The Score

StoneburgStoneburg Join Date: 2002-11-11 Member: 8174Members
<div class="IPBDescription">How does this sound?</div> Right now I think the score is both a bit useless and has a negative influence on the game. It is no secret that many online gamers care only for their score, and not about the team. Not having a score on the marine team is a good thing, and maybe it should be the same with aliens. However, I have another suggestion:

Make the score resource based instead of frag based. It's a resource and team game, not deathmatch, so why not have the score reflect that? The way it would work is that both sides get individual scores, and they are calculated on your resource-based actions. A couple of examples:


Marine kills an upgraded skulk

Marine = 3pt
Skulk = -3pt


Skulk kills a RT

Skulk = 22pt
Marines = -22pt

Etc etc. Basically you get a point for every enemy resource you destroy, and lose a point for every team resource you'waste'. This would mean that a Marine with HA+GL+Welder would need to kill either 68 vanilla skulks 1 upgraded Fade and a RT to "break even", while a LMG Marine just needs to kill a Skulk (and a Skulk just needs to kill a fresh Marine).

It would mean awesome points for 'hard' kills (a skulk killing the GL marine mentioned then dying would get 67pts) and in the long run it would probably have some great effects on how people play. Consider how some people are really cowardly, hiding in base, when they just have a LMG, but as soon as they get HA they rush off thinking they're Rambo, kill 3 skulks and die, thinking they're great. Now the resource-heavy people would be careful, and the expendable ones would act as if they were just that, expendable.

Also, as a COM, this would give me a better indication on who to equip.


The biggest problem is probably coding wise. I don't know anything about coding, I just play games, but this should be do-able. However, to make it fair you would also have to keep check on how much damage each person has done. If a fade for example gets the HA marine down to 1hp, then a skulk nips in and finishes him, the Fade should get the bigger part of the points. Same goes for structures of course.

Some other system would also have to be implemented for the Gorgs for obvious reasons. The negative score from destroyed structures should be shared by the team (both for marines and aliens).


Ahhhh anyway... I'm pretty damn tired, been up playing all night, so I doubt this is very well formulated. I have however been thinking about this for a while, so it's not one of those "great ideas" you usually get at 5 in the morning <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->.

It does need a lot of tweaking, which is what I hope you will post here, but you should understand the main idea by now. At least give it some serious thought. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

Comments

  • Evil_TimmyEvil_Timmy Join Date: 2002-11-01 Member: 2350Members
    I actually like this idea; however, maybe you should immediately deduct the resources for whatever you get/evolve to, so those so concerned about score will do the best with what they have, instead of always rushing for the best equipment available.
  • Speed_2_DaveSpeed_2_Dave Join Date: 2002-11-15 Member: 8788Members
    what about when a team effort takes out a base? Does everyone around the structure get the points? The best way would be to pay attention to what your team is doing and helping each other out when necessary as aliens, and listening to your comm as a marine. If you are the comm, just see who follows orders, and who won't be getting any neato guns later on.
  • WolfWingsWolfWings NS_Nancy Resurrectionist Join Date: 2002-11-02 Member: 4416Members
    Hate to say it... but just remove the freakin' scores <b>entirely</b> already for both sides.

    There's no way to account for the simple fact that most kills are <b>not</b> only one person, without simply tracking damage done by any individual players. And then you run into problems with a 'killing blow' being perhaps hundreds of times the damage needed... do you cap that damage? Or use the full value? Or the average of the two? Any type of scoring system ends up arbitrary.

    To be honest, just lose the entire kills/deaths scoring from the game itself, maybe figure out what stats Commanders want to see, <i>besides kills and deaths</i> and implement a list of those the Commander, and the Commander <u>alone</u> can see.
  • SuperMunchkinSuperMunchkin Join Date: 2002-09-28 Member: 1364Members
    Teamscore based on resource points. Rather than the skulk getting those 22 rps, the whole team gets 22 points. Just like the marines.

