Awsome Game I Just Had

SoBe_DragonSoBe_Dragon Join Date: 2002-12-04 Member: 10465Members
edited February 2003 in NS General Discussion
<div class="IPBDescription">found an exploit?</div> The marines moved their base to processing (which is standard) and held it. Me and another gorge capped every node on the entire map.

We dropped both the data-core and the vent hive at exactly the same time. The comm only scanned vents, and sieged that....he didnt think to scan data-core, and the hive went up. Since we were under heavy pressure, when the hive was that last tick from completing, I told everyone "go gorge and cap your res at 100. Then go fade...this way you dont have to wait for the 54"

Well, everyone went gorge and eventually capped off at 100 res before the hive finished. The SECOND that hive finished we had 7 gorges, to 7 gests's, to 7 fades. I dropped the movement chambers before I went though. We all bum rushed them and took em out in about 30 seconds.

<img src='http://www.lvcm.com/sobe/fade.jpg' border='0' alt='user posted image'>

so is it an exploit for someone to go gorge so they can morph into something else more quickly? That would work nicely with onos. its all 66 res.........67 res...........68 res......... or you can go gorge and go like 53 res...........90 res.....morph

Comments

  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    edited February 2003
    Not really. If the whole team goes gorge, the only thing you're "exploiting" is the 33/66 resource limit. There's no speed boost gained; gorges don't gain RPs faster, they only gain faster *compared to their teammates.* They take a bigger % of the incoming RPs. But if the whole team goes Gorge, they *all* take the bigger percentage, and have 0 gain.

    Y'all had every node on the map; you were swimming in resources. Even if you all hadn't morphed to gorge, you would have capped at 33 - and when the hive came up, your next tick would have brought everyone to 66 or higher.

    -edit- If *one* person does it, they will get RPs faster. However, that is at the expense of the rest of the team, so it basically balances out. If anything, it's a llama tactic more than an exploit - getting RPs faster at the expense of your teammates, for your own personal gain.
  • RhoadsToNowhereRhoadsToNowhere i r 8 Join Date: 2002-01-24 Member: 33Members
    There also really isn't any way to combat this if it were an exploit -- what are we gonna do, stop people from going gorge entirely? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • TabrisTabris Join Date: 2002-11-02 Member: 4273Members
    /me points to coil's description
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    quick over view of Rez:

    this is done every 'tick'

    Total Rez = (#RTs)*.23*(#players on your team)
    if you are marines, this just goe to the comm
    if you are aLiens you now get tricky

    (total rez)/((# living nongorges)+(number of gorges * 3))
    now, each LIVING non gorge gets one of those shares, and each gorge gets 3 shares. If any one could not take their share that rez goes back in the pool for the NEXT tick.
    so you will not get rez faster, unless all the skulks had been at 33 for a long time (so the pool was very large when you all went gorge you emptied out the rez pool)


    so, no it aint an exploit <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited February 2003
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The SECOND that hive finished we had 7 gorges, to 7 gests's, to 7 fades<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Now I really need to say:
    "Kids, Never do that at home"

    ok u had really stupid passive marines if they did not get both hives while your team just got all res.
    Such a stupid marine Team better deserved a gorge rush.
  • SoBe_DragonSoBe_Dragon Join Date: 2002-12-04 Member: 10465Members
    I was under the impression that gorges got resources 3x faster then everyone else on the team. I didnt think that the teams resources were diverted to the gorge. The only time I thought resources were diverted to the gorge was when someone was capped off....33/33, and the res they would normally get goes to the gorge.
  • masterswordmanmasterswordman Join Date: 2002-12-21 Member: 11303Members
    Is there a point to this?
  • SoBe_DragonSoBe_Dragon Join Date: 2002-12-04 Member: 10465Members
    no thanks for reminding me, bye
  • Chopper_Dave1Chopper_Dave1 Join Date: 2002-11-01 Member: 2353Members
    Actually, what you were doing probably hurt your cause. When gorges max out at 100 resources (and if there's only one, it happens pretty quickly), then the extra resource that would normally go to the gorge go to a pool. If the gorge loses resources (i.e. builds a tower), it's quite liekly that those extra resources will refill his resources right back up to full again (I know you have all experienced this). But if the gorge just sticks at 100 resources, the extra resources go to the alien team. So, when hive 2 goes up, everyone will probably get a nice little "gift" of 15-20 resources or so.

