Commanding
Soldier_of_Misfortune
Join Date: 2003-01-06 Member: 11957Members
<div class="IPBDescription">What i did wrong?</div> Ok the map was nancy and it was about an 8 on 8 game. I join the marines team and run up to the comm chair from the original starting area. Nobody went comm so i think to myself 'what the hell, i'll give it a shot' i hop in. Throw down 2 inf portals, an armory and an observatory. Drop 1 set of mines for base defense, and give my entire team but two guys defending the base a waypoint to Subspace. (Aliens were in Port Engine). About 5 of the guys went, and the rest of them went who knows where else. The guys got to about mess hall before they were eaten. Fair enough i thought.
I rounded up my troops again and sent them to nameless. About the same amount went, and i capped a few res nodes on the way over. We get to nameless i build the phase in base, drop one there, get the node and TF+turrets on every corner. At base i put up an arms lab and upgraded the armory. I told my guys to start heading to subspace again. (By this time someone reported to me that it was starting to get gorged up). Once the lab was built i set to work on upgrades. I got level 2 armor+weapons and motion tracking.
I sent all of my guys except two to defend the base, to the room just outside subspace. One...ONE of them went there...the rest got caught up in mess hall by 1 or 2 offense towers. I dropped a few of them HMG's and Jetpacks and begged them to get to subspace i was going to seige it. I gave 2 guys welders to open the vents, instead they just go off somewhere and die. Ok so i braced for the inevitable. The fades were gonna come soon. I throw out a few more HMG's, shottys, jetpacks and a gren launcher or two and drop a turret factory in base and order them to all build them. It came up well enough. I sent a couple of them to outside port engine, if they were gonna get one hive they wern't gonna get the other. 2 HMGs with jetpacks die to one offense tower in the room outside nameless.
Alright i'll face it, No i was not commanding the next Delta Force, Green Berets or Chuck Norris's but i felt like i could at least hold out on the fades. As it turns out no i couldn't. I didn't have the resources to get heavy armor. (They took out the prototype lab as i started on it). It all went downhill from there. I was yelling over the mic to get to Nameless, defend the base, pick up the dead people's weapons, this and that. They took out nameless without any real effort...two fades and a lerk. Before they could get the third hive up the base was lying in ruins and i placed a comm chair in some random hallway because maybe...just maybe...no i jump out, grab the jetpack i set for myself and i get shot down by a fade.
So what did i do wrong? No i won't blame it all on the team, could an expert commander pls enlighten me as to my biggest mistake? Thx.
I rounded up my troops again and sent them to nameless. About the same amount went, and i capped a few res nodes on the way over. We get to nameless i build the phase in base, drop one there, get the node and TF+turrets on every corner. At base i put up an arms lab and upgraded the armory. I told my guys to start heading to subspace again. (By this time someone reported to me that it was starting to get gorged up). Once the lab was built i set to work on upgrades. I got level 2 armor+weapons and motion tracking.
I sent all of my guys except two to defend the base, to the room just outside subspace. One...ONE of them went there...the rest got caught up in mess hall by 1 or 2 offense towers. I dropped a few of them HMG's and Jetpacks and begged them to get to subspace i was going to seige it. I gave 2 guys welders to open the vents, instead they just go off somewhere and die. Ok so i braced for the inevitable. The fades were gonna come soon. I throw out a few more HMG's, shottys, jetpacks and a gren launcher or two and drop a turret factory in base and order them to all build them. It came up well enough. I sent a couple of them to outside port engine, if they were gonna get one hive they wern't gonna get the other. 2 HMGs with jetpacks die to one offense tower in the room outside nameless.
Alright i'll face it, No i was not commanding the next Delta Force, Green Berets or Chuck Norris's but i felt like i could at least hold out on the fades. As it turns out no i couldn't. I didn't have the resources to get heavy armor. (They took out the prototype lab as i started on it). It all went downhill from there. I was yelling over the mic to get to Nameless, defend the base, pick up the dead people's weapons, this and that. They took out nameless without any real effort...two fades and a lerk. Before they could get the third hive up the base was lying in ruins and i placed a comm chair in some random hallway because maybe...just maybe...no i jump out, grab the jetpack i set for myself and i get shot down by a fade.
So what did i do wrong? No i won't blame it all on the team, could an expert commander pls enlighten me as to my biggest mistake? Thx.
Comments
I say you did a really good job, getting hmg, jp, and lvl 2 armour and weapons. Although the lvl 2 armour wont help much against skulks.
One reason I stopped Comming after 1.03, maintaining my clean no-loss record. 1.0, you could rely on turret farming like mad. 1.01/1.02, GLs were the way to go. 1.03, the HA/Welder (NO HMG, d*mmit!) rush was king. 1.04... the Comm can't really lean on a crutch. He really is at the mercy of his Marines, and if they're stupid.. well... he'll catch ALL the blame, even if over half the team is Ramboing off like morons, without specific orders to do so (On-order Rambos, I call Solos to distinguish.. you rambo without orders to do so, you get *NOTHING*, no matter how good you are, with me in the CC).
That and I can't find Porcupine any more.. one of the best team players I've had the pleasure of Comming for, with good aim and an ability to go where I told him to, as well as situational awareness to rival anyone out there.
Ure doing well, winning the game and think hey why not get a hmg and jetpack going.
U research them and then it happens. Entire team stands at base calling u a "noob comm moron" "give me hmg" until eventually u are booted out, a noob logs in and gives out all hmgs. All the noobs die and u lose game.