    Either way, I enjoy his idea.
  • Marik_SteeleMarik_Steele To rule in hell... Join Date: 2002-11-20 Member: 9466Members
    edited January 2003
    **post removed by user because Xentor explains the exact same idea more clearly 2 posts below**
  • NecromanZerNecromanZer Join Date: 2002-11-01 Member: 3407Members
    i agree with all this stuff, i dont like the score because people think "ooh me want kill, i will camp in base till i get 44 RP to get fade, screw dieing and getting a death!!"

    i also really like the idea of damage-based score board, in some simple figure it would allow people to see who really is the good team players and who arent.
  • XentorXentor Join Date: 2002-11-03 Member: 5877Members
    edited January 2003
    So, for each player, you have to keep track of two numbers... Total damage inflicted (D), and Total resources used ( R )... The scoreboard would be the first divided by the second (D/R), giving a measurement of "damage done per RU"

    (I had typed out a detailed example, but I guess it's pretty obvious...)

    Just assume that every respawn (Including beginning the game) costs 1 resource (Marines actually do, aliens miss out on at least 1 while waiting to respawn), so R starts out as 1, and we avoid those nasty undefined fractions...

    Every point of damage you inflict to a player or structure (Or your OC inflicts it, for the gorges), gets added to D... Every resource you spend on evolution/upgrades/building/picking-up-weapons gets added to R...

    Ok, that's my two cents...

    EDIT: Blah, stupid thing changed ( R ) to ®
  • WeedkillerWeedkiller Join Date: 2002-11-22 Member: 9644Members
    One thing this doesn't take into account are the marines who do a lot of building, repairing, and welding other people. In a system based conpletely on kills, this discourages people from doing what may be best for the team and staying behind while other people fight.
  • KobraKobra Join Date: 2002-06-09 Member: 744Members
    It'd be better to remove both scores entirely instead and perhaps show and total score result, based on kills, structures destroyed, built ect when the round is over.
  • fwd-Randomfwd-Random Join Date: 2002-12-30 Member: 11618Members
    This whole topic is dumb, seeing your score makes zero difference to how you play.

    Your like some Far left Politician taking political correctness to the insane extreme

    Its a team Deathmatch game which is the collective skill of individual players.

    Find something relevant to whine about.
  • Ph0enixPh0enix Join Date: 2002-10-08 Member: 1462Members, Constellation
    I'd like it of commanders <u>only</u> could see marine scores. I still also really like the idea of end of round awards.
  • T_RATT_RAT Join Date: 2002-12-17 Member: 10967Members, Reinforced - Gold
    Yes i agree, why no score for marines and score for aliens.?. It has to encourage people to cheat and go after kills as i have seen this. 1 guy on aliens was about 40 kills for 1. hmmmmmmmmmmmmmmmm.
    Would be more of a team game for sure without score.
    Should have a score for teamwork somehow.






    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo-->
  • LowClimaxLowClimax Join Date: 2002-12-04 Member: 10461Members
    Well first of all, marines can always lookup their score in the "status" command. it's not easy to find, but it's there.

    Second, score for commanders only has been suggested but rejected by dev team because a reason like people will get into the CC just to check their score, or threat the comm they will do nothing if he doesn't tell them their score.

    Referring to the subject, I would like to see scores based on damage as a percentage of total team's damage, for both teams.
    Numbers like 23400 dmg will make the scoreboard look like a joke.
  • DreadDread Join Date: 2002-07-24 Member: 993Members
    Making this kind of system would be so difficult and long project. Aliens could keep their score list but I think scores should be given them for different reasons than only kills. Gorges building rts, hives and chambers should automatically give scores. Also destroying siege, turret factory and command console should give additional scores.

    For marines com just should see an effeciency percent for every marine. Marines would be so much more motivated to do what they are told when they know that com knows actually if you have been lazy or not. Marines could have higher effeciency percent for things that do not require "skill" or rambo tactics but for simple tasks ordered by commander, for example; welding vents, welding teammates and structures, going to waypoints, building etc. Simply doing everything what commander says. Now this of course could be abused by eeeevil com who wouldn't give any neat equipment for marines with low effeciency percent but...would we be sorry for lamers for not getting weps?