    On the server I play on, gorges usually get 3 def towers, 3 res nodes, a hive, then max out their resources. By the time hive two comes up, everyone gets 20 resources, fades up, and kills stuff. When you all gorge to get the extra resources, the end result is that you are just wasting the 13 resources it took you to evolve. That is unless the gorge on your team is st00pid and doesn't overflow =)
  • SoBe_DragonSoBe_Dragon Join Date: 2002-12-04 Member: 10465Members
    ahh but here is what happened

    I was capped at 100/100, everyone else was capped at 33/33. So the res had to be going SOMEWHERE. You can get those res that have been stored away more quickly if you're a gorge. Thats all i'm tryin to say. Or at least, thats what i thought
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    <!--QuoteBegin--SoBe.Dragon+Feb 15 2003, 01:00 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SoBe.Dragon @ Feb 15 2003, 01:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I was under the impression that gorges got resources 3x faster then everyone else on the team. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    This is true, however. On a team of 8 skulks, each player gets 1/8th of the resources. A gorge gets 3x the other players, however. Soooo a gorge would get 3/(number of skulks + number of gorges*3) = 30%. If there were TWO gorges, each would get 3/(6+2*3) = 3/12 = 25%.

    Now, if all 8 go gorge... each one gets 3/(0+8*3) = 3/24.... = 1/8th! So each member of a team of 8 gorges gets RPs just as fast as the members of a team of 8 skulks.
  • SoBe_DragonSoBe_Dragon Join Date: 2002-12-04 Member: 10465Members
    okie you win.

    anyway, what we did worked as you saw the screenshot =)
  • TerrTerr Arthritic Skulk Join Date: 2002-11-07 Member: 7486Members
    <!--QuoteBegin--RhoadsToNowhere+Feb 14 2003, 10:17 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RhoadsToNowhere @ Feb 14 2003, 10:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> There also really isn't any way to combat this if it were an exploit -- what are we gonna do, stop people from going gorge entirely? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I had a suggestion for this in another context... if 33/66/100 limits were removed entirely, gorges would get more shares than they do now (since overflow comes much later) but to balance out the tendency to exploit it. Much-shortened version follows:

    Gorges can only evolve down to skulk. If they die or evolve to skulk they lose some percentage of their resources--which is redistributed.

    Ergo the gorge can still get a bigger piece of the pie--it just can't be abused for selfish gain.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    Yes SoBe that was a NICE game hehe. Another time I did exactly you did except out of everyone on my team only I managed to go fade. That game lasted like 2 hours. We eventually won tho.
  • Pika-CthulhuPika-Cthulhu Join Date: 2002-11-19 Member: 9386Members
    Maybe, make the evolve to skulk free or just one res, but to evolve to anything else costs more (Say your a gorge, and want to fade up, it costs 60 to get from gorge to fade, but only 55 to go to skulk then fade. Maybe make it cost more when your lower levels (say gorge to fade is 65? but from lerk to fade is only 60?) And maybe when you De-evolve say from onos to skulk/gorge/lerk/fade, it costs less res (Say a 70 res onos wants to go lerk, it costs him 13? instead of 33?) Dunno, would require a great deal of tweaking (Oh and anyone who asks why do this? incase you need to build up a hive in emergency (Say the marines Jetpacka nd slaughter each of your hives at once)
  • XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
    That'll teach people that this game is more about res than hives...
  • ogzogz Join Date: 2002-11-24 Member: 9765Members
    if the skulks stayed as skulks they need to wait for 1 tick to get to 66/66
    as gorges they can all fade straight away.

    Is the 1 tick important?, it is if the marines were gona kill the new hive 1-2 seconds after it completes

    but in that situation where they forgot to scan the hive, then i gues waiting a tick wont matter
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