Its v common
Learn To Comm Better <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
you did fine as comm, i dont know what went wrong. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
From the battle report it sounds like you knew what you were doing. You had a mic, this is good you really can't comm without one...went to the hives quickly...good. I would recommend next time try and move off in two directions rather then one. Also try and grab those center choke points fast, don't leave them to the enemy. The first rule of moving in two places if not three is not to split the the team up but so you can get to and lock down more places faster. I would recommend next time, wait for the rush...grab the node outside the airlock then move half to mess and the other to aux gen. This way you can grab two nodes at once and establish yourself better early in game.
Next grab the hive after the nodes and move on the second hive. I consider it something of a personal faliure if I let the aliens get a second hive up but sometimes there is just nothing you can do. In this case once you have the four nodes down...motion up and basic upgrades...I try and have motion in the first 5-8 minuntes, you can move on a second hive and grab up most of the map.
In this battle it looks like you got the right stuff on time and in order. However once again...no matter what you do if your marines go off as rambo's there is nothing you can do. I once pulled a team out from behind when the aliens had just put up a third hive and held 3/4 of the map. however I had a decent supply of RT's and a good team. I have had other battles where the aliens fought poorly but we were slaughtered because no one followed orders. Just the way it goes. Next time try to find at least 2 squad leaders if possible and hope at least half the team will follow orders...if that happens then it's all in your comm. ability.
The Golden rule in NS for marines..."Commanders are only as good as thier marines...however marines...are only as good as thier commander."
2) You didnt send anyone gorge hunting in early game
3) Probably spent too much on turrets
4) Not enough pressure on alien start hive
5) No decent marines who can JP HMG ss. ( you can get there unimpeeded from the vents near mess in about 12 seconds )
Can anyone recommend a list of servers where the n00b factor is low?
Although there are noob admins such as Ireland online server.
Some noobs can't shoot.
I really would like to play marines but I feel that my aim is so bad that I hurt the team by doing so (I normally get no more than 2 kills in an entire game playing marines, I even find it hard to kill skulks with HMG :/)
Ure doing well, winning the game and think hey why not get a hmg and jetpack going.
U research them and then it happens. Entire team stands at base calling u a "noob comm moron" "give me hmg" until eventually u are booted out, a noob logs in and gives out all hmgs. All the noobs die and u lose game.
Its v common <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I find myself always asking for a shotty when the others are asking for HMGs. I just like shotties for some reason. Maybe it's because the Fades are like "Ha ha stupid noob! Shotties suck!" Then I kill them. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
1) Move with the team and don´t run off. Even if YOU don´t kill the skulk you confuse them and draw fire away from the ones who CAN. Your squadmates will kill him.
2) Follow orders. Build stuff. Repair buildings. Place mines. Act as squad commander, relaying the comm´s plans. Keep the team in check. Tell rambos where they should be going. Warn commander of places that need reinforcing. Help newbies. Tell the team to stop humping the armory and asking for stuff.
3) Parasited and low on ammo/health? Take off in the opposite direction of your attacking squad. You´ll draw at least 2 skulks away from defense.
4) Try the pistol. It´s more like the BAR anway..
5) Patience. Your aim will improve.
*edit:
Death_To_Gordon, turning the muzzle flare off is as bad as turning teeth off. And asking your comm for weapons, HMG or shotty, is considered newb behaviour. He doesn´t have time for your whining.
*edit
I now prefer a shotgun to hmg. One issues with shotguns is that if the servers becomes laggy a shotty is useless. I had to kill a gorge with welder today because shotty was doing no damage whatsoever.
I rounded up my troops again and sent them to nameless. About the same amount went, and i capped a few res nodes on the way over. We get to nameless i build the phase in base, drop one there, get the node and TF+turrets on every corner. At base i put up an arms lab and upgraded the armory. I told my guys to start heading to subspace again. (By this time someone reported to me that it was starting to get gorged up). Once the lab was built i set to work on upgrades. I got level 2 armor+weapons and motion tracking.
I sent all of my guys except two to defend the base, to the room just outside subspace. One...ONE of them went there...the rest got caught up in mess hall by 1 or 2 offense towers. I dropped a few of them HMG's and Jetpacks and begged them to get to subspace i was going to seige it. I gave 2 guys welders to open the vents, instead they just go off somewhere and die. Ok so i braced for the inevitable. The fades were gonna come soon. I throw out a few more HMG's, shottys, jetpacks and a gren launcher or two and drop a turret factory in base and order them to all build them. It came up well enough. I sent a couple of them to outside port engine, if they were gonna get one hive they wern't gonna get the other. 2 HMGs with jetpacks die to one offense tower in the room outside nameless.
Alright i'll face it, No i was not commanding the next Delta Force, Green Berets or Chuck Norris's but i felt like i could at least hold out on the fades. As it turns out no i couldn't. I didn't have the resources to get heavy armor. (They took out the prototype lab as i started on it). It all went downhill from there. I was yelling over the mic to get to Nameless, defend the base, pick up the dead people's weapons, this and that. They took out nameless without any real effort...two fades and a lerk. Before they could get the third hive up the base was lying in ruins and i placed a comm chair in some random hallway because maybe...just maybe...no i jump out, grab the jetpack i set for myself and i get shot down by a fade.
So what did i do wrong? No i won't blame it all on the team, could an expert commander pls enlighten me as to my biggest mistake? Thx. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
no major flaws..
probably lack of teamwork...
next time. try one IP initially... saves res... make one 10 minutes later or when res allows
ummm i dun think u shouldve put a TF by the time they had fades in ur base.. becuase the turrets wont do nything to a fade.. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> unless u have 10 of them or something and thats a waste.... jus save up for another proto and get HA...
You don´t comm a lot, do you?