    Also effeciency percent could be lowered everytime someone says: "HMG, Shotty, Shotgun, LMG, machinegun, grenade launcher, weapons, ha, jp, I want, I need and for excessive use of 1 and ! marks <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • T_RATT_RAT Join Date: 2002-12-17 Member: 10967Members, Reinforced - Gold
    Dread Wrote:
    Also effeciency percent could be lowered everytime someone says: "HMG, Shotty, Shotgun, LMG, machinegun, grenade launcher, weapons, ha, jp, I want, I need and for excessive use of 1 and ! marks




    That would be the day.
  • ECA_ShocK-TroopeRECA_ShocK-TroopeR Join Date: 2002-12-24 Member: 11472Banned
    why not get point for the damage you do, rather then the actual kills?
  • DreadDread Join Date: 2002-07-24 Member: 993Members
    <!--QuoteBegin--|-ECA.ShocK-TroopeR+Jan 8 2003, 06:10 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (|-ECA.ShocK-TroopeR @ Jan 8 2003, 06:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->why not get point for the damage you do, rather then the actual kills?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Because its easier to chomp down some buildings than other? It wouldn't be fair if a skulk who destroyed rt gets more scores than a lerk who just destroyed a tf.
  • StoneburgStoneburg Join Date: 2002-11-11 Member: 8174Members
    edited January 2003
    Well now I am rested, and I see I forgot a few things. Let's see..


    Yes, welding/building etc must of course be rewarded (the welder not counting towards your R maybe) somehow. Of course there is a reward since if a building *isn't* destroyed you don't get the collective negative points, but maybe some other way too.

    Here's one of the ideas I forgot last night:

    Lerks should get 25% of the points scored by anyone in their umbra. Yes, basically 'stealing' the points (hey, if you want all the points, get out of the umbra <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->).

    Just like there is a collective negative score when a building is destroyed, there should be a collective positive score when the building is erected.


    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->This whole topic is dumb, seeing your score makes zero difference to how you play.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Seeing your score does not make "zero difference" to how you play. Actually that is a pretty ignorant thing to claim and only shows how little you know.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Your like some Far left Politician taking political correctness to the insane extreme<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    You have no idea how far left I am, besides, it's <i>you're</i>, learn your own language.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Its a team Deathmatch game which is the collective skill of individual players.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    It's not a deathmatch game. Oh, and it's <i>it's</i> <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Find something relevant to whine about. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    You're the only one whining, us others are 'discussing'.

    Have a nice day. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • The_GunslingerThe_Gunslinger Join Date: 2003-01-08 Member: 12031Members, Constellation
    <!--QuoteBegin---_Phoenix_-+Jan 7 2003, 10:02 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-_Phoenix_- @ Jan 7 2003, 10:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I'd like it of commanders <u>only</u> could see marine scores. I still also really like the idea of end of round awards.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Yea make it like Golden Eye 007 for the N64. Where's the ammo, and fun little awards like that (don't forget the Lemmings Award!) Maybe the awards would not make people take the game so seriously.
  • DoombringerDoombringer Join Date: 2002-11-15 Member: 8679Members, Constellation
    edited February 2003
    An award system would be neat. Awards could be for whoever welds structures or teammates the most, whichever gorge heals the most teammates and structures, whoever builds the most or contributes most to building, the same for gorges.. maybe some way to tally who jetpacks the most, or which lerk flies the most.. whoever destroys or damages the most structures.. things like that. Insert some clever names like "Best Greasemonkey" "Fattest Fatty" "Most Destructive" or "Highest Flyer"... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • EpochEpoch Join Date: 2002-10-10 Member: 1474Members
    Disable all individual scores.

    Team scores based on resource points would be cool.
  • Cheez1Cheez1 Join Date: 2003-01-28 Member: 12900Members
    <!--QuoteBegin--*Dread*+Jan 8 2003, 12:00 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (*Dread* @ Jan 8 2003, 12:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Also effeciency percent could be lowered everytime someone says: "HMG, Shotty, Shotgun, LMG, machinegun, grenade launcher, weapons, ha, jp, I want, I need and for excessive use of 1 and ! marks <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I couldn't have said it better myself <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • VimstlVimstl Join Date: 2002-11-28 Member: 10145Members
    <!--QuoteBegin--Cotillion+Jan 7 2003, 10:00 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cotillion @ Jan 7 2003, 10:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This whole topic is dumb, seeing your score makes zero difference to how you play.

    Your like some Far left Politician taking political correctness to the insane extreme

    Its a team Deathmatch game which is the collective skill of individual players.

    Find something relevant to whine about. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Cotillion - switch to decaf, man.
  • EshockEshock Join Date: 2003-02-12 Member: 13462Members
    Has anyone put this in the suggestoins forum, or somehow reported this to the dev team? I really think you're all on to something here.
  • MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
    How about no points for a kill unless 2 or more marines are together? That would force at least minimal teamwork.

