the same amount went, and i capped a few res nodes on the way over. We get to nameless i build the phase in base, drop one there, get the node and TF+turrets on every corner. At base i put up an arms lab and upgraded the armory. I told my guys to start heading to subspace again. (By this time someone reported to me that it was starting to get gorged up). Once the lab was built i set to work on upgrades. I got level 2 armor+weapons and motion tracking.

    I sent all of my guys except two to defend the base, to the room just outside subspace. One...ONE of them went there...the rest got caught up in mess hall by 1 or 2 offense towers. I dropped a few of them HMG's and Jetpacks and begged them to get to subspace i was going to seige it. I gave 2 guys welders to open the vents, instead they just go off somewhere and die. Ok so i braced for the inevitable. The fades were gonna come soon. I throw out a few more HMG's, shottys, jetpacks and a gren launcher or two and drop a turret factory in base and order them to all build them. It came up well enough. I sent a couple of them to outside port engine, if they were gonna get one hive they wern't gonna get the other. 2 HMGs with jetpacks die to one offense tower in the room outside nameless.

    Alright i'll face it, No i was not commanding the next Delta Force, Green Berets or Chuck Norris's but i felt like i could at least hold out on the fades. As it turns out no i couldn't. I didn't have the resources to get heavy armor. (They took out the prototype lab as i started on it). It all went downhill from there. I was yelling over the mic to get to Nameless, defend the base, pick up the dead people's weapons, this and that. They took out nameless without any real effort...two fades and a lerk. Before they could get the third hive up the base was lying in ruins and i placed a comm chair in some random hallway because maybe...just maybe...no i jump out, grab the jetpack i set for myself and i get shot down by a fade.

    So what did i do wrong? No i won't blame it all on the team, could an expert commander pls enlighten me as to my biggest mistake? Thx. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    no major flaws..

    probably lack of teamwork...

    next time. try one IP initially... saves res... make one 10 minutes later or when res allows

    ummm i dun think u shouldve put a TF by the time they had fades in ur base.. becuase the turrets wont do nything to a fade.. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> unless u have 10 of them or something and thats a waste.... jus save up for another proto and get HA...
  • Naughty_BremboNaughty_Brembo Join Date: 2002-05-30 Member: 701Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->You must not play in pub servers, cos you HAVE to ask about 99% of the time to get the comm to make anything. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    You don´t comm a lot, do you?
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