Monster_furniture
FryCook
Join Date: 2002-11-06 Member: 7343Members
<div class="IPBDescription">placement origin</div> don't know if this is a map or a model question. i think it's probably both.
so i have a .mdl that i wish to place in my map as just some level dressing, let's call it a wall mounted lamp. i have created the .mdl at the 0,0,0 location in 3ds max. i place the monster_furniture entity in my map, point it to my .mdl, and move it's origin to the location i want my .mdl, assuming that the two origins, the one in max and the one in worldcraft, will match up. the .mdl will be in the correct x,y position in my map, but no matter what z i place the entity, the .mdl will always appear on the floor (0 in the z). any suggestions?
thanks,
~frycook
so i have a .mdl that i wish to place in my map as just some level dressing, let's call it a wall mounted lamp. i have created the .mdl at the 0,0,0 location in 3ds max. i place the monster_furniture entity in my map, point it to my .mdl, and move it's origin to the location i want my .mdl, assuming that the two origins, the one in max and the one in worldcraft, will match up. the .mdl will be in the correct x,y position in my map, but no matter what z i place the entity, the .mdl will always appear on the floor (0 in the z). any suggestions?
thanks,
~frycook
Comments
Its not abolute to the worlds 0,0,0 point.
command_panel - hierarchy - affect pivot only.
dont know if its that of if its just a compile error.
just guessing.
~frycook
is their another type of entity, similar to the misc_model out of q3radiant, that lets you position an .mdl anywhere without needing to "prop" it up with a brush?
btw, Ollj, what are those commander icons in your avatar?
~frycook
Ollj's avatar icons are mainly for features that never made it into NS version 1, but whose icons were left in the techtree sprites sets. They include combat drugs, a medlab, and a mini-nuke amoungst other things.