    Personally I am for losing score completely. Eff scores, they only feed the frag counters.
  • XaeLXaeL Join Date: 2002-11-01 Member: 3288Members
    Actually I like the idea of showing the scores only at the end of the game. I've always felt that NS games end too abruptly. One moment u are swiping your claws, and another, u appear in a crowd rushing into the team doors, no or little time to relish ur victory(mostly loss for me).

    Humans are statistics freaks. There should be some stats not different from those of AOE or StarCraft. For example, how many fades I took down, the sort. Or maybe one similar to the IRC-stats as commonly seen in webpages.

    It could go like this:

    Most Complying: Smithy, with an accomplishment of 47 of the 50 waypoints given to him.
    The Crazy Welder: John, with 16 of his total 30 kills using a welder.
    Most Parasited: Harry, being parasited a total of 35 times.

    Most "Scotty, beam me up" Fade: Ganga, he blinked 354 times.
    The Spiderman: Little Gorgie, who laid a total of 156 webs.

    Or maybe:
    Sam couldn't decide on what he wanted to be: he morphed a total of 35 times.

    Something along these lines. I can imagine the fun of comparing these stats with other players after the end of a game.
  • LindstromLindstrom Join Date: 2002-11-25 Member: 9865Members
    I like the idea of giving credit to players who help advance their team rather then their own score but why not just get rid of the numbers entirely and replace them with ranks. Im not sure of the specifics but you could get the titles of Engineer, Officer, Captain, Sargent, etc. that way you would know who's the most useful to the team, but not his "score". I'm not sure how this would be implemented but I'm sure it wouldn't be that hard.
  • ChucklesChuckles Join Date: 2003-01-10 Member: 12126Members
    Cool. I was just discussing with some guys at work that the comm needs some way of seeing whos good at what. So I thought it would be cool to have something like the character class names in Dungeon Siege. Your class is baesd on what you do.

    Welder for someone who repairs a lot.
    Skulkbait for the noob who always dies.
    Sickboy for the always parasited guy.
    Engineer for people who build a lot.
    Sniper for accurate killers.
    etc etc by some creative people

    This way the comm can quickly see who is doing what and delegate the right tasks to the right people. It would tie in well with the discussion here if you got to see what your character class was at the end of the game.
  • HypergripHypergrip Suspect Germany Join Date: 2002-11-23 Member: 9689Members, NS1 Playtester, Contributor
    1.) Suggestion for individual scores:

    Before NS came out I played a lot of Tribes and Tribes 2... the score system in these games may not be perfect but could be a good base to start from.
    Players get point for repairing structures, building structures, defending important structures/areas and of course killing enemies.

    For NS I could imagine Marines getting points for:
    - building structures (3 score for cc & rt; 2 score for tf, uf & pl; 1 score rest)
    - welding structures (1 score for every structure-health / 10)
    - welding vents (should be defined by the mapper, depending on the imporance of the welding)
    - welding teammates (1 score for every 50 points of armor restored that way)
    - damaging aliens & alien structures (1 score for every 50 damage inflicted.. this way 4 Marines killing and Onos would all get scoredepending on the hits they did).

    Aliens could get points for:
    - building structures (hive 3 points, rt 2 points, rest 1 point)
    - inflicting damage to Marines and marine structures (see above)
    - healing aliens (see welding teammates above)
    there should also be a way to honor the lerk's umbra... perhaps +1 score for every 50 bullets blocked ?

    Anyway this is just a very raw description far away from being perect, but perhaps this could be a base for developing a player-based score system for NS.


    2.) Suggestion for team-only scores:

    Some say being able to see the score make people play less team oriented.. in some cases I have to agree... mostly newbie-aliens, but some "professional" players, too.
    Personally I'd really like a team-only score for NS so here's my suggestion:
    Make scores invisible for both marines and Aliens... use the system presented above to give point to the players... at the end of the game display an overall-team-score and some "avards" such as:
    - Warlord Medal (best efficiency = damge afflicted / damage taken)
    - Rambo Award (most damage inflicted)
    - Golden Welder (most repair points)
    - Red Cross Award (most points healed)
    - Target Dummy Award (most damage taken or most deaths)
    - ...
    Feel free to add lots of awards yourself <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    Well, as said before this is no more than a scratch.. the main point is to take score point away from kills and use damage points (and/or maybe resources) as base for the score.

    Let the flames begin <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    -=HyPeR=-
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